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In order to give 3D perspective, it was suggested that the object and images be split in half vertically, where each half would be on a different z layer. The optical axis and rays could then be allow to fit within the two z-layers to give a sense of depth.
The flash simulation uses a similar approach with the projector screen (but not the images).
The text was updated successfully, but these errors were encountered:
In order to give 3D perspective, it was suggested that the object and images be split in half vertically, where each half would be on a different z layer. The optical axis and rays could then be allow to fit within the two z-layers to give a sense of depth.
The flash simulation uses a similar approach with the projector screen (but not the images).
The text was updated successfully, but these errors were encountered: