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Adding new layers above the warzone #8
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What about some kind of magical place/planet with air and a fancy mapgen? Something like ethereal but on steroids 🌈 🦄 Also: teleporting can be limited on an area basis, why not in a place like this, this encourages exploration and adds another difficulty level |
I always thought it would be cool to have some ufos or something up there, but a fantasy world sounds even better 👀 Also I think there was some talk about dragons or something, could be a good place for them... |
sunks — 03/22/2021 wsor — 03/23/2021 sunks — 03/23/2021 BuckarooBanzai — 03/23/2021 |
@S-S-X suggested to do some tweaking and place Morlendor above the Warzone. |
@OgelGames |
Condensed results from a heated discussion in-game Planet mod can be made easily, according to BB, but e.g. Venus should have a few new features that the other planets don't have...
XP CAP - Suggested for 350.000 XP Mapserver coverage (y-range?) planned for new planet: Alternative : Add Loria. |
Uh, this sadly doesn't work, thats a whole standalone game |
Darn. |
FantasyWorld+Dragons - 5 VoteBot@bot Votes for "Implementing above warzone": |
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I have currently no motivation to write an entire biome/layer from scratch, would be nice if there were some existing solutions that we can Anyway, about the candy/bacon/fantasy realm: would be a nice touch 👍 |
Could any of these function in the area above warzone? https://content.minetest.net/packages/ElCeejo/grave/ Three new mobsters : The Lich, Skeletons, and Dead Horses. https://content.minetest.net/packages/AiTechEye/multidimensions/ |
birdlover32767 et |
Jeremy Marsufoman Jeremy Marsufoman Jeremy Marsufoman |
A suggestion to use as a Fantasy World above Warzone (with an XP limit between 150K and 250K), or perhaps as inhabitants of Mars caves (no extra XP limit needed): https://content.minetest.net/packages/ElCeejo/draconis/ Adds massive, terrifying Dragons and powerful endgame equipment. Dragons are massive flying beasts with powerful breath, capable of laying waste to almost anything. Dragon Eggs are a rare and valuable drop from older Dragons. When put on a 3x3 nest of Bone Piles, the Egg will "awaken" and allow you to set it alight or drown it to begin hatching. Draconic Steel can be crafted in to tools and armor (if stu's 3d armor mod is enabled) that far exceed the capabilities of diamond. Draconic Steel is costly, time-consuming, and unstackable. Each ingot is directly tied to the Dragon that forged it, and ingots forged by different individual Dragons cannot be crafted together. Draconic Steel tools gain power from their linked Dragon, with attack strength and speed increasing the closer the tool is. Inversely, if the Dragon dies the tool will shatter upon use. More in-depth information can be found in the Libri Draconis item. |
https://content.minetest.net/packages/ElCeejo/draconis/ i haven't checked it, but it would be nice to know if the spawning of the dragons can be limited to a y-range (for example from y=18k to y=20 to spawn in a new y-layer) 🤔 |
Marsufoman |
i see, well i think we should think about the uses for crystal ingots
Also, keep in mind, ethereal requires some configuration to be usable, and especially this version [like disabling swamps or coral reefs and ofc disabling overriding default biomes] |
So, i tested this with a pandorabox-like setup (pandorabox-io/pandorabox-mods, limited ethereal and floatlands to 18 000 - 20 000) and amazingly it didn't seem to break anything and worked as intended, but i think it might break something above it if it uses default biomes what should i do nextcurrently i have ethereal inside floatlands mapgen, in the y coordinates between 18 000 - 20 0000 |
can you give me your settings so i could set the test-server up with your fork (this isn't a "yes-we-are-doing-this" it's just to see how it looks like:) |
Hedgehog |
https://github.com/TheEt1234/ethereal-pandorabox/blob/master/map_meta_i_used.txt
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birdlover32767 Hedgehog birdlover32767 et birdlover32767 et |
(also that one was a joke) |
also, the entire map meta doesn't need to be copied, just stuff related to floatlands |
So it turns out ethereal tools ""preserve"" the node, so when you dig dirt with grass, you get dirt with grass in your inventory instead of just normal dirt |
OK, cool, they have some unique reason to exist then. So, what happens if you dig "digiline button on" or similar (piston extended, stone with gold ore) |
coral is another one that can't be preserved when digging. |
So turns out, it seems like it's only for the shovel (but the ability can be implemented somewhat easily with a pickaxe using a list) But i observed the same behaviour with the multitool, i will need to test it (i'll get to it in about one hour) https://github.com/TheEt1234/ethereal-pandorabox/blob/master/crystal.lua#L230 |
So turns out that the shovel can preserve anything in the crumbly group (easily searchable in the unified inventory) and doesn't dig anything in the no_silktouch group .... But the ethereal multitool also digs cracky nodes.... and doesn't care about the no_silktouch group (nothing is in it anyway) And there's also ChimneySwift/multitools#8
Why? |
normally coral loses its colour when dug. Edit: iirc it turns into coral-skeleton or similar |
easiest is to not add the tool :p otherwise the tool may need to be made to respect an allow-only-these-nodes list, or a deny-digging-these-nodes/groups list. I'm not sure it would be sufficient to check if the node is in the 'in creative inventory' group. |
why would preserving the coral be an issue, it could be used for decoration |
An allow list and the shovel's crumbly checking would probably be fine, i mean with a deny list you actively have to maintain it or something will break |
The developers put thought and effort into that node to be more realistic. Coral is delicate, it doesn't like to be moved and certainly isn't going to keep its colour when placed in the sun/air :D Being able to dig dirt_with_grass and co, is more realistic. We used to be able to dig piston heads, vacuum, ... but those have been ristricted. |
Argh realism.... but fair
Yes, i am aware of that, i should patch these issues
Also fun fact: You are actually still able to dig digiline piston heads i think |
So, i've made it so that all ethereal tools get this silk touch ability
I will try to figure out how to override the multitool's problematic behaviour and then push it to github |
So, the only way i was able to solve this was creating my own multitools fork https://github.com/TheEt1234/multitools that removes the problematic crystal multitool The multitool is registered at my ethereal fork now |
@BuckarooBanzay if you have the time, please read the messages above, and configure the test server as i've described TL;DR
and floatlands need to be enabled (i haven't found the option for that)
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ethereal is nice and all but there needs to be a reason to go there other than to flex on others that haven't yet maybe a new resource (etherium) for some exotic machines/equipment or some structures with loot could be good |
absolutely, but what exactly should we add |
yeah, sorry, i don't have too much time on my hands right now, need to prioritize things i think :/ if you want to test this locally please use the public map-backup and change the (also public) mod-collection accordingly |
Semi-finalized idea for content above warzone: |
Suggestion for use of area above warzone
Implement a space travel mod idea : Put Venus and a couple of dwarf planets there. Accessible when at 600K XP or such.
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