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No sound is produced when the home/end keys are used to jump to min/max values. This is seen on the Discrete Screen for the number of Harmonics as well as Wavelength and Period values. This also occurs in the Wave Game Screen for the amplitude values.
Steps to reproduce
On the discrete screen, tab to the Harmonics spinner.
Use the "Home" and "End" keys to adjust value to min and max.
Visuals
nosound2.mov
Troubleshooting information:
!!!!! DO NOT EDIT !!!!!
Name: Fourier: Making Waves
URL: https://phet-dev.colorado.edu/html/fourier-making-waves/1.0.0-rc.1/phet/fourier-making-waves_all_phet.html
Version: 1.0.0-rc.1 2021-09-28 15:44:23 UTC
Features missing: applicationcache, applicationcache, touch
Flags: pixelRatioScaling
User Agent: Mozilla/5.0 (Macintosh; Intel Mac OS X 10_15_7) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/94.0.4606.61 Safari/537.36
Language: en-US
Window: 1391x690
Pixel Ratio: 2/1
WebGL: WebGL 1.0 (OpenGL ES 2.0 Chromium)
GLSL: WebGL GLSL ES 1.0 (OpenGL ES GLSL ES 1.0 Chromium)
Vendor: WebKit (WebKit WebGL)
Vertex: attribs: 16 varying: 31 uniform: 1024
Texture: size: 16384 imageUnits: 16 (vertex: 16, combined: 80)
Max viewport: 16384x16384
OES_texture_float: true
Dependencies JSON: {}
The text was updated successfully, but these errors were encountered:
The amplitude sliders use an adhoc implemenation for sound, intended as a temporary solution until common-code work is done for phetsims/sun#697 (Slider sound API). This adhoc implementation is by no means complete. It only supports sound when dragging (with a pointer or keyboard). Clicking in the track (without dragging) or moving to the min/max with the keyboard is not at all supported.
@arouinfar let me know if you want anything else added to this adhoc implementation. If not, please close.
Test device
MacBook Air (m1 chip)
Operating System
11.6
Browser
chrome
Problem description
phetsims/qa#711
No sound is produced when the home/end keys are used to jump to min/max values. This is seen on the Discrete Screen for the number of Harmonics as well as Wavelength and Period values. This also occurs in the Wave Game Screen for the amplitude values.
Steps to reproduce
Visuals
nosound2.mov
The text was updated successfully, but these errors were encountered: