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Shadertoy 0.3.1 added this.
uniform vec3 iChannelResolution[4]; // channel resolution (in pixels)
each texture (of 4) has width, height and 1.0 in the vec3 default is 0.0 for w/h/d cubemap keeps defaults.
The text was updated successfully, but these errors were encountered:
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Shadertoy 0.3.1 added this.
uniform vec3 iChannelResolution[4]; // channel resolution (in pixels)
each texture (of 4) has width, height and 1.0 in the vec3
default is 0.0 for w/h/d
cubemap keeps defaults.
The text was updated successfully, but these errors were encountered: