These are the conventions established for TypeScript use by PhET developers. This is an evolving document in an early phase. Please bring things up for discussion to add here as you identify new conventions. Conventions enforced by lint or other tooling are not listed here.
Many of PhET's TypeScript conventions are embodied in TypeScript-specific lint rules. We use the @typescript-eslint
plugin to add these rules and augment with our own under the phet plugin. Please see perennial/eslint
for details and context about conventions based on lint rules.
Familiarize yourself with the TypeScript Design Goals: https://github.com/Microsoft/TypeScript/wiki/TypeScript-Design-Goals. An important one that is often forgotten is the following:
- "[the goal is not to] Apply a sound or "provably correct" type system. Instead, strike a balance between correctness and productivity."
TypeScript should work for us and the project, instead of the other way around.
From Effective TypeScript (Dan Vanderkam), page 87, Item 19, "Avoid Cluttering Your Code with Inferable Types":
- Avoid writing type annotations when TypeScript can infer the same type.
- Ideally your code has type annotations in function/method signatures but not on local variables in their bodies.
- Consider using explicit annotations for object literals and function return types even when they can be inferred. This will help prevent implementation errors from surfacing in user code.
It is PhET convention to provide return types when declaring methods and functions. This includes explicitly specifying
void
for everything that is a method and/or part of a public API.
(Arrow functions as args are up to dev discretion.)
TypeScript has a powerful type inference system, and we recommend to leverage that type inference in the general case. For example:
// Recommended: infers type x:number
const x = 7;
// Not recommended, the type information is redundant.
const x: number = 7;
However, if there is a complicated or volatile (API hasn't stabilized) expression on the right-hand side, it may be valuable to specify the type on the left-hand side. For example:
// OK to specify the type manually in complex or volatile cases
const x: number = someComplicatedExpressionOrVolatileStatementThatHasntStabilized();
This same principle applies to generic type parameters. For instance, TypeScript can infer the parametric type
of new Property
based on the value of the first parameter. For example:
// Recommended
new Property( new Laser() );
// Not recommended, type information is redundant
new Property<Laser>( new Laser() );
Again, in complex or volatile cases, at the developer preference, the redundant type annotations may prove useful.
- String literal unions are idiomatic in TypeScript.
- You can also use the string[]
as const
pattern for accessing string union literals and values at runtime.
This works well withStringUnionProperty
. EnumerationValue
adds rich methods on the instances. UseEnumerationProperty
for this.- Careful! If you change from string literal union to
EnumerationValue
, the casing convention is different and you will break the PhET-iO API. - Please see https://github.com/phetsims/wilder/blob/main/js/wilder/model/WilderEnumerationPatterns.ts for details and examples.
This relates to Vanderkam's Item 29 "Be liberal in what you accept and strict in what you produce.". For example:
class Animal {name = 'animalName';}
class Dog extends Animal {bark() {}}
function computeHabitat( dog: Dog ) {
lookup( dog.name );
}
Since the computeHabitat
method doesn't call bark
, it may be rewritten to accept computeHabitat( animal: Animal )
.
However, something that has to be PhET-iO instrumented should use Property
instead of TProperty
even if the
additional
Property
methods are not exercised. This will help clients know that it must be a fully-instrumentable axon Property.
Prefer TReadOnlyProperty
to DerivedProperty
for type declarations,
see phetsims/build-a-nucleus#13
class HalfLifeInformationNode extends Node {
constructor( halfLifeNumberProperty: DerivedProperty<number,
[ protonCount: number, neutronCount: number, doesNuclideExist: boolean, isStable: boolean ]>,
isStableBooleanProperty: DerivedProperty<boolean, [ protonCount: number, neutronCount: number ]> ) {
super();
should be simplified as:
class HalfLifeInformationNode extends Node {
constructor( halfLifeNumberProperty: TReadOnlyProperty<number>,
isStableBooleanProperty: TReadOnlyProperty<boolean> ) {
super();
See https://github.com/phetsims/phet-info/blob/main/doc/phet-software-design-patterns.md#options-typescript and https://github.com/phetsims/wilder/blob/main/js/wilder/model/WilderOptionsPatterns.ts.
In the vast majority of cases, optionize
should be used instead of merge
. This provided extra type information on
top of the implementation of merge. While there are still some cases where merge
is in TypeScript code, it is the
exception and not the rule. Please bring any potential new merge
usage in TypeScript to the attention of the devs so
that it can be discussed.
Instance properties can be initialized either where they are declared, or in the constructor, or as parameter properties in the constructor parameters. It is up to developer discretion, but please try to be consistent, and adhere to the spirit of existing code. In addition, please keep potential future PhET-iO instrumentation in mind. Initializing where declaration occurs may result in refactoring when it comes time to pass Tandems to those objects (see example issue).
