From 88ca9e532c1faeeabaeddb9c6cb1e888f64a0fa0 Mon Sep 17 00:00:00 2001
From: GitHub Action
Date: Sat, 21 Oct 2023 00:15:48 +0000
Subject: [PATCH] Get recent pastes
---
pastes/pastes_20231021001548.csv | 4932 ++++++++++++++++++++++++++++++
1 file changed, 4932 insertions(+)
create mode 100644 pastes/pastes_20231021001548.csv
diff --git a/pastes/pastes_20231021001548.csv b/pastes/pastes_20231021001548.csv
new file mode 100644
index 0000000..55e9e1a
--- /dev/null
+++ b/pastes/pastes_20231021001548.csv
@@ -0,0 +1,4932 @@
+id,title,username,language,date,content
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+DVYC7b6M,Shader minifier,Grimelios,C#,Friday 20th of October 2023 06:48:43 PM CDT,"using System;
+using System.Collections.Generic;
+using System.Diagnostics;
+using System.Diagnostics.CodeAnalysis;
+using System.Linq;
+using System.Text;
+using Nibble.Collections;
+using Nibble.Core;
+using Nibble.Enums;
+using Nibble.Serialization;
+using Nibble.Shaders.Specification;
+using Nibble.Utility;
+using Nibble.XGeneration;
+using static System.Reflection.BindingFlags;
+
+namespace Nibble.Shaders
+{
+#if GENERATE
+ using HType = Graphics.Buffers.Buffer.Handler.Type;
+
+ public abstract partial class Shader
+ {
+ private protected static class Generation
+ {
+ private enum TokenType
+ {
+ NonSeparator,
+ Separator
+ }
+
+ private static readonly IReadOnlyDictionary UniformTypes = new Dictionary
+ {
+ { ""atomic_uint"", GL_UNSIGNED_INT_ATOMIC_COUNTER },
+ { ""bool"", GL_BOOL },
+ { ""bvec2"", GL_BOOL_VEC2 },
+ { ""bvec3"", GL_BOOL_VEC3 },
+ { ""bvec4"", GL_BOOL_VEC4 },
+ { ""dmat2"", GL_DOUBLE_MAT2 },
+ { ""dmat2x3"", GL_DOUBLE_MAT2x3 },
+ { ""dmat2x4"", GL_DOUBLE_MAT2x4 },
+ { ""dmat3"", GL_DOUBLE_MAT3 },
+ { ""dmat3x2"", GL_DOUBLE_MAT3x2 },
+ { ""dmat3x4"", GL_DOUBLE_MAT3x4 },
+ { ""dmat4"", GL_DOUBLE_MAT4 },
+ { ""dmat4x2"", GL_DOUBLE_MAT4x2 },
+ { ""dmat4x3"", GL_DOUBLE_MAT4x3 },
+ { ""double"", GL_DOUBLE },
+ { ""dvec2"", GL_DOUBLE_VEC2 },
+ { ""dvec3"", GL_DOUBLE_VEC3 },
+ { ""dvec4"", GL_DOUBLE_VEC4 },
+ { ""float"", GL_FLOAT },
+ { ""iimage1D"", GL_INT_IMAGE_1D },
+ { ""iimage1DArray"", GL_INT_IMAGE_1D_ARRAY },
+ { ""iimage2D"", GL_INT_IMAGE_2D },
+ { ""iimage2DArray"", GL_INT_IMAGE_2D_ARRAY },
+ { ""iimage2DMS"", GL_INT_IMAGE_2D_MULTISAMPLE },
+ { ""iimage2DMSArray"", GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY },
+ { ""iimage2DRect"", GL_INT_IMAGE_2D_RECT },
+ { ""iimage3D"", GL_INT_IMAGE_3D },
+ { ""iimageBuffer"", GL_INT_IMAGE_BUFFER },
+ { ""iimageCube"", GL_INT_IMAGE_CUBE },
+ { ""image1D"", GL_IMAGE_1D },
+ { ""image1DArray"", GL_IMAGE_1D_ARRAY },
+ { ""image2D"", GL_IMAGE_2D },
+ { ""image2DArray"", GL_IMAGE_2D_ARRAY },
+ { ""image2DMS"", GL_IMAGE_2D_MULTISAMPLE },
+ { ""image2DMSArray"", GL_IMAGE_2D_MULTISAMPLE_ARRAY },
+ { ""image2DRect"", GL_IMAGE_2D_RECT },
+ { ""image3D"", GL_IMAGE_3D },
+ { ""imageBuffer"", GL_IMAGE_BUFFER },
+ { ""imageCube"", GL_IMAGE_CUBE },
+ { ""int"", GL_INT },
+ { ""isampler1D"", GL_INT_SAMPLER_1D },
+ { ""isampler1DArray"", GL_INT_SAMPLER_1D_ARRAY },
+ { ""isampler2D"", GL_INT_SAMPLER_2D },
+ { ""isampler2DArray"", GL_INT_SAMPLER_2D_ARRAY },
+ { ""isampler2DMS"", GL_INT_SAMPLER_2D_MULTISAMPLE },
+ { ""isampler2DMSArray"", GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY },
+ { ""isampler2DRect"", GL_INT_SAMPLER_2D_RECT },
+ { ""isampler3D"", GL_INT_SAMPLER_3D },
+ { ""isamplerBuffer"", GL_INT_SAMPLER_BUFFER },
+ { ""isamplerCube"", GL_INT_SAMPLER_CUBE },
+ { ""ivec2"", GL_INT_VEC2 },
+ { ""ivec3"", GL_INT_VEC3 },
+ { ""ivec4"", GL_INT_VEC4 },
+ { ""mat2"", GL_FLOAT_MAT2 },
+ { ""mat2x3"", GL_FLOAT_MAT2x3 },
+ { ""mat2x4"", GL_FLOAT_MAT2x4 },
+ { ""mat3"", GL_FLOAT_MAT3 },
+ { ""mat3x2"", GL_FLOAT_MAT3x2 },
+ { ""mat3x4"", GL_FLOAT_MAT3x4 },
+ { ""mat4"", GL_FLOAT_MAT4 },
+ { ""mat4x2"", GL_FLOAT_MAT4x2 },
+ { ""mat4x3"", GL_FLOAT_MAT4x3 },
+ { ""sampler1D"", GL_SAMPLER_1D },
+ { ""sampler1DArray"", GL_SAMPLER_1D_ARRAY },
+ { ""sampler1DArrayShadow"", GL_SAMPLER_1D_ARRAY_SHADOW },
+ { ""sampler1DShadow"", GL_SAMPLER_1D_SHADOW },
+ { ""sampler2D"", GL_SAMPLER_2D },
+ { ""sampler2DArray"", GL_SAMPLER_2D_ARRAY },
+ { ""sampler2DArrayShadow"", GL_SAMPLER_2D_ARRAY_SHADOW },
+ { ""sampler2DMS"", GL_SAMPLER_2D_MULTISAMPLE },
+ { ""sampler2DMSArray"", GL_SAMPLER_2D_MULTISAMPLE_ARRAY },
+ { ""sampler2DRect"", GL_SAMPLER_2D_RECT },
+ { ""sampler2DRectShadow"", GL_SAMPLER_2D_RECT_SHADOW },
+ { ""sampler2DShadow"", GL_SAMPLER_2D_SHADOW },
+ { ""sampler3D"", GL_SAMPLER_3D },
+ { ""samplerBuffer"", GL_SAMPLER_BUFFER },
+ { ""samplerCube"", GL_SAMPLER_CUBE },
+ { ""samplerCubeShadow"", GL_SAMPLER_CUBE_SHADOW },
+ { ""uimage1D"", GL_UNSIGNED_INT_IMAGE_1D },
+ { ""uimage1DArray"", GL_UNSIGNED_INT_IMAGE_1D_ARRAY },
+ { ""uimage2D"", GL_UNSIGNED_INT_IMAGE_2D },
+ { ""uimage2DArray"", GL_UNSIGNED_INT_IMAGE_2D_ARRAY },
+ { ""uimage2DMS"", GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE },
+ { ""uimage2DMSArray"", GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY },
+ { ""uimage2DRect"", GL_UNSIGNED_INT_IMAGE_2D_RECT },
+ { ""uimage3D"", GL_UNSIGNED_INT_IMAGE_3D },
+ { ""uimageBuffer"", GL_UNSIGNED_INT_IMAGE_BUFFER },
+ { ""uimageCube"", GL_UNSIGNED_INT_IMAGE_CUBE },
+ { ""usampler1D"", GL_UNSIGNED_INT_SAMPLER_1D },
+ { ""usampler1DArray"", GL_UNSIGNED_INT_SAMPLER_1D_ARRAY },
+ { ""usampler2D"", GL_UNSIGNED_INT_SAMPLER_2D },
+ { ""usampler2DArray"", GL_UNSIGNED_INT_SAMPLER_2D_ARRAY },
+ { ""usampler2DMS"", GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE },
+ { ""usampler2DMSArray"", GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY },
+ { ""usampler2DRect"", GL_UNSIGNED_INT_SAMPLER_2D_RECT },
+ { ""usampler3D"", GL_UNSIGNED_INT_SAMPLER_3D },
+ { ""usamplerBuffer"", GL_UNSIGNED_INT_SAMPLER_BUFFER },
+ { ""usamplerCube"", GL_UNSIGNED_INT_SAMPLER_CUBE },
+ { ""uvec2"", GL_UNSIGNED_INT_VEC2 },
+ { ""uvec3"", GL_UNSIGNED_INT_VEC3 },
+ { ""uvec4"", GL_UNSIGNED_INT_VEC4 },
+ { ""vec2"", GL_FLOAT_VEC2 },
+ { ""vec3"", GL_FLOAT_VEC3 },
+ { ""vec4"", GL_FLOAT_VEC4 }
+ };
+
+ // Note that periods are intentionally not included in this set. My reasoning is that 1) minifying tokens
+ // with their fields (e.g. myStruct.myField) ensures that minification scoping remains intact (i.e.
