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Describe the bug
It is possible to get the Windows 3.1 version of King's Quest V to run on Windows 10 with OTDVM if you change two settings in "Properties" for SCIKQ5.EXE:
Turn on "Reduced Color Mode (256 Colors)"
Turn on "Run in 640 x 480 screen resolution"
If you do these, the game will start. Windows doesn't actually change your video mode to 640x480x256, it leaves it alone. The game's window will be maximized, and the game screen will appear in the top-left corner of the window. Restore the window and it will be the correct size.
However, the mouse cursor is completely missing, as if there was a problem loading all the custom mouse cursors.
Expected behavior
Mouse cursor should appear. The game uses custom cursors for everything, and these are missing or not loaded correctly.
Screenshots
Screenshots usually don't include the mouse cursor anyway
Environment (please complete the following information):
It's not hard to detect, it uses LockResource(hicon) when starting to draw and GlobalUnlock(hicon) when done. As I said in the other thread it's quite possible to do, just the code to make it happen isn't trivial.
Describe the bug
It is possible to get the Windows 3.1 version of King's Quest V to run on Windows 10 with OTDVM if you change two settings in "Properties" for SCIKQ5.EXE:
If you do these, the game will start. Windows doesn't actually change your video mode to 640x480x256, it leaves it alone. The game's window will be maximized, and the game screen will appear in the top-left corner of the window. Restore the window and it will be the correct size.
However, the mouse cursor is completely missing, as if there was a problem loading all the custom mouse cursors.
Expected behavior
Mouse cursor should appear. The game uses custom cursors for everything, and these are missing or not loaded correctly.
Screenshots
Screenshots usually don't include the mouse cursor anyway
Environment (please complete the following information):
Tracelog
https://www.dwedit.org/files/.tracelog/Tracelog%20OTVDM%20SCIKQ5.7z
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