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Description: Consider change to Screen Summary for the next release #232

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terracoda opened this issue Jun 15, 2020 · 3 comments
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@terracoda
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terracoda commented Jun 15, 2020

When we get ready for a new release of Molarity, I think the screen Summary would sound better if we described the Play Area as being a Beaker, rather than "having a Beaker".

Current Static Screen Summary:

Molarity is an interactive sim. It changes as you play with it. It has a Play Area and a Control Area.

In the Play Area, you find a beaker containing a solution, and a concentration readout. You can change solute amount, solution volume, and choose from nine different solutes to play with the solution in beaker.

In the Control Area there is a checkbox to show exact values for amount of solute (in moles), volume of solution (in liters), and concentration (in molar), and a button to reset the sim.

Minor changes might make it read better

Molarity is an interactive sim. It changes as you play with it. It has a Play Area and a Control Area.

The Play Area is a beaker with a concentration readout. You can change solute amount, solution volume, and choose different solutes to play with the solution in beaker.

In the Control Area a checkbox allows access to exact values for solute amount (in moles), solution volume (in liters), and concentration (in molar), and there is a button to reset the sim.

@terracoda
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@Matthew-Moore240, do you agree on the change?

@terracoda
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@Matthew-Moore240, please consider this description design for the Voicing design of Molarity.

@Matthew-Moore240
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Good idea, ill keep this in mind.

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