+ // myStruct.myField could safely map to A.A, which is valid since the second A is within the structure's
+ // scope), and 2) floating-point numbers are pulled as a single value (which isn't strictly necessary for
+ // correct minification, but slightly speeds up the program).
+ private static readonly IReadOnlySet Separators = new HashSet(new []
+ {
+ '(', ')', '{', '}', '[', ']', ';', ',', '+', '-', '*', '/', '=', '>', '<', '?', ':', '!', '%', '&', '^', '|'
+ });
+
+ private static readonly IReadOnlySet ImageFormats = new HashSet(new []
+ {
+ ""r11f_g11f_b10f"",
+ ""r16"",
+ ""r16_snorm"",
+ ""r16f"",
+ ""r16i"",
+ ""r16ui"",
+ ""r32f"",
+ ""r32i"",
+ ""r32ui"",
+ ""r8"",
+ ""r8_snorm"",
+ ""r8i"",
+ ""r8ui"",
+ ""rg16"",
+ ""rg16_snorm"",
+ ""rg16f"",
+ ""rg16i"",
+ ""rg16ui"",
+ ""rg32f"",
+ ""rg32i"",
+ ""rg32ui"",
+ ""rg8"",
+ ""rg8_snorm"",
+ ""rg8i"",
+ ""rg8ui"",
+ ""rgb10_a2"",
+ ""rgb10_a2ui"",
+ ""rgba16"",
+ ""rgba16_snorm"",
+ ""rgba16f"",
+ ""rgba16i"",
+ ""rgba16ui"",
+ ""rgba32f"",
+ ""rgba32i"",
+ ""rgba32ui"",
+ ""rgba8"",
+ ""rgba8_snorm"",
+ ""rgba8i"",
+ ""rgba8ui""
+ });
+
+ private static readonly IReadOnlySet ImageTypes = new HashSet(new []
+ {
+ ""iimage1D"",
+ ""iimage1DArray"",
+ ""iimage2D"",
+ ""iimage2DArray"",
+ ""iimage2DMS"",
+ ""iimage2DMSArray"",
+ ""iimage2DRect"",
+ ""iimage3D"",
+ ""iimageBuffer"",
+ ""iimageCube"",
+ ""iimageCubeArray"",
+
+ ""image1D"",
+ ""image1DArray"",
+ ""image2D"",
+ ""image2DArray"",
+ ""image2DMS"",
+ ""image2DMSArray"",
+ ""image2DRect"",
+ ""image3D"",
+ ""imageBuffer"",
+ ""imageCube"",
+ ""imageCubeArray"",
+
+ ""uimage1D"",
+ ""uimage1DArray"",
+ ""uimage2D"",
+ ""uimage2DArray"",
+ ""uimage2DMS"",
+ ""uimage2DMSArray"",
+ ""uimage2DRect"",
+ ""uimage3D"",
+ ""uimageBuffer"",
+ ""uimageCube"",
+ ""uimageCubeArray"",
+ });
+
+ private static readonly IReadOnlySet MemoryQualifiers = new HashSet(new []
+ {
+ ""coherent"",
+ ""readonly"",
+ ""restrict"",
+ ""volatile"",
+ ""writeonly""
+ });
+
+ private static readonly Dictionary> stageStructs;
+ private static readonly Dictionary crossStageMinified;
+ private static readonly Dictionary globalMinified;
+ private static readonly Dictionary stageConstants;
+ private static readonly Dictionary stageMinified;
+ private static readonly HashSet crossStageSet;
+ private static readonly HashSet stageStructTokens;
+ private static readonly HashSet uniforms;
+ private static readonly StringBuilder tokenizer;
+ private static readonly IReadOnlyDictionary scannedConstants;
+ private static readonly IReadOnlySet keywords;
+
+ // Unfortunately, a number of these fields can't be readonly because they're dependent on shared information
+ // from the UBO generator.
+ private static IReadOnlyRefDictionary? sharedFunctions;
+ private static IReadOnlySet? uboSet;
+ private static TokenType currentTokenType;
+ private static TokenType previousTokenType;
+ private static int openings;
+ private static int openingsConsumed;
+ private static int uboOpenings;
+ private static string? commonUbo;
+ private static string? currentToken;
+ private static string? previousToken;
+
+ static Generation()
+ {
+ // As its name implies, ""stage"" minified includes every relevant token for the current stage (including
+ // global fields, which are added prior to processing each individual stage). The map is also used when
+ // processing shared functions.
+ stageMinified = new Dictionary();
+ stageStructs = new Dictionary>();
+ stageStructTokens = new HashSet();
+ stageConstants = new Dictionary();
+
+ // ""Cross-stage"" refers to both inputs and outputs.
+ crossStageMinified = new Dictionary();
+ crossStageSet = new HashSet();
+ tokenizer = new StringBuilder();
+ uniforms = new HashSet();
+
+ // Hardcoding GLSL keywords here quickly became way too much (i.e. took up way too much space).
+ var keys = System.IO.File.ReadAllLines(Core.Path.Engine + Core.Path.Assets + Core.Path.Text +
+ ""glsl_keywords"" + Extension.Text);
+
+ keys = keys.Where(s => s.Length > 0 && s[0] != '/').Select(s => s.Trim()).ToArray();
+
+ keywords = new HashSet(keys);
+
+ // The global minified map must be mutable so that functions can call other functions declared earlier
+ // in the same stage (or in a shared file processed earlier).
+ globalMinified = new Dictionary();
+ scannedConstants = ScanConstants();
+ }
+
+ private static IReadOnlyDictionary ScanConstants()
+ {
+ return Utility.Scan.AggregateMap(Assembly.Both, (t, map) =>
+ {
+ if (t.IsInterface)
+ {
+ return;
+ }
+
+ var prefix = """";
+
+ if (t.Has(out ConstantsAttribute? attribute))
+ {
+ if (attribute.Prefix != null)
+ {
+ prefix = attribute.Prefix;
+
+ Debug.Assert(!prefix.HasWhitespace(), $""Invalid shader constant prefix (\""{prefix}\"" "" +
+ ""contains whitespace)."");
+ }
+ else
+ {
+ prefix = t.Name;
+ }
+ }
+
+ var fields = t.GetFields(Instance | Static | Public | NonPublic | DeclaredOnly).Where(field =>
+ field.IsLiteral || field.IsInitOnly).ToArray();
+
+ foreach (var field in fields)
+ {
+ if (field.Has(out ConstantAttribute? constant) || attribute != null)
+ {
+ var name = constant?.Name;
+
+ Debug.Assert(name == null || !name.HasWhitespace(), ""Invalid shader constant name "" +
+ $""(\""{name}\"" contains whitespace)."");
+
+ var key = prefix + (name ?? field.Name.Capitalize());
+ var value = (field.IsLiteral ? field.GetRawConstantValue() : field.GetValue(null))!;
+ var s = value + """";
+
+ // This trims the leading zero from applicable floats.
+ if (field.FieldType == typeof(float))
+ {
+ var f = (float)value;
+
+ if (f < 1 && f > -1 && f != 0)
+ {
+ s = s[1..];
+ }
+ }
+
+ map.Add(key, s);
+ }
+ }
+ });
+ }
+
+ private static IReadOnlyRefDictionary LoadShared()
+ {
+ openings = uboOpenings;
+
+ // Mapping functions to lists accounts for overloads.
+ var fMap = new Dictionary Sources, bool UsesUbo)>();
+
+ Files.Traverse(Core.Path.Combine(Core.Path.Engine, Core.Path.Assets, Core.Path.Shaders, Path.Shared),
+ Extension.GLSL, Traversal.Recursive, filePath =>
+ {
+ var source = System.IO.File.ReadAllText(filePath);
+
+ Traverse(source, (string token, ref int i) =>
+ {
+ openingsConsumed = 0;
+
+ // Shared files don't have stages, but the same map is used for consistency.
+ stageMinified.AddRange(globalMinified);
+ stageConstants.AddRange(scannedConstants);
+
+ Debug.Assert(token != ""const"", ""Don't declared global constants in shared GLSL files (use "" +
+ ""annotations in C# instead)."");
+
+ var index = i;
+ var usesUbo = false;
+ var result = ConsumeFunction(source, token, ref index, out var function, innerToken =>
+ {
+ var period = innerToken.LastIndexOf('.');
+ var portion = period >= 0 ? innerToken[..period] : string.Empty;
+
+ if (!usesUbo && (uboSet!.Contains(innerToken) || uboSet.Contains(portion)))
+ {
+ usesUbo = true;
+ }
+ });
+
+ fMap.GetOrCreate(function, () => (new List(), usesUbo)).Item1.Add(result);
+
+ // This accounts for overloads.
