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[Suggestion] Yarida Fear Spear ability nerf #10

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guerro323 opened this issue Jul 18, 2020 · 0 comments
Open

[Suggestion] Yarida Fear Spear ability nerf #10

guerro323 opened this issue Jul 18, 2020 · 0 comments
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@guerro323
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guerro323 commented Jul 18, 2020

The Hero mode of Yarida is currently OP, even if we have proper counters, it feel like an ability that only have positives and no drawbacks.
Most of the other hero modes have drawbacks in PataNext, Taterazay 'Energy Field' don't make him a tank but buff its allies, Pingrek spawn a chateau that can be destroyed and make him useless for a while, etc...

Goals

  • The objective of the fear spear is to make damage in a zone.
  • It shouldn't do a lot of damage.

Proposed changes

  • The explosion itself should make less damage to shields.
  • The direct damage should be reduced to damage from a standard perfect attack not in fever.
  • Explosion damage should be reduced to: Direct Damage * 0.75x
  • It should make a big less damage than a standard perfect attack in fever.
  • The attack area should be a bit bigger (x1.1 or x1.2)
  • Yarida should move a bit slower.

Stats
before, it was:

Direct Damage = x1.75
AoE Damage = Direct Damage * 0.5 (total x0.8715)

now it is:

Direct Damage = x1.0
AoE Damage = Direct Damage * 0.75 (total x0.75)

Tags
[balance][classes & units]

@github-actions github-actions bot added classes & units suggestion Ask for a new feature to be implemented labels Jul 18, 2020
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