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Grab sound inconsistent on iPad #264

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Nancy-Salpepi opened this issue Oct 15, 2021 · 1 comment
Closed

Grab sound inconsistent on iPad #264

Nancy-Salpepi opened this issue Oct 15, 2021 · 1 comment
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@Nancy-Salpepi
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Test device
iPad Air 2 (named Leibniz)

Operating System
15.0.1

Browser
safari

Problem description
phetsims/qa#717

When the macro view version of the book is grabbed the sound made changes. Sometimes the pitch is high and other times it is low.
When testing on the MacBook Air + safari/chrome, the sound was consistent.

Visuals

grabsound.mov
Troubleshooting information: !!!!! DO NOT EDIT !!!!! Name: ‪Friction‬ URL: https://phet-dev.colorado.edu/html/friction/1.6.0-dev.19/phet/friction_all_phet.html Version: 1.6.0-dev.19 2021-10-08 22:59:15 UTC Flags: pixelRatioScaling User Agent: Mozilla/5.0 (Macintosh; Intel Mac OS X 10_15_6) AppleWebKit/605.1.15 (KHTML, like Gecko) Version/15.0 Safari/605.1.15 Language: en-US Window: 1024x1224 Pixel Ratio: 2/1 WebGL: WebGL 1.0 GLSL: WebGL GLSL ES 1.0 (1.0) Vendor: WebKit (WebKit WebGL) Vertex: attribs: 16 varying: 15 uniform: 1024 Texture: size: 8192 imageUnits: 16 (vertex: 16, combined: 32) Max viewport: 8192x8192 OES_texture_float: true Dependencies JSON: {}
@Matthew-Moore240
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@emily-phet and I don't think this is a big user issue. We double-checked it across two different iPhones on two different iOS's and we couldn't reproduce the issue. Closing.

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3 participants