+ if (!globalMinified.ContainsKey(function))
+ {
+ globalMinified.Add(function, Helper.Minify(globalMinified.Count - uboOpenings));
+ }
+
+ stageMinified.Clear();
+ stageConstants.Clear();
+
+ i = index;
+ });
+ });
+
+ var keys = fMap.Keys.ToArray();
+ var reverseMap = new Dictionary();
+
+ foreach (var key in keys)
+ {
+ reverseMap.Add(globalMinified[key], key);
+ }
+
+ var dMap = new Dictionary>();
+
+ foreach (var key in keys)
+ {
+ var dependencies = new HashSet();
+ var kM = globalMinified[key];
+ var (sources, usesUbo) = fMap[key];
+
+ foreach (var source in sources)
+ {
+ var index = 0;
+ var localPrevious = (string?)null;
+
+ while (TryConsumeToken(source, ref index, out var token))
+ {
+ if (token == ""("" && localPrevious != null && localPrevious != kM && reverseMap.TryGetValue(
+ localPrevious, out var f))
+ {
+ dependencies.Add(f);
+ }
+
+ localPrevious = token;
+ }
+ }
+
+ dMap.Add(key, dependencies.Count == 0 ? Array.Empty() : dependencies.ToArray());
+ }
+
+ var results = new RefDictionary();
+
+ foreach (var key in keys)
+ {
+ var (sources, usesUbo) = fMap[key];
+ var dependencies = dMap[key];
+
+ if (!usesUbo)
+ {
+ var queue = new Queue();
+
+ foreach (var dependency in dependencies)
+ {
+ queue.Enqueue(dependency);
+ }
+
+ while (queue.Count > 0)
+ {
+ var dependency = queue.Dequeue();
+
+ if (fMap[dependency].UsesUbo)
+ {
+ usesUbo = true;
+
+ break;
+ }
+
+ foreach (var sub in dMap[dependency])
+ {
+ queue.Enqueue(sub);
+ }
+ }
+ }
+
+ results.Add(key, new Shared(dependencies, sources, usesUbo));
+ }
+
+ return results;
+ }
+
+ private static IReadOnlyRefList Load(FilePath source)
+ {
+ var text = System.IO.File.ReadAllText(source);
+ var results = new UberList();
+ var blocks = new UberList();
+ var assigned = new UberList();
+ var unassignedSamplers = new UberList();
+ var spec = (Vertex.Specification?)null;
+ var i = 0;
+
+ while (TryConsumeToken(text, ref i, out var token))
+ {
+ int AdvanceBlock()
+ {
+ TryConsumeToken(text, ref i, out token);
+
+ Debug.Assert(token == ""{"", ""Unexpected token detected during shader generation (missing "" +
+ ""opening curly brace in stage block)."");
+
+ var open = i;
+ var curlyBraceDepth = 1;
+
+ do
+ {
+ switch (text[i++])
+ {
+ case '{': curlyBraceDepth++; break;
+ case '}': curlyBraceDepth--; break;
+ }
+ }
+ while (curlyBraceDepth > 0);
+
+ return open;
+ }
+
+ var stage = Enum.Parse(token);
+ var open = AdvanceBlock();
+ var stageBlocks = (IReadOnlyRefList?)null;
+ var stageSource = text[(open + 1)..(i - 1)];
+ var stageAssigned = (IReadOnlyRefList?)null;
+ var stageUnassignedSamplers = (IReadOnlyRefList?)null;
+ var rawFile = source.File.StripExtension();
+ var result = stage switch
+ {
+ Stage.Compute => Process(rawFile, stageSource, out _, out stageBlocks, out stageAssigned,
+ out stageUnassignedSamplers, stage),
+ Stage.Vertex => Process(rawFile, stageSource, out spec, out stageBlocks, out stageAssigned,
+ out stageUnassignedSamplers, stage),
+
+ _ => Process(rawFile, stageSource, out _, out _, out stageAssigned, out stageUnassignedSamplers,
+ stage),
+ };
+
+ results.Add(new Result(stage, result));
+
+ if (stageBlocks != null)
+ {
+ foreach (var block in stageBlocks)
+ {
+ blocks.Add(new Block.Pair(stage, block));
+ }
+ }
+
+ if (stageAssigned != null)
+ {
+ foreach (var entry in stageAssigned)
+ {
+ assigned.Add(new Assigned.Pair(stage, entry));
+ }
+ }
+
+ if (stageUnassignedSamplers != null)
+ {
+ foreach (var entry in stageUnassignedSamplers)
+ {
+ unassignedSamplers.Add(new Unassigned.Pair(stage, entry));
+ }
+ }
+ }
+
+ crossStageMinified.Clear();
+
+ var list = new UberList();
+ var name = source.File.StripExtension();
+
+ if (results.TryIndexWhere(e => e.Stage == Stage.Compute, out var index))
+ {
+ var filtered = blocks.
+ Where(pair => pair.Stage == Stage.Compute).
+ Select(pair => pair.Block).
+ ToArray();
+
+ var localAssigned = assigned.
+ Where(pair => pair.Stage == Stage.Compute).
+ Select(pair => pair.Assigned).
+ ToArray();
+
+ var localUnassigned = unassignedSamplers.
+ Where(pair => pair.Stage == Stage.Compute).
+ Select(pair => pair.Unassigned).
+ ToArray();
+
+ var @base = new Generated(
+ UberList.From(localAssigned),
+ UberList.From(filtered),
+ UberList.From(localUnassigned));
+
+ var generated = new CGenerated(@base, results[index].Source);
+
+ list.Add(new Generated.Pair(generated, name + Compute.Suffix));
+ }
+
+ var nonCompute = results.Where(e => e.Stage != Stage.Compute).ToArray();
+
+ if (nonCompute.Length > 0)
+ {
+ var filtered = blocks.
+ Where(pair => pair.Stage != Stage.Compute).
+ Select(pair => pair.Block).
+ ToArray();
+
+ var localAssigned = assigned.
+ Where(pair => pair.Stage != Stage.Compute).
+ Select(pair => pair.Assigned).
+ ToArray();
+
+ var localUnassigned = unassignedSamplers.
+ Where(pair => pair.Stage != Stage.Compute).
+ Select(pair => pair.Unassigned).
+ ToArray();
+
+ var @base = new Generated(
+ UberList.From(localAssigned),
+ UberList.From(filtered),
+ UberList.From(localUnassigned));
+
+ var generated = new RGenerated(@base, spec, UberList.From(nonCompute));
+
+ list.Add(new Generated.Pair(generated, name));
+ }
+
+ return list;
+ }
+
+ private static bool Scan(string source, int i, int statementLimit, ScanDelegate @delegate)
+ {
+ var cached = new [] { currentToken, previousToken };
+ var cachedTypes = new [] { currentTokenType, previousTokenType };
+
+ bool Restore(Func callback)
+ {
+ var b = callback();
+
+ currentToken = cached[0];
+ currentTokenType = cachedTypes[0];
+ previousToken = cached[1];
+ previousTokenType = cachedTypes[1];
+
+ return b;
+ }
+
+ return Restore(() =>
+ {
+ var statements = 0;
+ var token = (string?)null;
+
+ do
+ {
+ var previous = token;
+
+ if (!TryConsumeToken(source, ref i, out token))
+ {
+ return false;
+ }
+
+ if (@delegate(token, previous, out var @break))
+ {
+ return true;
+ }
+
+ if (@break)
+ {
+ return false;
+ }
+
+ if (token == "";"")
+ {
+ statements++;
+ }
+ }
+ while (statements < statementLimit);
+
+ return false;
+ });
+ }
+
+ private static bool Scan(string source, int i, int statementLimit, string target)
+ {
+ return Scan(source, i, statementLimit, (string token, string? _, out bool @break) =>
+ {
+ @break = false;
+
+ return token == target;
+ });
+ }
+
+ private static bool TryConsumeToken(string source, ref int i, [NotNullWhen(true)] out string? token)
+ {
+ bool Inner(ref int index, [NotNullWhen(true)] out string? innerToken)
+ {
+ static bool IsBreaker(string source, ref int index, out string? local)
+ {
+ static bool IsHex(string source, ref int index, out string? local)
+ {
+ var c = source[index];
+
+ local = c + """";
+
+ if (c != '0' || char.ToLower(source[index + 1]) != 'x')
+ {
+ return false;
+ }
+
+ var i = index + 2;
+ var builder = new StringBuilder();
+
+ while (char.IsDigit(c = source[i]) || char.ToUpper(c) is >= 'A' and <= 'F')
+ {
+ builder.Append(c);
+ i++;
+ }
+
+ local = ""0x"" + builder;
+ index = i - 1;
+
+ return true;
+ }
+
+ static bool IsScientificNotation(string source, ref int index, out string? local)
+ {
+ var c = source[index];
+
+ local = c + """";
+
+ if (!char.IsDigit(c))
+ {
+ return false;
+ }
+
+ var i = index + 1;
+ var builder = new StringBuilder(c + """");
+
+ // This doesn't account for multiple periods in an otherwise numeric string, but that
+ // wouldn't be valid GLSL anyway.
+ while (char.IsDigit(c = source[i++]) || c == '.')
+ {
+ builder.Append(c);
+ }
+
+ if (char.ToLower(c) != 'e')
+ {
+ return false;
+ }
+
+ builder.Append('e');
+ c = source[i++];
+
+ // Scientific notation is this context is almost always negative, but it doesn't have to be.
