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basic.py
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basic.py
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# -*- coding: utf-8 -*-
from sdl2 import *
import ctypes
import OpenGL.GL as gl
import imgui
from imgui.integrations.sdl2 import SDL2Renderer
from testwindow import show_test_window
def main():
window, gl_context = impl_pysdl2_init()
imgui.create_context()
impl = SDL2Renderer(window)
running = True
event = SDL_Event()
while running:
while SDL_PollEvent(ctypes.byref(event)) != 0:
if event.type == SDL_QUIT:
running = False
break
impl.process_event(event)
impl.process_inputs()
imgui.new_frame()
if imgui.begin_main_menu_bar():
if imgui.begin_menu("File", True):
clicked_quit, selected_quit = imgui.menu_item(
"Quit", 'Cmd+Q', False, True)
if clicked_quit:
exit(1)
imgui.end_menu()
imgui.end_main_menu_bar()
show_test_window()
#imgui.show_test_window()
imgui.begin("Custom window", True)
imgui.text("Bar")
imgui.text_colored("Eggs", 0.2, 1., 0.)
imgui.end()
gl.glClearColor(1., 1., 1., 1)
gl.glClear(gl.GL_COLOR_BUFFER_BIT)
imgui.render()
impl.render(imgui.get_draw_data())
SDL_GL_SwapWindow(window)
impl.shutdown()
SDL_GL_DeleteContext(gl_context)
SDL_DestroyWindow(window)
SDL_Quit()
def impl_pysdl2_init():
width, height = 1280, 720
window_name = "minimal ImGui/SDL2 example"
if SDL_Init(SDL_INIT_EVERYTHING) < 0:
print("Error: SDL could not initialize! SDL Error: " +
SDL_GetError().decode("utf-8"))
exit(1)
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1)
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24)
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8)
SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 1)
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1)
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 16)
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS,
SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG)
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4)
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1)
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,
SDL_GL_CONTEXT_PROFILE_CORE)
SDL_SetHint(SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK, b"1")
SDL_SetHint(SDL_HINT_VIDEO_HIGHDPI_DISABLED, b"1")
window = SDL_CreateWindow(window_name.encode('utf-8'),
SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
width, height,
SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE)
if window is None:
print("Error: Window could not be created! SDL Error: " +
SDL_GetError().decode("utf-8"))
exit(1)
gl_context = SDL_GL_CreateContext(window)
if gl_context is None:
print("Error: Cannot create OpenGL Context! SDL Error: " +
SDL_GetError().decode("utf-8"))
exit(1)
SDL_GL_MakeCurrent(window, gl_context)
# if SDL_GL_SetSwapInterval(1) == -1:
# print("Warning: Unable to set VSync! SDL Error: " +
# SDL_GetError().decode("utf-8"))
# if SDL_GL_SetSwapInterval(-1) == -1:
# print("Warning: Unable to set adaptive VSync! SDL Error: " +
# SDL_GetError().decode("utf-8"))
# if SDL_GL_SetSwapInterval(0) == -1:
# print("Warning: Unable to set immediate mode! " +
# SDL_GetError().decode("utf-8"))
print('Swap interval:', SDL_GL_GetSwapInterval())
# print('interval', interval)
# if SDL_GL_SetSwapInterval(1):
# print("Warning: Unable to set VSync! SDL Error: " +
# SDL_GetError().decode("utf-8"))
# exit(1)
return window, gl_context
if __name__ == "__main__":
main()