-
Notifications
You must be signed in to change notification settings - Fork 9
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Skater can fall outside of loop and skater can fall through track #421
Comments
Stepping through |
Time consuming to iterate/create test tracks but I just found debugTrack query parameter will be really helpful. @ariel-phet can you please review this issue and prioritize, should it be fixed for the phetio/LoL release? |
The first video is a duplicate of #434. The second video looks like something different. |
@jessegreenberg the second video is interesting...since there is presumably no friction (which is what the sim state appears to be set to) it seems like the skater should go around indefinitely. This seems like a pretty clever case to set up, and I am a bit surprised the behavior changes...maybe some sensitive dependence on conditions and floating point error type thing? Anyhow, the second video warrants investigation, but I would put it at low priority. Would be nice to figure out what is going on, but no necessarily crucial since this sim has been out in the world for quite awhile without any complaints about the physics. |
Test device:
Operating System:
Browser:
phetsims/qa/issues/134 Are these acceptable behaviors?
The text was updated successfully, but these errors were encountered: