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When we get ready for a new release of Molarity, I think the screen Summary would sound better if we described the Play Area as being a Beaker, rather than "having a Beaker".
Current Static Screen Summary:
Molarity is an interactive sim. It changes as you play with it. It has a Play Area and a Control Area.
In the Play Area, you find a beaker containing a solution, and a concentration readout. You can change solute amount, solution volume, and choose from nine different solutes to play with the solution in beaker.
In the Control Area there is a checkbox to show exact values for amount of solute (in moles), volume of solution (in liters), and concentration (in molar), and a button to reset the sim.
Minor changes might make it read better
Molarity is an interactive sim. It changes as you play with it. It has a Play Area and a Control Area.
The Play Area is a beaker with a concentration readout. You can change solute amount, solution volume, and choose different solutes to play with the solution in beaker.
In the Control Area a checkbox allows access to exact values for solute amount (in moles), solution volume (in liters), and concentration (in molar), and there is a button to reset the sim.
The text was updated successfully, but these errors were encountered:
When we get ready for a new release of Molarity, I think the screen Summary would sound better if we described the Play Area as being a Beaker, rather than "having a Beaker".
Current Static Screen Summary:
Minor changes might make it read better
The text was updated successfully, but these errors were encountered: