From 587a3b652bb0f9f0db285571cc5b619da311eb3a Mon Sep 17 00:00:00 2001 From: jbphet Date: Wed, 10 Jul 2019 14:24:49 -0600 Subject: [PATCH] roughly matched volume levels to those of the prototype, see #166 --- js/gravity-force-lab-basics/view/GFLBScreenView.js | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/js/gravity-force-lab-basics/view/GFLBScreenView.js b/js/gravity-force-lab-basics/view/GFLBScreenView.js index dcadb81..e64d484 100644 --- a/js/gravity-force-lab-basics/view/GFLBScreenView.js +++ b/js/gravity-force-lab-basics/view/GFLBScreenView.js @@ -221,11 +221,13 @@ define( require => { // sound generation for the mass values soundManager.addSoundGenerator( new MassSoundGenerator( model.object1.valueProperty, - model.resetInProgressProperty ) - ); + model.resetInProgressProperty, + { initialOutputLevel: 0.5 } + ) ); soundManager.addSoundGenerator( new MassSoundGenerator( model.object2.valueProperty, - model.resetInProgressProperty ) + model.resetInProgressProperty ), + { initialOutputLevel: 0.5 } ); // @private - sound generation for the force sound @@ -251,7 +253,7 @@ define( require => { } ); // sound generation for masses (almost) colliding with one another - const innerBoundarySoundClip = new SoundClip( innerBoundarySound, { initialOutputLevel: 0.5 } ); + const innerBoundarySoundClip = new SoundClip( innerBoundarySound, { initialOutputLevel: 0.25 } ); soundManager.addSoundGenerator( innerBoundarySoundClip ); model.distanceProperty.lazyLink( ( distance, previousDistance ) => { if ( distance < previousDistance ) {