From a5c49ff955680f80c218c214026ff3942c38d840 Mon Sep 17 00:00:00 2001 From: Chris Malley Date: Thu, 28 Oct 2021 10:38:52 -0600 Subject: [PATCH] https://github.com/phetsims/phet-info/issues/168 --- doc/alternative-input-quick-start-guide.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/doc/alternative-input-quick-start-guide.md b/doc/alternative-input-quick-start-guide.md index e421158c..2d8afc12 100644 --- a/doc/alternative-input-quick-start-guide.md +++ b/doc/alternative-input-quick-start-guide.md @@ -12,7 +12,7 @@ Follow these steps to add support for alternative input to a simulation. 2. Run `grunt update` to generate `{{REPO}}_a11y_view.html` and modify `{{REPO}}_en.html`. -3. For `LayoutBox` Nodes do nothing. There is a good match between layout order and traversal order; they are typically the same. +3. For `LayoutBox` (and its subclasses) there is no need to specify traversal order. There is a good match between layout order and traversal order; they are typically the same. So for `LayoutBox`, you can do nothing. 4. For non-`LayoutBox` parent Nodes, explicitly set `this.pdomOrder` at the end of constructor. Do not rely on scenery’s default ordering, which corresponds to the order that children are added. It’s better to decouple rendering order and