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release_notes.txt
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version 0.6
- Now it's compatible with Blender from v2.76 on
- New retarget presets for rigify 0.4
- "Rigify Game Friendly": fix twist reparent on right side
- Retarget settings for fingers now include palm bones
- Retarget settings: fixed '--Current--' settings disappearing if unsaved
- "Retarget presets" menu now shows last preset name used for the active armature
- "Add a Bone Retarget Preset" button now reuses the last preset name used for the active armature
- "Deformation Bones" preset name now doesn't change on preset directory files order change
- "Mirror Settings to the other side" - uses bone names to find mirrored candidates
- "Mirror Settings to the other side" - copies also emptied slots
- "Extract metarig" supports older rigify (from 0.4)
- "Extract metarig" in rigify v0.4, v0.5 uses semi-supported mechanism to bind the rig and the metarig
- "Extract Metarig" now allows to skip some spine bones in the mapping
- "Extract Metarig" now sets precise bone roll for matched bones
- "Extract Metarig" puts together palm, finger bones more reliably
- "Extract Metarig": better pelvis, breast bones positioning
- "Extract Metarig": fixed 'No face bones' flag was killing some bones just once
- "Extract Metarig": now works in local view from 2.76 on
version 0.6
- "Bind to Armature" checks for bones with the same name
- "Bind to Armature" can disable or delete existing constraints
- "Bind to Armature" can retarget IK rolls
- "Bind to Armature" can retarget to the current pose (retarget different rigs animation)
- "Bind to Armature" can retarget to World Space (retarget to same rig with a different bind pose)
- "Bind to Armature" can rescale target Armature
- "Bind to Armature" accounts for namespaces with columns (:) when using presets
- "Bind to Armature" can skip unselected bones
- "Bind to Armature" can be used on already bound rigs
- "Bind to Armature" Object space transform now is a checkbox to combine with other retarget spaces
- "Action Rename" panel is now in the View 3D "N" panel
- "Action Rename" panel has button to scroll through candidate actions
- "Action Rename" panel has button to remove rename data
- "Bake Actions" doesn't require selecting driving Armature anymore
- "Bake Actions" can bake deform bones too
- "Bake Actions" doesn't freeze when baking two similar rigs
- "Rename from fbx" applies a name starts with or contains logic
- "Transfer Root Motion" can animate at object level
- "Extract Metarig" supports extra bones through rigify attributes
- "Transfer Root Motion" is faster and more accurate
- Retarget panel is faster
- Retarget panel button for setting slot to active bone
- Retarget panel button for mirroring bones to the other side
- Retargeting panel now displays "Spine2" as "Chest"
- "Convert Bone Names" renames conflicting existing names to "{name}.001"
- "Convert Bone Names" accepts custom separator characters
- "Select Constrained controls" is not overridden by "Select Animated controls"
- "Select Constrained controls" ignoring deform bones and bones with no shape was made optional
- "Action Range to Scene" always fits the Timeline view
- Presets dir can be copied to the clipboard from the preferences
- Jaw bone for Mixamo mapping
- Three segments limbs mapping
- New mapping preset: Mocap Online (Motus Digital)
- New mapping preset: Unreal Mannequin 5.0
- Fix "Clear All" button breaking mirror and set operators
- Fix IK occasionally overriding def bones
- Fix extracted metarig copying IK bones
- Fix missing eyes in extracted metarig
- Fix occasional glitch in baked animations
- Fix renaming from Current Settings
- Fix blender 4.0 bone collections
version 0.52
- Bind Source and Bind Target are always displayed, deafaulted to 'Current' if settings are found
- Allow to turn off Location/Rotation constraints when Binding
- Extract Metarig is disabled if rigify is not found
- Enable/Disable/Remove constraints can target specific types
- Option to Disable/Remove existing constraints when binding
- Fix Rigify presets for blender 3.2
- Fix extracted metarig heel orientation
- Fix option for No-Finger Location constraints
version 0.51
- Convert Game Friendly working on new rigify face
- Convert Game Friendly rearranges rigify twist hierarchy
- Including Actor Core Preset
version 0.5
- Rig Mapping panel for Custom Bone Names
version 0.4
- blender 3.1 fixes
- Extract Metarig from incomplete characters
version 0.2
- Root Motion Binding
- Root Motion Extraction
- Genesis 8 bone mapping
- Rigify Mapping for Unreal Engine
- Scale with Offset operator
- Name Conversion also converts animations
- Select animated controls
- Unified Rigify IK and FK control maps
- Grouped Menu entries
- GameFriendly also renames the metarig target
- Enforce Mesh Vertex Group updates in Blender 3.0