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Hey @payam @reuven, if you want to use the VS Code integrated debugging with Go you can give this a try: [8:25 PM] Guide for VS Code Go debugging

This is the official guide, and it was helpful but I ran into a lot of other issues that I detail fixes for below: https://github.com/Microsoft/vscode-go/wiki/Debugging-Go-code-using-VS-Code

Here’s what works for me.

Prereq is the delve debugger, which is a little annoying to install: brew install go-delve/delve/delve You’ll see an error when it tries to install the cert. When that happens, try this: cd ~/Library/Caches/homebrew tar -xvf delve-1.0.0-rc.2.tar.gz cd delve-1.0.0-rc.2/scripts ./gencert.sh It will ask you for your password. Of course the 1.0.0-rc.2part of the filename will change next delve release, hopefully they’ve resolved the cert issue by then. Then run brew install go-delve/delve/delve again, it will work this time.

Also, if you don’t have /Library/Developer/CommandLineTools/Library/PrivateFrameworks/LLDB.framework/Versions/A/Resources/debugserver then you need to have Xcode command line tools installed from here: https://developer.apple.com/download/more/

Note: for some reason installing the command line tools via xcode-select --install or the App Store seem to not include the LLDB debugserver.

If which lldb-server turns up nothing, try ln -s /Applications/Xcode.app/Contents/SharedFrameworks/LLDB.framework/Versions/A/Resources/lldb-server /usr/local/bin/lldb-server to get it in your path.

I also had to set "go.inferGopath": true in the VS Code user settings.

Make a new launch config and make sure program and env are set correctly, e.g.:

      "env": {
        "PORT": 50001
      },

I had to set at least one breakpoint before I started the debug process, try that if your breakpoints were added after starting the debugging session and are marked as “unverified”. (edited) GitHub Microsoft/vscode-go vscode-go - An extension for VS Code which provides support for the Go language. [8:28 PM] If ^ works for you guys, let me know and I’ll clean it up and add it to the readme or wiki or wherever you think makes sense.