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gfxv_wl6_92.h
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typedef enum {
// Lump Start
H_BJPIC=3,
H_CASTLEPIC, // 4
H_KEYBOARDPIC, // 5
H_JOYPIC, // 6
H_HEALPIC, // 7
H_GUNPIC=9, // 9
H_KEYPIC, // 10
H_BLAZEPIC, // 11
H_WEAPON1234PIC, // 12
H_WOLFLOGOPIC, // 13
H_VISAPIC, // 14
H_MCPIC, // 15
H_IDLOGOPIC, // 16
H_TOPWINDOWPIC, // 17
H_RIGHTWINDOWPIC, // 18
H_LEFTWINDOWPIC, // 19
H_BOTTOMINFOPIC, // 20
// Lump Start
C_OPTIONSPIC, // 21
C_CURSOR1PIC, // 22
C_CURSOR2PIC, // 23
C_JOY1PIC = 22, // 22 not used but needed
C_JOY2PIC = 23, // 23 not used but needed
C_NOTSELECTEDPIC, // 24
C_SELECTEDPIC, // 25
C_FXTITLEPIC, // 26
C_DIGITITLEPIC, // 27
C_MUSICTITLEPIC, // 28
C_MOUSELBACKPIC, // 29
C_BABYMODEPIC, // 30
C_EASYPIC, // 31
C_NORMALPIC, // 32
C_HARDPIC, // 33
C_LOADSAVEDISKPIC, // 34
C_DISKLOADING1PIC, // 35
C_DISKLOADING2PIC, // 36
C_CONTROLPIC, // 37
C_CUSTOMIZEPIC, // 38
C_LOADGAMEPIC, // 39
C_SAVEGAMEPIC, // 40
C_EPISODE1PIC, // 41
C_EPISODE2PIC, // 42
C_EPISODE3PIC, // 43
C_EPISODE4PIC, // 44
C_EPISODE5PIC, // 45
C_EPISODE6PIC, // 46
C_CODEPIC, // 47
C_TIMECODEPIC, // 48
C_LEVELPIC, // 49
C_NAMEPIC, // 50
C_SCOREPIC, // 51
// Lump Start
L_GUYPIC, // 52
L_COLONPIC, // 53
L_NUM0PIC, // 54
L_NUM1PIC, // 55
L_NUM2PIC, // 56
L_NUM3PIC, // 57
L_NUM4PIC, // 58
L_NUM5PIC, // 59
L_NUM6PIC, // 60
L_NUM7PIC, // 61
L_NUM8PIC, // 62
L_NUM9PIC, // 63
L_PERCENTPIC, // 64
L_APIC, // 65
L_BPIC, // 66
L_CPIC, // 67
L_DPIC, // 68
L_EPIC, // 69
L_FPIC, // 70
L_GPIC, // 71
L_HPIC, // 72
L_IPIC, // 73
L_JPIC, // 74
L_KPIC, // 75
L_LPIC, // 76
L_MPIC, // 77
L_NPIC, // 78
L_OPIC, // 79
L_PPIC, // 80
L_QPIC, // 81
L_RPIC, // 82
L_SPIC, // 83
L_TPIC, // 84
L_UPIC, // 85
L_VPIC, // 86
L_WPIC, // 87
L_XPIC, // 88
L_YPIC, // 89
L_ZPIC, // 90
L_EXPOINTPIC, // 91
L_APOSTROPHEPIC, // 92
L_GUY2PIC, // 93
L_BJWINSPIC, // 94
STATUSBARPIC, // 95
TITLEPIC, // 96
PG13PIC, // 97
CREDITSPIC, // 98
HIGHSCORESPIC, // 99
// Lump Start
KNIFEPIC, // 100
GUNPIC, // 101
MACHINEGUNPIC, // 102
GATLINGGUNPIC, // 103
NOKEYPIC, // 104
GOLDKEYPIC, // 105
SILVERKEYPIC, // 106
N_BLANKPIC, // 107
N_0PIC, // 108
N_1PIC, // 109
N_2PIC, // 110
N_3PIC, // 111
N_4PIC, // 112
N_5PIC, // 113
N_6PIC, // 114
N_7PIC, // 115
N_8PIC, // 116
N_9PIC, // 117
FACE1APIC, // 118
FACE1BPIC, // 119
FACE1CPIC, // 120
FACE2APIC, // 121
FACE2BPIC, // 122
FACE2CPIC, // 123
FACE3APIC, // 124
FACE3BPIC, // 125
FACE3CPIC, // 126
FACE4APIC, // 127
FACE4BPIC, // 128
FACE4CPIC, // 129
FACE5APIC, // 130
FACE5BPIC, // 131
FACE5CPIC, // 132
FACE6APIC, // 133
FACE6BPIC, // 134
FACE6CPIC, // 135
FACE7APIC, // 136
FACE7BPIC, // 137
FACE7CPIC, // 138
FACE8APIC, // 139
GOTGATLINGPIC, // 140
MUTANTBJPIC, // 141
PAUSEDPIC, // 142
GETPSYCHEDPIC, // 143
ORDERSCREEN=145,
ERRORSCREEN, // 137
T_HELPART, // 138
T_DEMO0, // 139
T_DEMO1, // 140
T_DEMO2, // 141
T_DEMO3, // 142
T_ENDART1, // 143
T_ENDART2, // 144
T_ENDART3, // 145
T_ENDART4, // 146
T_ENDART5, // 147
T_ENDART6, // 148
ENUMEND
} graphicnums;
//
// Data LUMPs
//
#define README_LUMP_START 3
#define README_LUMP_END 20
#define CONTROLS_LUMP_START 21
#define CONTROLS_LUMP_END 51
#define LEVELEND_LUMP_START 52
#define LEVELEND_LUMP_END 99
#define LATCHPICS_LUMP_START 100
#define LATCHPICS_LUMP_END 143
//
// Amount of each data item
//
#define NUMCHUNKS 149
#define NUMFONT 2
#define NUMPICS 141
#define NUMTILE8 35
#define NUMEXTERNS 13
//
// File offsets for data items
//
#define STRUCTPIC 0
#define STARTFONT 1
#define STARTPICS 3
#define STARTTILE8 144
#define STARTEXTERNS 145