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rename to massTransformedListener #382
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Signed-off-by: Michael Kauzmann <[email protected]>
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zepumph committed Sep 5, 2024
1 parent 76b746a commit 33a4252
Showing 1 changed file with 4 additions and 4 deletions.
8 changes: 4 additions & 4 deletions js/common/view/MassView.ts
Original file line number Diff line number Diff line change
Expand Up @@ -173,7 +173,7 @@ export default abstract class MassView extends Disposable {
objectToGrabString: this.mass.accessibleName
} );

const myListener = () => {
const massTransformedListener = () => {

if ( this.focusablePath && this.grabDragInteraction && !this.focusablePath.isDisposed ) {

Expand Down Expand Up @@ -215,16 +215,16 @@ export default abstract class MassView extends Disposable {
// Update the focusablePath shape when the mass is transformed. We are uncertain why we need to update this after
// both the mass.transformedEmitter and the sceneNodeRenderedEmitter, but both are required or the shape will
// lag or advance by a frame, see https://github.com/phetsims/density-buoyancy-common/issues/209
this.sceneNodeRenderedEmitter.addListener( myListener );
mass.transformedEmitter.addListener( myListener );
this.sceneNodeRenderedEmitter.addListener( massTransformedListener );
mass.transformedEmitter.addListener( massTransformedListener );

this.disposeEmitter.addListener( () => {

this.grabDragInteraction!.dispose();
keyboardDragListener.dispose();
this.focusablePath!.dispose();

mass.transformedEmitter.removeListener( myListener );
mass.transformedEmitter.removeListener( massTransformedListener );
wasdCueNode.dispose();
} );
}
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