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Boing Boing Boing

Audio DSP library for musical applications, written in Rust.

Building Examples

Be sure to build the library:

$ cargo build

Build the isorhythms example:

$ cargo build --example isorhythms

Run it:

$ ./target/debug/examples/isorhythms

This will produce a file in the top-level directory called "out.bin", which is a raw binary file with 32-bit floating point values. A tool like sox can be used to convert this raw data into a WAV file:

$ sox -t raw -r 44100 -e floating-point -c 1 test.bin -b 32 out.wav

Roadmap

Boing3 is still in very early development. The goal right now is to get it working with a similar functionality and scope to sndkit. This includes the set of DSP algorithms, the graforge library for constructing sounds, and a API layer that sits on top of graforge and the DSP.

  • Port initial set of sndkit DSP algorithms
  • Port graforge functionality
  • Port sndkit API functionality

Note that there are no plans to port LIL (the embedded scripting language included in sndkit), or have any integrated scripting language included in Boing3. Any such bindings will be declared out of scope.

DSP algorithms

  • osc
  • fmpair
  • rline
  • peakeq
  • bigverb
  • dcblocker
  • vardelay
  • phasewarp
  • modalres
  • bitnoise
  • chaosnoise
  • oscf
  • bezier
  • expmap
  • phsclk
  • phasor
  • biramp
  • scale
  • rephasor
  • smoother
  • metro
  • expon
  • chorus
  • bitosc
  • env
  • glottis
  • tract
  • blep
  • vowel
  • vowshape
  • clkphs
  • butterworth
  • sparse
  • tseq
  • adsr
  • tgate
  • tblin
  • trand
  • crossfade
  • tsmp
  • qgliss
  • tdiv
  • shelf
  • lpf
  • envar
  • euclid
  • gtick

Graforge API

  • buffer
  • buffer pool
  • stack
  • cable
  • node
  • patch
  • subpatch

sndkit core API

  • compute block
  • compute seconds
  • stack push/pop
  • RNG

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Audio DSP library for musical applications, written in Rust.

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