+ if (c == '+' || c == '-')
+ {
+ if (c == '-')
+ {
+ // A positive exponent is implied if no sign is given explicitly.
+ builder.Append('-');
+ }
+
+ c = source[i++];
+ }
+
+ while (char.IsDigit(c))
+ {
+ builder.Append(c);
+ c = source[i++];
+ }
+
+ local = builder.ToString();
+ index = i - 2;
+
+ return true;
+ }
+
+ if (IsHex(source, ref index, out local) || IsScientificNotation(source, ref index, out local))
+ {
+ return false;
+ }
+
+ // If the current token doesn't represent scientific notation, the token will have already been
+ // assigned to the current character.
+ var c = source[index];
+
+ return char.IsWhiteSpace(c) || Separators.Contains(c);
+ }
+
+ static void SetTokenType(TokenType type)
+ {
+ previousTokenType = currentTokenType;
+ currentTokenType = type;
+ }
+
+ innerToken = null;
+
+ if (index >= source.Length)
+ {
+ return false;
+ }
+
+ var c = source[index];
+
+ bool AdvanceWhitespace(ref int local)
+ {
+ while (char.IsWhiteSpace(c))
+ {
+ local++;
+
+ if (local == source.Length)
+ {
+ return false;
+ }
+
+ c = source[local];
+ }
+
+ return true;
+ }
+
+ if (!AdvanceWhitespace(ref index))
+ {
+ return false;
+ }
+
+ while (c == '/' && index < source.Length && TryProcessComment(source, ref index))
+ {
+ c = source[index];
+
+ AdvanceWhitespace(ref index);
+
+ c = source[index];
+ }
+
+ if (!AdvanceWhitespace(ref index))
+ {
+ return false;
+ }
+
+ if (Separators.Contains(c))
+ {
+ index++;
+ innerToken = c + """";
+
+ SetTokenType(TokenType.Separator);
+
+ return true;
+ }
+
+ while (!IsBreaker(source, ref index, out var local))
+ {
+ tokenizer.Append(local);
+
+ index++;
+ }
+
+ innerToken = tokenizer.ToString();
+
+ tokenizer.Clear();
+
+ SetTokenType(TokenType.NonSeparator);
+
+ return true;
+ }
+
+ previousToken = currentToken;
+
+ var b = Inner(ref i, out token);
+
+ currentToken = token;
+
+ return b;
+ }
+
+ // This function returns true if a comment (single-line or multi-line) was consumed.
+ private static bool TryProcessComment(string source, ref int i)
+ {
+ var c = source[i];
+ var next = source[i + 1];
+
+ if (c != '/' || !(next == '/' || next == '*'))
+ {
+ return false;
+ }
+
+ // For some reason, shader generation seems to succeed or fail differently between my desktop and
+ // laptop. I know the problem relates to line endings, but I don't know why the two machines (both
+ // running Windows 10) would differ. Until I figure out the deeper issue, this logic allows shader
+ // generation to proceed in either case.
+ var newline = source.Contains(Environment.NewLine) ? Environment.NewLine : ""\n"";
+ var length = newline.Length;
+
+ switch (next)
+ {
+ case '/':
+ {
+ while (i < source.Length - length && source[i..(i + length)] != newline)
+ {
+ i++;
+ }
+
+ i += length;
+
+ return true;
+ }
+
+ case '*':
+ {
+ while (i < source.Length - 1 && (source[i] != '*' || source[i + 1] != '/'))
+ {
+ i++;
+ }
+
+ i += 2;
+
+ return true;
+ }
+ }
+
+ return false;
+ }
+
+ private static string Clean(string raw)
+ {
+ // This strips the zero from floats if applicable.
+ if (raw.TryIndexOf('.', out var period) && float.TryParse(raw, out var f) && f.Abs() < 1)
+ {
+ var isNegative = f < 0;
+ var fractional = raw[(period + 1)..];
+
+ raw = (isNegative ? ""-"" : string.Empty) + $"".{fractional}"";
+ }
+
+ return raw;
+ }
+
+ private static string ConsumeFunction(string source, string @return, ref int i, out string function,
+ Action? callback)
+ {
+ var index = i;
+ var cachedConsumed = openingsConsumed;
+
+ string KnownNext(string? expected = null)
+ {
+ var b = TryConsumeToken(source, ref index, out var token);
+
+ Debug.Assert(b, ""Token consumption unexpected returned false while processing GLSL function. "" +
+ ""This shouldn't be possible since this local function is designed for use only when it's "" +
+ ""known that EOF won't be reached yet."");
+
+ Debug.Assert(expected == null || token == expected, ""Unexpected token detected while minifying "" +
+ ""GLSL source (within function)."");
+
+ return token!;
+ }
+
+ bool UnknownNext([NotNullWhen(true)] out string? token)
+ {
+ return TryConsumeToken(source, ref index, out token);
+ }
+
+ var result = new StringBuilder();
+ var functionMinified = new Dictionary(stageMinified);
+ var functionConstants = new Dictionary(stageConstants);
+
+ @return = Minify(@return, stageMinified, stageConstants);
+ function = KnownNext();
+
+ #if DEBUG
+ Debug.Assert(!keywords.Contains(function), ""Function name is a reserved GLSL keyword."");
+ #endif
+
+ var mFunction = Minify(function, stageMinified, stageConstants);
+
+ KnownNext(""("");
+
+ if (function != ""main"" && !functionMinified.ContainsKey(function))
+ {
+ // This ensures that the function name isn't reused when minifying parameters or statements.
+ functionMinified.Add(function, mFunction);
+ }
+
+ result.Append($""{@return} {mFunction}("");
+
+ var token = KnownNext();
+ var iteration = 0;
+
+ // This means that at least one argument is present.
+ while (token != "")"")
+ {
+ var type = Minify(++iteration == 1 ? token : KnownNext(), stageMinified, functionConstants);
+ var parameter = Minify(KnownNext(), functionMinified, functionConstants);
+
+ result.Append($""{type} {parameter}"");
+ token = KnownNext();
+
+ // The alternative here is a comma.
+ if (token == ""["")
+ {
+ result.Append('[');
+
+ while ((token = KnownNext()) != ""]"")
+ {
+ result.Append(functionConstants.TryGetValue(token, out var constant) ? constant : token);
+ }
+
+ result.Append(']');
+ token = KnownNext();
+
+ continue;
+ }
+
+ if (token == "")"")
+ {
+ break;
+ }
+
+ result.Append(',');
+ }
+
+ KnownNext(""{"");
+
+ result.Append(""){"");
+
+ var curlyBraceDepth = 1;
+
+ do
+ {
+ void Append(string s, StringBuilder builder)
+ {
+ if (currentTokenType == TokenType.NonSeparator && previousTokenType == TokenType.NonSeparator)
+ {
+ builder.Append(' ');
+
+ if (stageStructs.TryGetValue(previousToken!, out var list))
+ {
+ foreach (var (field, m) in list)
+ {
+ functionMinified.Add($""{currentToken}.{field}"", $""{s}.{m}"");
+ }
+
+ openings += list.Count;
+ }
+ }
+
+ builder.Append(s);
+ }
+
+ if (!UnknownNext(out token))
+ {
+ break;
+ }
+
+ if (currentTokenType == TokenType.Separator)
+ {
+ result.Append(token);
+
+ if (token.Length == 1)
+ {
+ switch (token[0])
+ {
+ case '{': curlyBraceDepth++; break;
+ case '}': curlyBraceDepth--; break;
+ }
+ }
+ }
+ else if (token == ""const"")
+ {
+ var type = Minify(KnownNext(), stageMinified, stageConstants);
+ var key = KnownNext();
+
+ KnownNext(""="");
+
+ var builder = new StringBuilder();
+
+ while ((token = KnownNext()) != "";"")
+ {
+ Append(token, builder);
+ }
+
+ var value = Clean(builder.ToString());
+
+ // Note that it's possible that replacing a constant with its value might increase the size of
+ // the minified shader relative to keeping the constant declaration in place. I figure that
+ // situation is uncommon enough that it's not worth the extra complexity of scanning forward
+ // though the shader to find out for sure. If I ever change my mind, the commented-out code
+ // below preserves the declaration.
+ functionConstants.Add(key, value);
+
+ /*
+ var kM = Minify(key, functionMinified, functionConstants);
+
+ result.Append($""const {type} {kM}={value};"");
+ */
+
+ }
+ else
+ {
+ callback?.Invoke(token);
+
+ Append(Minify(Clean(token), new [] { functionMinified, stageMinified }, functionConstants),
+ result);
+ }
+ }
+ while (curlyBraceDepth > 0);
+
+ i = index;
+
+ openingsConsumed = cachedConsumed;
+
+ return result.ToString();
+ }
+
+ private static string Minify(string token, Dictionary map,
+ IReadOnlyDictionary constants)
+ {
+ return Minify(token, new [] { map }, constants);
+ }
+
+ private static string Minify(string token, IReadOnlyList> maps,
+ IReadOnlyDictionary constants)
+ {
+ static bool IsHex(string s)
+ {
+ return s.StartsWith(""0x"");
+ }
+
+ static bool IsScientificNotation(string s)
+ {
+ var e = s.IndexOf('e');
+
+ if (e == -1)
+ {
+ return false;
+ }
+
+ var mantissa = s[..e];
+ var exponent = s[(e + 1)..];
+
+ // From some quick testing using an online tool, the mantissa can be a float, but the exponent must
+ // be an integer.
