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The Hero mode of Yarida is currently OP, even if we have proper counters, it feel like an ability that only have positives and no drawbacks.
Most of the other hero modes have drawbacks in PataNext, Taterazay 'Energy Field' don't make him a tank but buff its allies, Pingrek spawn a chateau that can be destroyed and make him useless for a while, etc...
Goals
The objective of the fear spear is to make damage in a zone.
It shouldn't do a lot of damage.
Proposed changes
The explosion itself should make less damage to shields.
The direct damage should be reduced to damage from a standard perfect attack not in fever.
Explosion damage should be reduced to: Direct Damage * 0.75x
It should make a big less damage than a standard perfect attack in fever.
The attack area should be a bit bigger (x1.1 or x1.2)
Yarida should move a bit slower.
Stats
before, it was:
Direct Damage = x1.75
AoE Damage = Direct Damage * 0.5 (total x0.8715)
now it is:
Direct Damage = x1.0
AoE Damage = Direct Damage * 0.75 (total x0.75)
Tags
[balance][classes & units]
The text was updated successfully, but these errors were encountered:
The Hero mode of Yarida is currently OP, even if we have proper counters, it feel like an ability that only have positives and no drawbacks.
Most of the other hero modes have drawbacks in PataNext, Taterazay 'Energy Field' don't make him a tank but buff its allies, Pingrek spawn a chateau that can be destroyed and make him useless for a while, etc...
Goals
Proposed changes
Stats
before, it was:
Direct Damage = x1.75
AoE Damage = Direct Damage * 0.5 (total x0.8715)
now it is:
Direct Damage = x1.0
AoE Damage = Direct Damage * 0.75 (total x0.75)
Tags
[balance][classes & units]
The text was updated successfully, but these errors were encountered: