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Invisible answer box? #119
Comments
Happens a bit on the left side of the screen too. |
There are playAreaBounds that are set on each screen which the molecules animate to. The 3rd screen needs a different set of bounds that extends a bit further to the right. |
This cc2f233 should have fixed the exaggerated bounds on the right side. Could @arouinfar review the size of the play area bounds? |
Also, the refill and resetAllButton (on 3rd screen) are included in these bounds. This means there can be overlap with the atoms when dragged to the corner. Maybe the playAreaBounds should be a custom Shape instead of rectangular bounds. |
@Denz1994 things are looking good in master. I don't think we need to do anything special for the |
@KatieWoe This invisible box bugginess should be fixed in this dev version. |
Looks good in the dev version |
Test device
Dell
Operating System
Win 10
Browser
Chrome
Problem description
For phetsims/qa#459
There seems to be an area on the right of the play area in the last screen that molecules can't be placed of used. They move as if an answer box is there, even though there isn't.
Steps to reproduce
Visuals
Troubleshooting information:
!!!!! DO NOT EDIT !!!!!
Name: Build a Molecule
URL: https://phet-dev.colorado.edu/html/build-a-molecule/0.0.0-dev.23/phet/build-a-molecule_all_phet.html
Version: 0.0.0-dev.23 2019-11-20 23:29:39 UTC
Features missing: touch
Flags: pixelRatioScaling
User Agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/78.0.3904.97 Safari/537.36
Language: en-US
Window: 1536x722
Pixel Ratio: 2.5/1
WebGL: WebGL 1.0 (OpenGL ES 2.0 Chromium)
GLSL: WebGL GLSL ES 1.0 (OpenGL ES GLSL ES 1.0 Chromium)
Vendor: WebKit (WebKit WebGL)
Vertex: attribs: 16 varying: 30 uniform: 4096
Texture: size: 16384 imageUnits: 16 (vertex: 16, combined: 32)
Max viewport: 32767x32767
OES_texture_float: true
Dependencies JSON: {}
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