+ return float.TryParse(mantissa, out _) && int.TryParse(exponent, out _);
+ }
+
+ // The last part of this condition catches swizzling following an expression in parentheses (e.g.
+ // (a + b).xyz). It's also syntactically valid to surround portions of a chained call to a nested
+ // structure field with parentheses (e.g. (myStruct.myNestedStruct).myField), but handling that case is
+ // more complicated (I'd have to track whether the text within the parentheses corresponds to a token
+ // rather than an expression) and in practice, I can't imagine why I'd ever want or need to write code
+ // like that.
+ if (keywords.Contains(token) || uniforms.Contains(token) || IsHex(token) ||
+ IsScientificNotation(token) || stageStructTokens.Contains(token) || (token == ""main"" &&
+ previousToken == ""void"") || token[0] == '.')
+ {
+ return token;
+ }
+
+ if (constants.TryGetValue(token, out var constant))
+ {
+ return constant;
+ }
+
+ // Parsing floats should also cover hardcoded integers.
+ if (float.TryParse(token, out var f))
+ {
+ // This strips the leading 0 when possible (e.g. .123 rather than 0.123).
+ return token.Length > 1 && f > -1 && f < 1 ? token[1..] : token;
+ }
+
+ // This handles numeric literals with suffixes (floats and uints).
+ var suffix = char.ToLower(token[^1]);
+
+ if ((suffix == 'u' && int.TryParse(token[..^1], out _)) || (suffix == 'f' && float.TryParse(token[..^1],
+ out _)))
+ {
+ return token;
+ }
+
+ // In practice, the token will have either zero periods or one (at least that's my assumption at time of
+ // writing). To have multiple periods, you'd need nested structures (which I'm hoping I won't need).
+ var period = token.LastIndexOf('.');
+ var root = period >= 0 ? token[..period] : null;
+
+ // This accounts for calling fields on keywords or uniforms (e.g. gl_FragCoord.xy).
+ if (root != null && (keywords.Contains(root) || uniforms.Contains(root) ||
+ stageStructTokens.Contains(root)))
+ {
+ return token;
+ }
+
+ string? m;
+
+ // This approach (using a list of maps) is useful when minifying functions, since each token is first
+ // checked against the function map, then the stage map (i.e. local scope first, then outer scope).
+ foreach (var map in maps)
+ {
+ // Note that this check implicitly handles overloaded functions too. This generator doesn't
+ // explicitly know *which* overload a particular function usage corresponds to, but that's fine
+ // because the GLSL compiler can handle overload resolution as long as the (minified) function names
+ // are consistent.
+ if (map.TryGetValue(token, out m))
+ {
+ return m;
+ }
+
+ // This second check enforces that structure fields aren't incorrectly minified. For example, if a
+ // function has a struct argument (e.g. vec2 vector, minified to A), then access a field from that
+ // structure (e.g. vector.x), that token should be minified to A.x, not a brand new token mapping
+ // ""vector.x"" to a minified value.
+ if (root != null && map.TryGetValue(root, out m))
+ {
+ return $""{m}.{token[(period + 1)..]}"";
+ }
+ }
+
+ var last = maps[0];
+ var offset = 0;
+
+ if (openingsConsumed < openings)
+ {
+ offset = openings;
+
+ openingsConsumed++;
+ }
+
+ m = Helper.Minify(last.Count - offset);
+
+ while (crossStageSet.Contains(m))
+ {
+ openings--;
+
+ offset--;
+ m = Helper.Minify(last.Count - offset);
+ }
+
+ last.Add(token, m);
+
+ return m;
+ }
+
+ // The vertex stage requires special handling to determine the vertex specification.
+ private static string Process(
+ RawFile rawFile,
+ string source,
+ out Vertex.Specification? spec,
+ out IReadOnlyRefList? blocks,
+ out IReadOnlyRefList? assigned,
+ out IReadOnlyRefList? unassignedSamplers,
+ Stage stage)
+ {
+ const string WrongToken = ""Unexpected token detected while minifying GLSL source."";
+
+ stageMinified.AddRange(globalMinified);
+ stageMinified.AddRange(crossStageMinified);
+ stageConstants.AddRange(scannedConstants);
+
+ openingsConsumed = 0;
+ openings = uboOpenings + (crossStageMinified.Count > 0
+ ? crossStageMinified.Min(pair => Helper.Unminify(pair.Value)) - (stageMinified.Count -
+ uboOpenings)
+ : 0);
+
+ crossStageSet.AddRange(crossStageMinified.Values);
+ crossStageMinified.Clear();
+
+ spec = null;
+
+ // The contents of the shader file itself (plus includes) are processed first, and then additional
+ // source text is prepended (GLSL version, then the common UBO and shared functions as applicable).
+ var result = new StringBuilder();
+ var sharedFunctionsUsed = new HashSet();
+ var attributes = new UberList();
+ var attributeGroups = new UberList();
+ var attributeOffset = 0;
+ var attributeGroupCount = 0;
+ var localAssigned = (UberList?)null;
+ var localUnassignedSamplers = (UberList?)null;
+ var specGroups = (UberList?)null;
+ var shouldGenerateSpec = true;
+ var indexBuffer = (string?)null;
+ var lastSource = (string?)null;
+ var usesUbo = false;
+ var inOuts = 0;
+ var inOutLayoutAlreadyDefined = false;
+ var structSizes = new Dictionary();
+ var blockList = (UberList?)null;
+
+ void TryTrackGroups()
+ {
+ if (attributeGroupCount == 0)
+ {
+ return;
+ }
+
+ Debug.Assert(lastSource != null, ""Missing vertex source (required since the format is not marked "" +
+ ""implicit)."");
+
+ var stride = attributeOffset;
+
+ attributeGroups.Add(new ReadOnlySlice(attributes.Count - attributeGroupCount, attributeGroupCount));
+ specGroups ??= new UberList();
+ specGroups.Add(new Vertex.Specification.Group(stride, lastSource!));
+ attributeOffset = 0;
+ attributeGroupCount = 0;
+ }
+
+ Traverse(source, (string token, ref int i) =>
+ {
+ var index = i;
+
+ Annotation ProcessAnnotation()
+ {
+ var annotation = Next();
+ var args = Next() == ""("" ? new List() : null;
+
+ if (args != null)
+ {
+ do
+ {
+ var arg = Next();
+
+ args.Add(arg[0] == '""' ? arg[1..^1] : arg);
+ }
+ while (Next() != "")"");
+
+ Next(""]"");
+ }
+
+ return new Annotation(args, annotation);
+ }
+
+ int Evaluate(IReadOnlyList list)
+ {
+ switch (list.Count)
+ {
+ // This indicates a dynamic array in an SSBO.
+ case 0: return -1;
+ case 1: return int.Parse(list[0]);
+ }
+
+ #if DEBUG
+ if (list.Count != 3)
+ {
+ throw new NotImplementedException(""Complex constant expressions are currently "" +
+ ""unimplemented."");
+ }
+ #endif
+
+ var a = int.Parse(list[0]);
+ var b = int.Parse(list[2]);
+
+ return list[1][0] switch
+ {
+ '+' => a + b,
+ '-' => a - b,
+ '*' => a * b,
+ '/' => a / b
+ };
+ }
+
+ string Next(string? expected = null)
+ {
+ var b = TryConsumeToken(source, ref index, out var nullableToken);
+
+ if (stage != Stage.Compute && previousToken != null && stageStructs.TryGetValue(previousToken,
+ out var fields))
+ {
+ foreach (var e in fields)
+ {
+ stageStructTokens.Add($""{nullableToken}.{e.Field}"");
+ }
+ }
+
+ Debug.Assert(b, ""Token consumption unexpectedly returned false (i.e. reached the end of the "" +
+ ""current source). This shouldn't be possible within this local function since shaders "" +
+ ""are expected to end with the main function (which DOES check for EOF)."");
+
+ Debug.Assert(expected == null || nullableToken == expected, WrongToken);
+
+ return nullableToken!;
+ }
+
+ string ProcessUniform(bool isAssigned, out int iOut, out string type)
+ {
+ string s;
+
+ // Image uniforms require special handling.
+ if (MemoryQualifiers.Contains(s = Next()))
+ {
+ var qualifiers = new List();
+
+ do
+ {
+ qualifiers.Add(s);
+ }
+ while (MemoryQualifiers.Contains(s = Next()));
+
+ var format = s;
+ var memory = string.Join(' ', qualifiers);
+
+ result.Append($""layout({format}){memory} "");
+ s = Next();
+ }
+
+ // Uniform names are kept intact for location retrieval by name. Theoretically, uniforms could
+ // still be minified as long as the actual names were tracked separately, but then you'd also
+ // have to serialize and deserialize that map and retrieval just becomes more complicated
+ // (especially when considering nested structure fields).
+ var unminifiedType = s;
+
+ type = Minify(unminifiedType, stageMinified, stageConstants);
+
+ var variable = Next();
+
+ // This step is important for shadow casters.
