From b00bd692607d2f42e1b77bbb14e3a8c5ac63ae41 Mon Sep 17 00:00:00 2001 From: rohitanshu <85547195+iamrohitanshu@users.noreply.github.com> Date: Sun, 25 Dec 2022 01:34:28 +0530 Subject: [PATCH] update README.md spelling mistake changed 'thought' to 'through' --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 979e43eb..1fd27d5d 100644 --- a/README.md +++ b/README.md @@ -6,7 +6,7 @@ [![Donate](https://www.paypalobjects.com/en_US/i/btn/btn_donate_SM.gif)](https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=4BQMKQJDQ9XH6) -GlslViewer is a flexible console-base OpenGL Sandbox to display 2D/3D GLSL shaders without the need of an UI. You can definitely make your own UI or wrapper using the Python Module (include) or any other tool that communicates back/forth with glslViewer thought the standard POSIX console In/Out or OSC. +GlslViewer is a flexible console-base OpenGL Sandbox to display 2D/3D GLSL shaders without the need of an UI. You can definitely make your own UI or wrapper using the Python Module (include) or any other tool that communicates back/forth with glslViewer through the standard POSIX console In/Out or OSC. Joing [#GlslViewer channel on shader.zone discord](https://shader.zone/) to learn how to use it, share work and get help.