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revisit workaround for iOS allowTouchSnag problem #49

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pixelzoom opened this issue May 18, 2016 · 4 comments
Open

revisit workaround for iOS allowTouchSnag problem #49

pixelzoom opened this issue May 18, 2016 · 4 comments

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@pixelzoom
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Due to #29 (comment), scenery's "touch snag" feature was disabled (hopefully temporarily) for all instances of FunctionNode. When phetsims/scenery#547 is fixed, set allowTouchSnag:true.

@pixelzoom
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pixelzoom commented May 18, 2016

To enable, see FunctionNode line 34:

allowTouchSnag: false //TODO see https://github.com/phetsims/function-builder/issues/49

Either remove this line (preferred), or change the value to true.

@pixelzoom pixelzoom changed the title allowTouchSnag:true for functions when scenery is fixed revisit workaround for iOS allowTouchSnag problem Jul 2, 2016
@pixelzoom
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phetsims/scenery#547 is still unresolved, so can't revisit this yet.

@pixelzoom
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This is still blocked by phetsims/scenery#547.

@pixelzoom
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pixelzoom commented May 24, 2022

This issue is still blocked because phetsims/scenery#547 is still open (after 6+ years). So this will not be addressed for the 1.2 release #139.

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