+ if (variable == ""worldMatrix"")
+ {
+ result.Append(""layout(location=0)"");
+ }
+
+ result.Append($""uniform {type} {variable}"");
+
+ if (Next() == ""["")
+ {
+ var list = new List();
+
+ while ((token = Next()) != ""]"")
+ {
+ list.Add(stageConstants.TryGetValue(token, out var constant) ? constant : token);
+ }
+
+ var length = Evaluate(list);
+
+ Next("";"");
+
+ result.Append($""[{length}]"");
+ }
+
+ result.Append(';');
+ iOut = index;
+
+ // Tracking uniforms explicitly is important to ensure they're not minified later (when used in
+ // other places in the shader source).
+ uniforms.Add(variable);
+
+ if (!isAssigned && UniformTypes.TryGetValue(unminifiedType, out var value) &&
+ Helper.IsSamplerType(value))
+ {
+ localUnassignedSamplers ??= new UberList();
+ localUnassignedSamplers.Add(new Unassigned(variable, localUnassignedSamplers.Count));
+ }
+
+ return variable;
+ }
+
+ void ProcessHandler(string? explicitName, HType handlerType, out int iOut)
+ {
+ token = Next();
+
+ // This is assumed to be a [Named] annotation.
+ if (token == ""["")
+ {
+ explicitName = ProcessAnnotation().Args![0];
+ token = Next();
+ }
+
+ if (token == ""ubo"")
+ {
+ ProcessUbo(explicitName, handlerType, out iOut);
+ }
+ else
+ {
+ ProcessSsbo(explicitName, handlerType, out iOut);
+ }
+ }
+
+ void ProcessInputOutput(string? annotation = null)
+ {
+ var isIn = token == ""in"";
+ var next = Next();
+ var isFlat = next == ""flat"";
+
+ if (isFlat)
+ {
+ next = Next();
+ }
+
+ var type = Minify(next, stageMinified, stageConstants);
+ var variable = Next();
+ var vM = Minify(variable, stageMinified, stageConstants);
+ var layout = (string?)null;
+
+ if (stage == Stage.Vertex && isIn && shouldGenerateSpec)
+ {
+ var a = annotation != null ? $""{annotation} "" : """";
+ var s = $""{a}in {type} {variable};"";
+
+ attributes.Add(Helper.AnalyzeAttribute(s, ref attributeOffset));
+ attributeGroupCount++;
+
+ if (!inOutLayoutAlreadyDefined && inOuts > 0 || Scan(source, index, 2, ""in""))
+ {
+ layout = $""layout(location={inOuts++})"";
+ }
+ }
+
+ // This approach only tracks output variables across stages (which is fine since vertex inputs
+ // aren't relevant past the vertex stage).
+ if (!isIn)
+ {
+ if (!inOutLayoutAlreadyDefined && stage == Stage.Fragment)
+ {
+ if (inOuts > 0 || Scan(source, index, 2, ""out""))
+ {
+ layout = $""layout(location={inOuts++})"";
+ }
+ }
+ else if (!crossStageMinified.ContainsKey(variable))
+ {
+ crossStageMinified.Add(variable, vM);
+ }
+ }
+
+ if (layout != null)
+ {
+ result.Append(layout);
+ }
+
+ result.Append($""{token} "");
+ result.Append(isFlat ? ""flat "" : string.Empty);
+ result.Append($""{type} {vM}"");
+ next = Next();
+
+ // This is valid in hull, domain, and geometry shaders.
+ if (next == ""["")
+ {
+ Next(""]"");
+ Next("";"");
+
+ result.Append(""[]"");
+ }
+
+ result.Append(';');
+ inOutLayoutAlreadyDefined = false;
+ }
+
+ void ProcessSsbo(string? explicitName, HType handlerType, out int iOut)
+ {
+ var restrictions = new List();
+
+ while (token != ""ssbo"")
+ {
+ restrictions.Add(token);
+ token = Next();
+ }
+
+ var ssbo = Next();
+ var sM = Minify(ssbo, stageMinified, stageConstants);
+
+ ssbo = explicitName ?? $""{rawFile}_{ssbo.Uncapitalize()}"";
+
+ Next(""{"");
+
+ var fields = new List<(string Type, string Field, string FM, int Length)>();
+
+ while ((token = Next()) != ""}"")
+ {
+ var type = Minify(token, stageMinified, stageConstants);
+ var field = Next();
+ var fM = Minify(field, stageMinified, stageConstants);
+ var length = 1;
+
+ if ((token = Next()) == ""["")
+ {
+ var list = new List();
+
+ while ((token = Next()) != ""]"")
+ {
+ list.Add(stageConstants.TryGetValue(token, out var constant) ? constant : token);
+ }
+
+ length = Evaluate(list);
+
+ Next("";"");
+ }
+ else
+ {
+ Debug.Assert(token == "";"", WrongToken);
+ }
+
+ fields.Add((type, field, fM, length));
+ }
+
+ Debug.Assert(fields.Count > 0, ""Empty SSBO detected."");
+
+ var capacity = (int?)null;
+
+ if (handlerType is HType.Persistent or HType.Raw)
+ {
+ capacity = Helper.ComputeBlockSize(fields.Select(e => (e.Type, e.Length)).ToArray(),
+ structSizes);
+ }
+
+ blockList ??= new UberList();
+ blockList.Add(new Block(BlockType.Ssbo, handlerType, capacity, sM, ssbo));
+
+ result.Append(""layout(std430)"");
+ result.Append(string.Join(' ', restrictions));
+ result.Append($"" buffer {sM}{{"");
+
+ foreach (var (type, _, fM, length) in fields)
+ {
+ result.Append((string?)$""{type} {fM}"");
+
+ if (length == -1)
+ {
+ result.Append(""[]"");
+ }
+ else if (length > 1)
+ {
+ result.Append($""[{length}]"");
+ }
+
+ result.Append(';');
+ }
+
+ result.Append(""};"");
+ iOut = index;
+ }
+
+ void ProcessUbo(string? explicitName, HType handlerType, out int i)
+ {
+ var ubo = Next();
+ var uboM = Minify(ubo, stageMinified, stageConstants);
+
+ ubo = explicitName ?? $""{rawFile}_{ubo.Uncapitalize()}"";
+
+ Next(""{"");
+
+ var fields = new List<(string Type, string Field, string FM, int Length)>();
+
+ while ((token = Next()) != ""}"")
+ {
+ var type = Minify(token, stageMinified, stageConstants);
+ var field = Next();
+ var fM = Minify(field, stageMinified, stageConstants);
+ var length = 1;
+
+ if ((token = Next()) == ""["")
+ {
+ var list = new List();
+
+ while ((token = Next()) != ""]"")
+ {
+ list.Add(stageConstants.TryGetValue(token, out var constant) ? constant : token);
+ }
+
+ length = Evaluate(list);
+
+ Next("";"");
+ }
+ else
+ {
+ Debug.Assert(token == "";"", WrongToken);
+ }
+
+ fields.Add((type, field, fM, length));
+ }
+
+ Debug.Assert(fields.Count > 0, ""Empty UBO detected."");
+
+ var capacity = Helper.ComputeBlockSize(fields.Select(e => (e.Type, e.Length)).ToArray(),
+ structSizes);
+
+ blockList ??= new UberList();
+ blockList.Add(new Block(BlockType.Ubo, handlerType, capacity, uboM, ubo));
+ result.Append($""layout(std140)uniform {uboM}{{"");
+
+ foreach (var (type, field, fM, length) in fields)
+ {
+ result.Append((string?)$""{type} {fM}"");
+
+ if (length == -1)
+ {
+ result.Append(""[]"");
+ }
+ else if (length > 1)
+ {
+ result.Append($""[{length}]"");
+ }
+
+ result.Append(';');
+ }
+
+ result.Append(""};"");
+ i = index;
+ }
+
+ switch (token)
+ {
+ case ""coherent"":
+ case ""readonly"":
+ case ""restrict"":
+ case ""ssbo"":
+ case ""volatile"":
+ case ""writeonly"": Debug.Fail(""Missing SSBO handler annotation.""); break;
+ case ""const"":
+ {
+ Next();
+
+ var key = Next();
+
+ Next(""="");
+
+ var value = Clean(Next());
+
+ // This assumes that constants will always be a single value rather than an expression (e.g.
+ // const double TwoPi = 3.141592653589793 * 2;).
+ Next("";"");
+
+ // This approach ends up inlining constants. Likely the optimal approach most of the time,
+ // but note that in rare cases, inlining constants might actually end up increasing the
+ // final size of the minified file (if the value is longer than the name and the constant is
+ // only used a few times).
+ stageConstants.Add(key, value);
+
+ i = index;
+
+ // This block keeps the constant intact (but still minified) without the source.
+ /*
+ var type = Minify(Next(), stageMinified);
+ var variable = Minify(Next(), stageMinified);
+
+ Next(""="");
+
+ var value = Next();
+
+ Next("";"");
+
+ result.Append($""const {type} {variable}={value};"");
+ i = index;
+ */
+
+ break;
+ }
+
+ case ""flat"":
+ {
+ result.Append(""flat "");
+
+ ProcessInputOutput();
+
+ i = index;
+
+ break;
+ }
+
+ case ""in"":
+ case ""out"":
+ {
+ ProcessInputOutput();
+
+ i = index;
+
+ break;
+ }
+
+ case ""layout"":
+ {
+ // Valid GLSL layout qualifiers vary by stage and semantic (in vs. out). Rather than deal
+ // with that complexity here, tokens are simply concatenated together, which also ends up
+ // working out because nothing within a layout qualifier needs minification (besides
+ // constants).
