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In discussion with @arouinfar, we agreed: The mirror inputs wrapper is a more of an "internal testing" tool that tests the events transmit from one frame to another. Low performance on IE sounds acceptable, closing.
Test device
Windows 10 Laptop
Operating System
Windows 10 v. 1903
Browser
Internet Explorer v. 11.836.18362.0
Problem description
For phetsims/qa#505
The Mirror Wrapper on IE lags while the sim is unpaused.
Steps to reproduce
Visuals
Troubleshooting information:
!!!!! DO NOT EDIT !!!!!
Name: Gravity and Orbits
URL: https://phet-dev.colorado.edu/html/gravity-and-orbits/1.2.0-dev.10/phet/gravity-and-orbits_en_phet.html
Version: 1.2.0-dev.10 2020-05-26 17:36:54 UTC
Features missing: touch, fullscreen
Flags: pointerEnabled, msPointerEnabled, pixelRatioScaling
User Agent: Mozilla/5.0 (Windows NT 10.0; WOW64; Trident/7.0; .NET4.0C; .NET4.0E; .NET CLR 2.0.50727; .NET CLR 3.0.30729; .NET CLR 3.5.30729; Zoom 3.6.0; rv:11.0) like Gecko
Language: en-US
Window: 1574x773
Pixel Ratio: 1.2200000286102295/1
WebGL: WebGL 0.94
GLSL: WebGL GLSL ES 0.94
Vendor: Microsoft (Internet Explorer)
Vertex: attribs: 16 varying: 15 uniform: 512
Texture: size: 16384 imageUnits: 16 (vertex: 16, combined: 32)
Max viewport: 16384x16384
OES_texture_float: true
Dependencies JSON: {}
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