// Initialized where declared
class EventCounter {
public numberOfEvents: number = 0;
public numberOfEventsProperty: TProperty<number> = new NumberProperty( 0 );
// ...
}
// Initialized in constructor
class EventCounter {
public numberOfEvents: number;
constructor( ... ) {
super( ... );
this.numberOfEvents = 0;
// ...
}
}
// Initialized as parameter property in constructor
class EventCounter {
constructor( public numberOfEvents = 0 ) {
super( ... );
}
}
One-line static properties will likely be better and clearer when grouped with the instance properties declared at the top of a class. That said, it is developer preference whether to group them or put them at the bottom of the class definition:
class Person {
readonly name: string;
// here is a bit better
static QUALITIES: [ 'height', 'age' ];
constructor( name: string ) {
this.name = name;
}
sayName() {
console.log( name );
}
// or here because it is long
static QUALITIES: [
'height',
'age'
];
}
Documentation for instance properties should be placed with the declaration, not the instantiation. For example:
class Person {
// First and last name, separated by a whitespace
readonly name: string;
constructor( name: string ) {
this.name = name;
}
}
If implementation details are needed about the instantiation value, then those should be included at the instantiation point.
class Person {
// First and last name, separated by a whitespace
name: string;
constructor() {
// All new people get assigned a random name. A specific name can be assigned later if desired.
this.name = Person.getRandomName();
}
// ...
}
The same documentation pattern applies to options. Documentation should generally be placed at the declaration, but explanation for defaults should be described where the default values are assigned.
PhET uses babel to do transpilation, and it only operates on a single file at a time. This means that it can’t apply code transforms that depend on understanding the full type system, and we are restricted to specifying isolatedModules in tsconfig. This in turn requires that types must be exported separately from other modules. For example:
type NodeOptions = /*...*/;
type MyEnum = /*...*/;
class Node { /*...*/}
export { NodeOptions, MyEnum };
export { Node as default };
Exports can be done at end of the file (as shown above), or at declaration sites like so:
export type DotPlotNodeOptions = /*...*/;
export default class DotPlotNode extends Node {
// ...
}
Multiple imports from the same file should be combined into one statement. This helps clarify that they are related.
This does not suffer from the same isolatedModules
constraint as exports; all modules can be imported in the same
statement.
// Preferred
import BendingLightScreenView, { BendingLightScreenViewOptions } from '../../common/view/BendingLightScreenView.js';
// Not preferred
import BendingLightScreenView from '../../common/view/BendingLightScreenView.js';
import { BendingLightScreenViewOptions } from '../../common/view/BendingLightScreenView.js';
If this exceeds the line limit and the WebStorm formatter wants to format it on multiple lines, please use
// eslint-disable-line single-line-import
In general, assertions should be used to check run-time conditions that can't be validated by the type checker.
When converting from JS to TS, assert
statements that checked types can and should be removed.
It is recommended that you do not duplicate parameter and return type information in JSDoc and in Typescript types. If
you have a need to explain one or more parameters, then add @param
for all parameters to the JSDoc and add
explanations as needed. The same for @returns
.
The non-null assertion operator !
indicates to the TypeScript compiler that a value can be treated as non-null and
non-undefined. This operator should be used judiciously. It can sometimes be preferable to write code that doesn't
require it at all (for instance, by using values that can never be null
or undefined
). In cases where the non-null
assertion operator is appropriate:
- Consider adding documentation that explains why the value is not expected to be null or undefined at that point.
- Add an assertion guard where necessary. Cases like
if ( this.someNumber! < 50 ) {
require an assertion guard, sincenull < 50
evaluates to true. Cases likesomething!.method
do not require a guard, since you already get a helpful runtime error. - Consider factoring out a variable rather than repeating the non-null assertion operator several times on the same variable.
TypeScript is structurally typed, but has a feature called excess property checking that can, in some situations, guard against typos or any form of incorrect object keys. Excess property checking identifies when an object literal is compatible with a target type and disallows properties that are not known in that type. For example:
type Person = {
age?: number;
name: string;
};
const p: Person = {
name: 'John',
agee: 42 // Hooray, it caught a typo
};
const otherThing = {
name: 'John',
agee: 42
};
const p2: Person = otherThing; // Missed opportunity, did not catch my typo.
Leveraging excess property checking can help us catch potential bugs in the form of typos or incorrect object keys at compile time, enhancing the robustness of our code and reducing the likelihood of runtime errors.
For further reading, please see Item 11 "Recognize the Limits of Excess Property Checking" in the book Effective Typescript by Vanderkam.
Please see other notes in phetsims/ratio-and-proportion#405 and https://github.com/phetsims/phet-info/blob/main/doc/typescript-quick-start.md