diff --git a/js/data/updateLocaleInfo.js b/js/data/updateLocaleInfo.js index 6515be3b9..df6009e9d 100644 --- a/js/data/updateLocaleInfo.js +++ b/js/data/updateLocaleInfo.js @@ -26,7 +26,7 @@ const fs = require( 'fs' ); * You may modify babel/localeData.json file with new locale information. After modifying the file you must take the following steps: * 1. Run ./updateLocaleInfo.js, so that the automatically generated files are also update * 2. Notify the responsible developers for rosetta, weddell, yotta, and the website that localeInfo was updated. - * 3. TODO figure out next steps, see https://github.com/phetsims/joist/issues/963 + * 3. TODO figure out next steps, see https://github.com/phetsims/chipper/issues/1441 * * Locale data was originally based on Java's Locale object, but has been modified. Essentially each locale has the * following data: @@ -113,7 +113,7 @@ fs.writeFileSync( './localeInfoModule.js', newModuleSourceCode ); console.log( 'locale info files updated' ); -throw new Error( 'NO COMMIT YET, safeguard so we do not commit changes to main yet' ); // TODO: remove for https://github.com/phetsims/joist/issues/963 +throw new Error( 'NO COMMIT YET, safeguard so we do not commit changes to main yet' ); // TODO: remove for https://github.com/phetsims/chipper/issues/1441 // eslint-disable-next-line no-unreachable let needsCommit = false;