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Wire resistivity slider laggy when all items in play area #493
Comments
Same thing happens on the latest version of iOS. |
Side note: moving the items around can cause significant lag on iOS, but it's not consistent. Let me know if I should make a separate issue. |
Does the latest published version exhibit this same performance degradation? |
@ariel-phet do you want me to investigate this before moving to RC.1? |
It does occur in the published sim @samreid |
This problem seems somewhat reduced in master on my MacOS laptop. When I test the published version and drag out every component, I see a moderate lag. When I test requirejs, I see a small amount of lag. I ran the profiler and it shows the effort is in the circuit solve step, I'm not sure how we could avoid that. I published a dev version for comparison, but on second thought want to make sure the physics engine is working correctly before testing this again: On hold for a while. |
Test Device
MacBook Air
Operating System
macOS 10.14.3
Browser
Google Chrome 74.0.3729.131
Problem Description
For phetsims/qa#314. If all items are in the play area, the wire resistivity slider can be laggy. See gif. Happens for both CCK:DC and CCK:DC-VL.
Steps to Reproduce
Screenshots
Troubleshooting Information
Name: Circuit Construction Kit: DC - Virtual Lab URL: https://phet-dev.colorado.edu/html/circuit-construction-kit-dc-virtual-lab/1.1.0-dev.1/phet/circuit-construction-kit-dc-virtual-lab_en_phet.html Version: 1.1.0-dev.1 2019-05-06 21:22:27 UTC Features missing: touch User Agent: Mozilla/5.0 (Macintosh; Intel Mac OS X 10_14_3) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/74.0.3729.131 Safari/537.36 Language: en-US Window: 1440x821 Pixel Ratio: 1/1 WebGL: WebGL 1.0 (OpenGL ES 2.0 Chromium) GLSL: WebGL GLSL ES 1.0 (OpenGL ES GLSL ES 1.0 Chromium) Vendor: WebKit (WebKit WebGL) Vertex: attribs: 16 varying: 15 uniform: 1024 Texture: size: 16384 imageUnits: 16 (vertex: 16, combined: 80) Max viewport: 16384x16384 OES_texture_float: true Dependencies JSON: {}The text was updated successfully, but these errors were encountered: