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dlnode.cpp
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#include "dlnode.h"
DLNode::DLNode(QString dt, DLNode *nt)
{
data=dt;
next=nt;
pointerRect=valueRect=prePointerRect=NULL;
valueText=pointerText=prePointerText=NULL;
}
DLNode::~DLNode()
{
}
void DLNode::setNodeStatus(QBrush brush)
{
valueRect->setBrush(brush);
}
void DLNode::removeAll(QGraphicsScene *scene)
{
if(valueRect)
{
scene->removeItem(valueRect);
delete valueRect;
valueRect=NULL;
}
if(pointerRect)
{
scene->removeItem(pointerRect);
delete pointerRect;
pointerRect=NULL;
}
if(prePointerRect)
{
scene->removeItem(prePointerRect);
delete prePointerRect;
prePointerRect=NULL;
}
if(valueText)
{
scene->removeItem(valueText);
delete valueText;
valueText=NULL;
}
if(pointerText)
{
scene->removeItem(pointerText);
delete pointerText;
pointerText=NULL;
}
if(prePointerText)
{
scene->removeItem(prePointerText);
delete prePointerText;
prePointerText=NULL;
}
for(auto &a:arrowVector)
scene->removeItem(a);
arrowVector.clear();
for(auto &a:preArrowVector)
scene->removeItem(a);
preArrowVector.clear();
}