Audio DSP library for musical applications, written in Rust.
Be sure to build the library:
$ cargo build
Build the isorhythms example:
$ cargo build --example isorhythms
Run it:
$ ./target/debug/examples/isorhythms
This will produce a file in the top-level directory called "out.bin", which is a raw binary file with 32-bit floating point values. A tool like sox can be used to convert this raw data into a WAV file:
$ sox -t raw -r 44100 -e floating-point -c 1 test.bin -b 32 out.wav
Boing3 is still in very early development. The goal right now is to get it working with a similar functionality and scope to sndkit. This includes the set of DSP algorithms, the graforge library for constructing sounds, and a API layer that sits on top of graforge and the DSP.
- Port initial set of sndkit DSP algorithms
- Port graforge functionality
- Port sndkit API functionality
Note that there are no plans to port LIL (the embedded scripting language included in sndkit), or have any integrated scripting language included in Boing3. Any such bindings will be declared out of scope.
- osc
- fmpair
- rline
- peakeq
- bigverb
- dcblocker
- vardelay
- phasewarp
- modalres
- bitnoise
- chaosnoise
- oscf
- bezier
- expmap
- phsclk
- phasor
- biramp
- scale
- rephasor
- smoother
- metro
- expon
- chorus
- bitosc
- env
- glottis
- tract
- blep
- vowel
- vowshape
- clkphs
- butterworth
- sparse
- tseq
- adsr
- tgate
- tblin
- trand
- crossfade
- tsmp
- qgliss
- tdiv
- shelf
- lpf
- envar
- euclid
- gtick
- buffer
- buffer pool
- stack
- cable
- node
- patch
- subpatch
- compute block
- compute seconds
- stack push/pop
- RNG