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[CONCEPT] 'Push The Payload' gamemode #12

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guerro323 opened this issue Aug 6, 2020 · 0 comments
Open

[CONCEPT] 'Push The Payload' gamemode #12

guerro323 opened this issue Aug 6, 2020 · 0 comments
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concept has concept You already made a concept that would help your suggestion missions

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@guerro323
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Push The Payload

This is an Attack VS Defend type gamemode.
It's one of the first gamemode to be of this type.

Settings:

  • Time Limit: 8 minutes

Goal:

  • Push the payload as an attacker, just being near of the payload make it move.
  • To win as an attacker, the payload must arrive at the end flag
  • To win as a defender, either defend until the time limit, or eliminate the enemy team (that you mean you also need to destroy the payload)

Notes:

Respawning

  • Attackers respawn near of the payload, but if it's destroyed they don't respawn.
  • Defenders always respawn near of their end flag.
  • Respawn time is the same as in Head-On.

Payload

  • Payloads are destructible (they have 10x health of the total team health, each time it is destructed, the health is being reduced)
  • Payloads respawn every 15 seconds (+5 per respawn, max 30 seconds)

Competitive:

Match Win Condition

  1. There is a minimum of two rounds
  2. The team who pushed the payload the furthest away win.
  3. If both team has pushed the payload to the same distance, a new round will begin until point 2. is valid

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@keywordlabeler keywordlabeler bot added the has concept You already made a concept that would help your suggestion label Aug 6, 2020
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