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IE failure to load #29
Comments
@jonathanolson I am OK with not fixing this issue, however we will need to have a message in the sim when it is published that detects IE11 and shows a message. Tagging for work to be done in phetsims/chipper#954 |
phetsims/chipper#954 is implemented and no longer blocking. Not sure how that applies to this issue. |
From dev meeting today, @ariel-phet wants someone to build this sim, test that the IE message works on IE, and then this can unblock. I volunteered! |
I build density out of master, and ran it in IE with a link like http://localhost:8080/density/build/phet/density_en_phet.html. Here is the screenshot: It loaded successfully on Chrome. Over to @ariel-phet. |
Looks good, closing |
Test device
Windows 10 Laptop
Operating System
Windows 10 v. 1903
Browser
Internet Explorer v.11.900.18362.0
Problem description
For phetsims/qa#507
IE fails to load entirely. Since IE is no longer a supported browser, assigning ariel to decide the fate of this issue. I will note that the sim claims that WebGL is not available or enabled, but IE 11 and up has WebGL enabled by default. Also appears broken on Katie's device as well.
Visuals
Troubleshooting information:
!!!!! DO NOT EDIT !!!!!
Name: Density
URL: https://phet-dev.colorado.edu/html/density/1.0.0-dev.11/phet/density_all_phet.html
Version: 1.0.0-dev.11 2020-06-03 18:06:51 UTC
Features missing: touch, fullscreen
Flags: pointerEnabled, msPointerEnabled, pixelRatioScaling
User Agent: Mozilla/5.0 (Windows NT 10.0; WOW64; Trident/7.0; .NET4.0C; .NET4.0E; .NET CLR 2.0.50727; .NET CLR 3.0.30729; .NET CLR 3.5.30729; Zoom 3.6.0; rv:11.0) like Gecko
Language: en-US
Window: 1574x773
Pixel Ratio: 1.2200000286102295/1
WebGL: WebGL 0.94
GLSL: WebGL GLSL ES 0.94
Vendor: Microsoft (Internet Explorer)
Vertex: attribs: 16 varying: 15 uniform: 512
Texture: size: 16384 imageUnits: 16 (vertex: 16, combined: 32)
Max viewport: 16384x16384
OES_texture_float: true
Dependencies JSON: {}
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