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2x ...dOns\Molinari\libs\LibProcessable\LibProcessable-49.lua:316: table index is nil
...dOns\Molinari\libs\LibProcessable\LibProcessable-49.lua:316: in main chunk
Locals:
MAJOR = "LibProcessable"
MINOR = 49
lib =
{
IsProspectable = defined @molinari\libs\LibProcessable\LibProcessable.lua:59
IsOpenableProfession = defined @molinari\libs\LibProcessable\LibProcessable.lua:223
IsMillable = defined @molinari\libs\LibProcessable\LibProcessable.lua:31
HasProfession = defined @molinari\libs\LibProcessable\LibProcessable.lua:288
IsOpenable = defined @molinari\libs\LibProcessable\LibProcessable.lua:192
GetProfessionCategories = defined @molinari\libs\LibProcessable\LibProcessable.lua:301
IsDisenchantable = defined @molinari\libs\LibProcessable\LibProcessable.lua:84
}
oldMinor = nil
CLASSIC = true
LE_ITEM_QUALITY_UNCOMMON = 2
LE_ITEM_QUALITY_EPIC = 4
LE_ITEM_CLASS_ARMOR = 4
LE_ITEM_CLASS_WEAPON = 2
LE_ITEM_CLASS_GEM = 3
LE_ITEM_ARMOR_COSMETIC = 5
LE_ITEM_SUBCLASS_ARTIFACT = 11
LE_ITEM_EQUIPLOC_SHIRT = 4
professions =
{
}
GetBlacksmithingPick = defined @molinari\libs\LibProcessable\LibProcessable.lua:107
GetJewelcraftingPick = defined @molinari\libs\LibProcessable\LibProcessable.lua:156
GetInscriptionPick = defined @molinari\libs\LibProcessable\LibProcessable.lua:164
GetEngineeringPick = defined @molinari\libs\LibProcessable\LibProcessable.lua:174
(*temporary) =
How to reproduce
at every login
2x ...dOns\Molinari\libs\LibProcessable\LibProcessable-49.lua:316: table index is nil
...dOns\Molinari\libs\LibProcessable\LibProcessable-49.lua:316: in main chunk
Locals:
{MAJOR = "LibProcessable"
MINOR = 49
lib =
IsProspectable = defined @molinari\libs\LibProcessable\LibProcessable.lua:59
IsOpenableProfession = defined @molinari\libs\LibProcessable\LibProcessable.lua:223
IsMillable = defined @molinari\libs\LibProcessable\LibProcessable.lua:31
HasProfession = defined @molinari\libs\LibProcessable\LibProcessable.lua:288
IsOpenable = defined @molinari\libs\LibProcessable\LibProcessable.lua:192
GetProfessionCategories = defined @molinari\libs\LibProcessable\LibProcessable.lua:301
IsDisenchantable = defined @molinari\libs\LibProcessable\LibProcessable.lua:84
}
oldMinor = nil
CLASSIC = true
LE_ITEM_QUALITY_UNCOMMON = 2
LE_ITEM_QUALITY_EPIC = 4
LE_ITEM_CLASS_ARMOR = 4
LE_ITEM_CLASS_WEAPON = 2
LE_ITEM_CLASS_GEM = 3
LE_ITEM_ARMOR_COSMETIC = 5
LE_ITEM_SUBCLASS_ARTIFACT = 11
LE_ITEM_EQUIPLOC_SHIRT = 4
professions =
}
GetBlacksmithingPick = defined @molinari\libs\LibProcessable\LibProcessable.lua:107
GetJewelcraftingPick = defined @molinari\libs\LibProcessable\LibProcessable.lua:156
GetInscriptionPick = defined @molinari\libs\LibProcessable\LibProcessable.lua:164
GetEngineeringPick = defined @molinari\libs\LibProcessable\LibProcessable.lua:174
(*temporary) =
Tailoring = 197
Blacksmithing = 164
Skinning = 393
Alchemy = 171
Mining = 186
Engineering = 202
Leatherworking = 165
Herbalism = 182
Enchanting = 333
}
(*temporary) = nil
(*temporary) = 25229
(*temporary) = "Tailoring"
(*temporary) = nil
(*temporary) = 136249
(*temporary) = 0
(*temporary) = 0
(*temporary) = 0
(*temporary) = 3908
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "table index is nil"
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