[Bug] Stakeout should trigger if the enemy switches with U-Turn/etc #4918
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
What are the changes the user will see?
Stakeout will now trigger when a Pokémon switches in from U-Turn/etc.
Why am I making these changes?
Move is bugged, see #3503 (comment)
What are the changes from a developer perspective?
Trigger condition for Stakeout changed to use the recently added
PokemonTurnData.switchedInThisTurn
, tests added.How to test the changes?
npm run test stakeout
Checklist
beta
as my base branch[ ] Have I tested the changes manually?npm run test
)npm run create-test
) or updated existing tests related to the PR's changes?[ ] Have I provided screenshots/videos of the changes (if applicable)?[ ] Have I made sure that any UI change works for both UI themes (default and legacy)?