From 6f6fbff80786f7f6aedee7b0f0b8f81b68a45ec7 Mon Sep 17 00:00:00 2001
From: Chris Malley <vcs@pixelzoom.com>
Date: Fri, 21 Jan 2022 13:36:11 -0700
Subject: [PATCH] https://github.com/phetsims/phet-info/issues/168

---
 doc/alternative-input-quickstart-guide.md | 18 +++++++++---------
 1 file changed, 9 insertions(+), 9 deletions(-)

diff --git a/doc/alternative-input-quickstart-guide.md b/doc/alternative-input-quickstart-guide.md
index aea09753..7ed7051e 100644
--- a/doc/alternative-input-quickstart-guide.md
+++ b/doc/alternative-input-quickstart-guide.md
@@ -143,15 +143,15 @@ globalKeyStateTracker.keydownEmitter.addListener( event => {
 
 ## Keyboard Shortcuts dialog
 
-Add `hasKeyboardHelpContent: true` to Sim constructor options in your main.js. This creates a keyboard button
-in the navigation bar, and requires each Screen to provide content for the Keyboard Shortcuts dialog. Pressing
-the keyboard button will open the Keyboard Shortcuts dialog.
-
-To provide content for the Keyboard Shortcuts dialog, add `keyboardHelpNode: {Node}` to constructor options 
-for each of your Screens.  Instructions for creating this
-Node are beyond the scope of this guide.  Programming by example is recommended, by searching for "keyboardHelpNode".  Your content will typically consist of standard descriptions (supported by common code.
-e.g. `BasicActionsKeyboardHelpSection`),
-plus custom descriptions (for sim-specific hotkeys).  Consult with your designer on the content layout. 
+The Keyboard Shortcuts dialog is accessed by pressing the keyboard button in the navigation bar. 
+To make this button appear in the navigation bar, add `hasKeyboardHelpContent: true` to the Sim 
+constructor options in your main.js. 
+
+Each of your screens is then required to provide content for the dialog, via the 
+`keyboardHelpNode: {Node}` option to the Screen constructor. Instructions for creating this
+Node are beyond the scope of this guide.  Programming by example is recommended, by searching for "keyboardHelpNode".  Your content will typically consist of standard "sections" supported by common code
+(e.g. `BasicActionsKeyboardHelpSection`),
+plus custom sections for sim-specific hotkeys.  Consult with your designer about the content layout. 
 
 ## Not Supported?