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Directory.Build.props
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<?xml version="1.0" encoding="utf-8"?>
<Project>
<Import Condition=" !Exists('Directory.Build.props.user') " Project="Directory.Build.props.default" />
<Import Condition=" Exists('Directory.Build.props.user') " Project="Directory.Build.props.user" />
<ItemDefinitionGroup>
<Reference Private="false" />
<ProjectReference Private="false" />
</ItemDefinitionGroup>
<ItemGroup Condition=" '$(AssemblyName)' != 'PLib' ">
<PackageReference Include="ILRepack.MSBuild.Task" Version="2.0.13" />
</ItemGroup>
<ItemGroup>
<Reference Include="0Harmony" HintPath="$(GameFolder)/0Harmony.dll" />
<Reference Include="Assembly-CSharp" HintPath="$(GameFolder)/Assembly-CSharp.dll" />
<Reference Include="Assembly-CSharp-firstpass" HintPath="$(GameFolder)/Assembly-CSharp-firstpass.dll" />
<Reference Include="Newtonsoft.Json" HintPath="$(GameFolder)/Newtonsoft.Json.dll" />
<Reference Include="UnityEngine" HintPath="$(GameFolder)/UnityEngine.dll" />
<Reference Include="UnityEngine.CoreModule" HintPath="$(GameFolder)/UnityEngine.CoreModule.dll" />
<Reference Include="UnityEngine.ImageConversionModule" HintPath="$(GameFolder)/UnityEngine.ImageConversionModule.dll" />
<Reference Include="Unity.TextMeshPro" HintPath="$(GameFolder)/Unity.TextMeshPro.dll" />
<Reference Include="UnityEngine.TextRenderingModule" HintPath="$(GameFolder)/UnityEngine.TextRenderingModule.dll" />
<Reference Include="UnityEngine.UI" HintPath="$(GameFolder)/UnityEngine.UI.dll" />
<Reference Include="UnityEngine.UIModule" HintPath="$(GameFolder)/UnityEngine.UIModule.dll" />
</ItemGroup>
<ItemGroup Condition=" '$(UsesPLib)' != 'false' ">
<ProjectReference Include="../PLib/PLib.csproj" Private="true"/>
</ItemGroup>
<PropertyGroup>
<Product>PeterHanONIMods</Product>
<Authors>Peter Han</Authors>
<Copyright>Copyright ©Peter Han 2020</Copyright>
</PropertyGroup>
</Project>