-
Notifications
You must be signed in to change notification settings - Fork 0
/
GameSaver.csproj
150 lines (138 loc) · 5.88 KB
/
GameSaver.csproj
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup Label="Globals">
<ProjectGuid>b8e42624-b106-4352-b23a-e8ae97bd817d</ProjectGuid>
</PropertyGroup>
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{2F32C3B2-635E-40DE-869E-6BC48A85989E}</ProjectGuid>
<OutputType>Library</OutputType>
<Description>A ROUNDS template for an easy start mod project.</Description>
<Authors>otDan</Authors>
<TargetFramework>net481</TargetFramework>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup>
<RoundsFolder>E:\Games\Steam\steamapps\common\ROUNDS</RoundsFolder>
<ManagedFolder>$(RoundsFolder)\Rounds_Data\Managed</ManagedFolder>
<BepinExFolder>C:\Users\Daniel\AppData\Roaming\r2modmanPlus-local\ROUNDS</BepinExFolder>
<CoreFolder>$(BepinExFolder)\profiles\ModdedTesting\BepInEx\core</CoreFolder>
<PluginFolder>$(BepinExFolder)\profiles\ModdedTesting\BepInEx\plugins</PluginFolder>
<IndirectBuildTask>true</IndirectBuildTask>
<DisableFastUpToDateCheck>true</DisableFastUpToDateCheck>
<LangVersion>latest</LangVersion>
<Company></Company>
</PropertyGroup>
<ItemGroup>
<Compile Remove=".template.config\**" />
<Compile Remove="release\out\**" />
<EmbeddedResource Remove=".template.config\**" />
<EmbeddedResource Remove="release\out\**" />
<None Remove=".template.config\**" />
<None Remove="release\out\**" />
</ItemGroup>
<ItemGroup>
<None Remove="Asset\Asset" />
<None Remove="Asset\Asset.manifest" />
<None Remove="Asset\gamesaver_assets" />
<None Remove="Asset\gamesaver_assets.manifest" />
<None Remove="release\GameSaver.dll" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Asset\gamesaver_assets" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
</ItemGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>$(CoreFolder)\0Harmony.dll</HintPath>
</Reference>
<Reference Include="BepInEx">
<HintPath>$(CoreFolder)\BepInEx.dll</HintPath>
</Reference>
<Reference Include="MMHOOK_Assembly-CSharp">
<HintPath>$(PluginFolder)\willis81808-MMHook\MMHOOK_Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="ModdingUtils">
<HintPath>$(PluginFolder)\Pykess-ModdingUtils\ModdingUtils.dll</HintPath>
</Reference>
<Reference Include="RoundsWithFriends">
<HintPath>$(PluginFolder)\olavim-RoundsWithFriends\RoundsWithFriends.dll</HintPath>
</Reference>
<Reference Include="RoundsWithFriends">
<HintPath>$(BepinExFolder)\lib\RoundsWithFriends-nstrip.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression" />
<Reference Include="System.Net.Http" />
<Reference Include="UnboundLib">
<HintPath>$(PluginFolder)\willis81808-UnboundLib\UnboundLib.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>$(ManagedFolder)\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>$(ManagedFolder)\Assembly-CSharp-firstpass.dll</HintPath>
</Reference>
<Reference Include="Photon3Unity3D">
<HintPath>$(ManagedFolder)\Photon3Unity3D.dll</HintPath>
</Reference>
<Reference Include="PhotonUnityNetworking">
<HintPath>$(ManagedFolder)\PhotonUnityNetworking.dll</HintPath>
</Reference>
<Reference Include="PhotonRealtime">
<HintPath>$(ManagedFolder)\PhotonRealtime.dll</HintPath>
</Reference>
<Reference Include="Unity.TextMeshPro">
<HintPath>$(ManagedFolder)\Unity.TextMeshPro.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(ManagedFolder)\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>$(ManagedFolder)\UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>$(ManagedFolder)\UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(ManagedFolder)\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>$(ManagedFolder)\UnityEngine.JSONSerializeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Networking">
<HintPath>$(ManagedFolder)\UnityEngine.Networking.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<SpecificVersion>False</SpecificVersion>
<HintPath>$(ManagedFolder)\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
<SpecificVersion>False</SpecificVersion>
<HintPath>$(ManagedFolder)\UnityEngine.UIModule.dll</HintPath>
</Reference>
</ItemGroup>
<Target Name="ReadPackageVersionFromOutputAssembly" DependsOnTargets="Build" Outputs="$(PackageVersion)">
<GetAssemblyIdentity AssemblyFiles="$(TargetPath)">
<Output TaskParameter="Assemblies" ItemName="PackAssembly" />
</GetAssemblyIdentity>
<PropertyGroup>
<PackageVersion>%(PackAssembly.Version)</PackageVersion>
</PropertyGroup>
</Target>
<Target Name="PostBuildTaskWin" DependsOnTargets="Build" AfterTargets="Build">
<CallTarget Targets="ReadPackageVersionFromOutputAssembly">
<Output TaskParameter="TargetOutputs" PropertyName="PackageVersion" />
</CallTarget>
<Exec Command="powershell.exe -ExecutionPolicy RemoteSigned -File "$(SolutionDir)\Release\publish.ps1" -Version "$(PackageVersion.Remove($(PackageVersion.LastIndexOf('.')), 2))" -Target "$(ConfigurationName)" -TargetPath "$(TargetDir.TrimEnd('\'))" -TargetAssembly "$(TargetFileName)" -ProjectPath "$(SolutionDir.TrimEnd('\'))"" />
</Target>
<ProjectExtensions>
<VisualStudio>
<UserProperties />
</VisualStudio>
</ProjectExtensions>
</Project>