+ result.Append(""layout"");
+
+ while ((token = Next()) != "")"")
+ {
+ result.Append(stageConstants.TryGetValue(token, out var constant) ? constant : token);
+ }
+
+ result.Append(')');
+
+ // Layout qualifiers can be self-contained statements (ending with ""in;"" or ""out;""), or can
+ // precede an input or output variable. Determining which is important since layouts are
+ // automatically prepended to inputs and outputs in some cases (specifically for vertex and
+ // fragment stages), but only if the layout isn't specified explicitly.
+ var local = index;
+ var semantic = Next();
+ var s = Next();
+
+ if (s == "";"")
+ {
+ result.Append($""{semantic};"");
+ i = index;
+ }
+ else
+ {
+ i = local;
+ inOutLayoutAlreadyDefined = true;
+ }
+
+ break;
+ }
+
+ case ""struct"":
+ {
+ // If a structure is used as a uniform or within a uniform buffer, its fields must remain
+ // unminified in order to be retrievable at runtime. It's true that uniforms can be scanned
+ // at runtime, but there'd be no way to map minified strings back to recognizable values
+ // unless that mapping was ALSO baked into the file, so yeah, better to introduce complexity
+ // here.
+ bool ShouldMinifyFields(string @struct, int i)
+ {
+ var withinUbo = false;
+ var withinUniform = false;
+
+ return !Scan(source, i, int.MaxValue, (string t, string? previous, out bool @break) =>
+ {
+ if (@break = (t == ""main"" && previous == ""void""))
+ {
+ return false;
+ }
+
+ switch (t)
+ {
+ case ""ubo"": withinUbo = true; break;
+ case ""uniform"": withinUniform = true; break;
+ case "";"":
+ case ""}"":
+ {
+ withinUbo = false;
+ withinUniform = false;
+
+ break;
+ }
+
+ default:
+ {
+ if (t == @struct && (withinUbo || withinUniform))
+ {
+ return true;
+ }
+
+ break;
+ }
+ }
+
+ return false;
+ });
+ }
+
+ var @struct = Next();
+ var sM = Minify(@struct, stageMinified, stageConstants);
+ var fields = new List<(string Type, string TM, string Field, string FM, int Length)>();
+ var structMinified = new Dictionary();
+ var shouldMinifyFields = ShouldMinifyFields(@struct, i);
+
+ Next(""{"");
+
+ token = Next();
+
+ while (token != ""}"")
+ {
+ var type = token;
+ var tM = Minify(type, stageMinified, stageConstants);
+ var field = Next();
+ var fM = shouldMinifyFields ? Minify(field, structMinified, stageConstants) : field;
+ var length = 1;
+
+ if (Next() == ""["")
+ {
+ var list = new List();
+
+ while ((token = Next()) != ""]"")
+ {
+ list.Add(stageConstants.TryGetValue(token, out var constant)
+ ? constant
+ : token);
+ }
+
+ length = Evaluate(list);
+
+ Next("";"");
+ }
+
+ fields.Add((type, tM, field, fM, length));
+ token = Next();
+ }
+
+ Next("";"");
+
+ // I'm not certain (at time of writing) whether an empty struct is syntactically valid in
+ // GLSL. Even if it is, there's no benefit I'm aware of in using an empty struct. As such,
+ // empty structs are disallowed.
+ Debug.Assert(fields.Count > 0, ""Empty struct detected."");
+
+ var size = Helper.ComputeBlockSize(fields.Select(e => (e.Type, e.Length)).ToArray(),
+ structSizes);
+
+ result.Append($""struct {sM}{{"");
+ fields.ForEach(e => result.Append($""{e.TM} {e.FM};""));
+ result.Append(""};"");
+ structSizes.Add(sM, size);
+
+ stageStructs.Add(@struct, UberList.From(fields.Select(e => new Minified(e.Field, e.FM))
+ .ToArray()));
+
+ i = index;
+
+ break;
+ }
+
+ case ""ubo"": Debug.Fail(""Missing SSBO handler annotation.""); break;
+ case ""uniform"": ProcessUniform(false, out i, out _); break;
+
+ default:
+ {
+ // This means that the current token is an annotation.
+ if (token[0] == '[')
+ {
+ var (args, annotation) = ProcessAnnotation();
+
+ switch (annotation)
+ {
+ case ""Dynamic"":
+ case ""Permanent"":
+ case ""Persistent"":
+ case ""Raw"":
+ case ""Restricted"": ProcessHandler(null, Enum.Parse(annotation), out i);
+ break;
+
+ case ""Implicit"":
+ {
+ Debug.Assert(shouldGenerateSpec, ""Duplicate attribute detected ([Implicit])."");
+ Debug.Assert(specGroups == null && indexBuffer == null, ""The current vertex "" +
+ ""format non-implicit (can't use [Implicit])."");
+
+ shouldGenerateSpec = false;
+
+ break;
+ }
+
+ case ""Indexed"":
+ {
+ Debug.Assert(indexBuffer == null, ""Duplicate attribute detected ([Indexed])."");
+ Debug.Assert(shouldGenerateSpec, ""The current vertex format is implicit "" +
+ ""(can't use [Indexed])."");
+
+ indexBuffer = args![0];
+
+ break;
+ }
+
+ case ""Named"":
+ {
+ var name = args![0];
+
+ token = Next();
+
+ // This is assumed to be a handler annotation.
+ if (token == ""["")
+ {
+ annotation = ProcessAnnotation().SAnnotation;
+
+ ProcessHandler(name, Enum.Parse(annotation), out i);
+ }
+ else
+ {
+ Debug.Fail(""Missing block handler annotation."");
+ }
+
+ break;
+ }
+
+ case ""Source"":
+ {
+ Debug.Assert(lastSource == null || attributeGroupCount > 0, ""Invalid "" +
+ ""[Source] attribute detected (each source must be associated with one or "" +
+ ""more attributes)."");
+
+ Debug.Assert(shouldGenerateSpec, ""The current format is implicit (can't use "" +
+ ""[Source]."");
+
+ TryTrackGroups();
+
+ lastSource = args![0];
+
+ break;
+ }
+
+ // [Upload] annotations play no role in the shader directly, and are instead parsed
+ // out manually during mesh generation.
+ case ""Upload"": break;
+ case ""Value"":
+ {
+ Next(""uniform"");
+
+ var uniform = ProcessUniform(true, out i, out var type);
+ var value = string.Join(',', args!);
+ var uType = UniformTypes[type];
+
+ localAssigned ??= new UberList();
+ localAssigned.Add(new Assigned(uniform, value, uType));
+
+ break;
+ }
+
+ default:
+ {
+ token = Next();
+
+ ProcessInputOutput($""[{annotation}]"");
+
+ break;
+ }
+ }
+
+ i = index;
+
+ break;
+ }
+
+ result.Append(ConsumeFunction(source, token, ref i, out _, innerToken =>
+ {
+ var period = innerToken.LastIndexOf('.');
+ var portion = period >= 0 ? innerToken[..period] : string.Empty;
+
+ // This accounts for single tokens with swizzle on UBO fields (e.g. camera.eye.xyz).
+ if (!usesUbo && (uboSet!.Contains(innerToken) || uboSet.Contains(portion)))
+ {
+ usesUbo = true;
+ }
+ else if (sharedFunctions!.TryGetValue(innerToken, out var entry))
+ {
+ sharedFunctionsUsed.Add(innerToken);
+ usesUbo |= entry.UsesUbo;
+ }
+ }));
+
+ break;
+ }
+ }
+ });
+
+ assigned = localAssigned;
+ unassignedSamplers = localUnassignedSamplers;
+
+ stageMinified.Clear();
+ stageStructs.Clear();
+ stageStructTokens.Clear();
+ stageConstants.Clear();
+ crossStageSet.Clear();
+
+ if (stage == Stage.Vertex && shouldGenerateSpec)
+ {
+ TryTrackGroups();
+
+ var key = Vertex.Format.Hash(attributes!, attributeGroups!);
+ var format = new Vertex.Format(key, attributes!, attributeGroups!);
+
+ spec = new Vertex.Specification(specGroups!, format, indexBuffer);
+ }
+
+ var s = result.ToString();
+
+ result.Clear();
+ result.Append($""#version {Game.GLMajor}{Game.GLMinor}0 core\n"");
+
+ if (usesUbo)
+ {
+ result.Append(commonUbo);
+ }
+
+ var covered = new HashSet();
+ var order = new List();
+
+ void Recurse(string f)
+ {
+ var dependencies = sharedFunctions!.Ref(f).Dependencies;
+
+ foreach (var dependent in dependencies)
+ {
+ Recurse(dependent);
+ }
+
+ if (!covered.Contains(f))
+ {
+ order.Add(f);
+ covered.Add(f);
+ }
+ }
+
+ foreach (var f in sharedFunctionsUsed)
+ {
+ Recurse(f);
+ }
+
+ // This approach prepends ALL overloads of a shared function when used. Not an ideal solution since it's
+ // very likely wasteful (if the shader doesn't call all overloads), but unfortunately, proper overload
+ // resolution (i.e. detecting which specific overloads are used) is a challenging problem. A possible
+ // improvement for the future (although still short of full resolution) would be to match based on
+ // argument count.
