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Debugging tools for the testserver #372

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Klaranth opened this issue Mar 10, 2024 · 1 comment
Open

Debugging tools for the testserver #372

Klaranth opened this issue Mar 10, 2024 · 1 comment
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Addition Idea for a new feature or item Lazifying Related to making gameplay mechanics less challenging or over-simplified

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@Klaranth
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birdlover32767
Make the test server have some debugging tools; a node copier like wrench but for any node would be good; maybe a chest of everything; or just copy the chest_of_everything and testtools mods from devtest ;) and potentially a better lua code executer than //lua (like a tool with a formspec) since chat is so limiting

SX
I guess you could fairly easily implement your own remote console for //lua equivalent... and I guess unified inventory is already "chest of everything" if you need it to be.

et
a funny way to do this: pipeworks lua tubes; They don't have a restricted interrupt() ; actually wait what, okay i have no idea

SX
interrupt is restricted but item events get triggered, also pipeworks itself will load areas (but wont activate areas)

@Klaranth Klaranth added Lazifying Related to making gameplay mechanics less challenging or over-simplified Addition Idea for a new feature or item labels Mar 10, 2024
@birdlover32767
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well yes technically you could make your own custom code executor with formspecs but 1. i'm lazy and 2. you have to set it up everytime the server restarts

also you don't have an easy way of, say for example modifying metadata/inventory data/param2/whatever else devtest has

btw unified inventory doesn't show items with the not_in_creative_inventory group while the chest of everything does

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