Allow explicit rotation order for Progress props #564
Merged
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As the rotation order varies wildly across community scripts, and Rockstar usually uses order 2, allowing overrides here is important for compatibility when updating legacy resources.
From a personal perspective, order 0 is kinda just a pain in the ass to use. The X and Z axes have to be manipulated in inverse to each other to produce meaningful rotation. There is also an inversion zone, which causes unexpected shifting at some points of X/Z crossover. Order 1, as well as some others, are much more friendly to work with.