+ foreach (var f in order)
+ {
+ var sources = sharedFunctions!.Ref(f).Sources;
+
+ foreach (var fSource in sources)
+ {
+ result.Append(fSource);
+ }
+ }
+
+ blocks = blockList;
+
+ return result + s;
+ }
+
+ [Dependent(typeof(Ubo))]
+ [Generator]
+ [Input(Root.Both, null, Core.Path.Raw.Shaders, Extension.Raw.Shader)]
+ [Output(Core.Path.Raw.Shaders + ""Sources"")]
+ private static void Generate(IReadOnlyList sources, Binary.IWriter writer, IGeneration generation)
+ {
+ commonUbo = generation.Get(""ubo_string"");
+
+ var uboMinified = generation.Get>(""ubo_minified"");
+
+ uboSet = new HashSet(uboMinified.Keys);
+ uboOpenings = uboSet.Count(s => s.Contains('.'));
+ globalMinified.AddRange(uboMinified);
+ sharedFunctions = LoadShared();
+
+ foreach (var source in sources)
+ {
+ if (generation.TryIgnore())
+ {
+ continue;
+ }
+
+ Load(source).Iterate((ref Generated.Pair pair) =>
+ {
+ generation.Entry(source, pair.Name, pair.Generated, writer, EntryStyle.Unique);
+ });
+
+ generation.Step();
+ }
+ }
+
+ private static void Traverse(string source, TokenDelegate @delegate)
+ {
+ var i = 0;
+
+ while (i < source.Length && TryConsumeToken(source, ref i, out var token))
+ {
+ @delegate(token, ref i);
+ }
+ }
+
+ private delegate bool ScanDelegate(string token, string? previous, out bool @break);
+ private delegate void TokenDelegate(string token, ref int i);
+
+ private readonly record struct Annotation(IReadOnlyList? Args, string SAnnotation);
+ private readonly record struct Minified(string Field, string SMinified);
+ private readonly record struct Shared(IReadOnlyList Dependencies, IReadOnlyList Sources,
+ bool UsesUbo);
+
+ private readonly record struct Assigned(string Uniform, string Value, uint Type) : ISerializable
+ {
+ static Assigned ISerializable.Read(Binary.IReader reader)
+ {
+ return new Assigned(reader.ReadString(), reader.ReadString(), reader.ReadUInt());
+ }
+
+ public readonly record struct Pair(Stage Stage, Assigned Assigned);
+
+ void ISerializable.Add(Binary.Helper helper)
+ {
+ helper.Add(Uniform);
+ helper.Add(Value);
+ helper.Add(Type);
+ }
+
+ void ISerializable.Write(Binary.IWriter writer)
+ {
+ writer.Write(Uniform);
+ writer.Write(Value);
+ writer.Write(Type);
+ }
+ }
+
+ private readonly record struct Block(BlockType Type, HType Handler, int? Capacity, string SBlock,
+ string Buffer) : ISerializable
+ {
+ static Block ISerializable.Read(Binary.IReader reader)
+ {
+ // These explicit declarations exist to match how fields are ordered in the loaded version of this
+ // structure.
+ var bType = reader.ReadEnum();
+ var hType = reader.ReadEnum();
+ var sBlock = reader.ReadString();
+ var capacity = reader.ReadNInt();
+ var buffer = reader.ReadString();
+
+ return new Block(bType, hType, capacity, sBlock, buffer);
+ }
+
+ public readonly record struct Pair(Stage Stage, Block Block);
+
+ void ISerializable.Add(Binary.Helper helper)
+ {
+ helper.Add(Type);
+ helper.Add(Handler);
+ helper.Add(SBlock);
+ helper.Add(Capacity);
+ helper.Add(Buffer);
+ }
+
+ void ISerializable.Write(Binary.IWriter writer)
+ {
+ // Note that this ordering (and the ordering in related functions within this structure) match the
+ // corresponding loaded structure. Same is true for other structures loaded at runtime.
+ writer.Write(Type);
+ writer.Write(Handler);
+ writer.Write(SBlock);
+ writer.Write(Capacity);
+ writer.Write(Buffer);
+ }
+ }
+
+ private readonly record struct CGenerated(Generated Generated, string Source) : IGenerated
+ {
+ void IGenerated.Write(Binary.IWriter writer)
+ {
+ Generated.Write(writer);
+
+ writer.Write(Source);
+ }
+ }
+
+ private readonly record struct Generated
+ (
+ IReadOnlyRefList SAssigned,
+ IReadOnlyRefList Blocks,
+ IReadOnlyRefList SUnassigned)
+ {
+ public void Write(Binary.IWriter writer)
+ {
+ writer.WriteS(Blocks);
+ writer.WriteS(SAssigned);
+ writer.WriteS(SUnassigned);
+ }
+
+ [DebuggerDisplay(""Name={Name}"")]
+ public readonly record struct Pair(IGenerated Generated, string Name);
+ }
+
+ private readonly record struct Result(Stage Stage, string Source) : ISerializable
+ {
+ static Result ISerializable.Read(Binary.IReader reader)
+ {
+ return new Result(reader.ReadEnum(), reader.ReadString());
+ }
+
+ void ISerializable.Add(Binary.Helper helper)
+ {
+ helper.Add(Stage);
+ helper.Add(Source);
+ }
+
+ void ISerializable.Write(Binary.IWriter writer)
+ {
+ writer.Write(Stage);
+ writer.Write(Source);
+ }
+ }
+
+ private readonly record struct RGenerated
+ (
+ Generated Generated,
+ Vertex.Specification? Specification,
+ IReadOnlyRefList Stages) : IGenerated
+ {
+ void IGenerated.Write(Binary.IWriter writer)
+ {
+ Generated.Write(writer);
+
+ writer.WriteNS(Specification);
+ writer.WriteS(Stages);
+ }
+ }
+
+ private readonly record struct Unassigned(string Sampler, int Declared) : ISerializable
+ {
+ static Unassigned ISerializable.Read(Binary.IReader reader)
+ {
+ return new Unassigned(reader.ReadString(), reader.ReadInt());
+ }
+
+ public readonly record struct Pair(Stage Stage, Unassigned Unassigned);
+
+ void ISerializable.Add(Binary.Helper helper)
+ {
+ helper.Add(Sampler);
+ helper.Add(Declared);
+ }
+
+ void ISerializable.Write(Binary.IWriter writer)
+ {
+ writer.Write(Sampler);
+ writer.Write(Declared);
+ }
+ }
+ }
+ }
+#endif
+}
+"
+0Zw2Lbjh,GeooDev's Data,azimuths,JSON,Friday 20th of October 2023 06:42:23 PM 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+7Te4kVH4,Untitled,Farz0l1x,Python,Friday 20th of October 2023 06:15:22 PM CDT,"from itertools import product
+count = 0
+m = []
+for p in product(sorted(""КОМПЬЮТЕР""), repeat = 5):
+ count += 1
+ if p[0] != ""Ь"" and p.count(""К"") == 2:
+ m.append(count)
+print(max(m))"
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+LDQ80JC2,Untitled,NicciStevens,Python,Friday 20th of October 2023 05:51:09 PM CDT,"import random
+from random_word import RandomWords
+
+class shuffledWords(RandomWords):
+ def __init__(self):
+ self.word = ''
+ self.shuffled = ''
+ self.tries = 0
+ super().__init__()
+
+ def getWord(self):
+ self.tries = 0
+ self.word = self.get_random_word()
+ self.word = 'rabbit'
+ shuffled = list(self.word)
+ random.shuffle(shuffled)
+ self.shuffled = ''.join(shuffled)
+ return self.shuffled
+
+ def check(self,word):
+ self.tries = self.tries + 1
+ if str(word) == str(self.word):
+ return True
+ return False
+
+sh = shuffledWords();
+shuffled = sh.getWord()
+while sh.tries < 4:
+ s = input(f""[{sh.tries}] Solution for [{shuffled}]: "")
+ if sh.check(s.strip()):
+ print(""You got it!"")
+ break
+ print(""Nope!"")
+if sh.tries >= 4:
+ print('Sorry')"
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+UMwX7463,hallowdarknes's Data,azimuths,JSON,Friday 20th of October 2023 05:33:42 PM CDT,"{""Stats"":{""MissionEXP"":{""ObjectName"":""MissionEXP"",""ObjectClass"":""IntValue"",""ObjectValue"":""12""},""MaxRank"":{""ObjectName"":""MaxRank"",""ObjectClass"":""IntValue"",""ObjectValue"":""24""},""mapmove1"":{""ObjectName"":""mapmove1"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""LeftEye"":{""ObjectName"":""LeftEye"",""ObjectClass"":""StringValue"",""ObjectValue"":""Default""},""Key12"":{""ObjectName"":""Key12"",""ObjectClass"":""StringValue"",""ObjectValue"":""=""},""Blind"":{""ObjectName"":""Blind"",""ObjectClass"":""NumberValue"",""ObjectValue"":""0""},""Slot2"":{""ObjectName"":""Slot2"",""ObjectClass"":""StringValue"",""ObjectValue"":""""},""TailedBeastLevel"":{""ObjectName"":""TailedBeastLevel"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""CombatEXP"":{""ObjectName"":""CombatEXP"",""ObjectClass"":""IntValue"",""ObjectValue"":""-30""},""Personality"":{""ObjectName"":""Personality"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""GripCount"":{""ObjectName"":""GripCount"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Marking"":{""ObjectName"":""Marking"",""ObjectClass"":""IntValue"",""ObjectValue"":""69""},""SkinColor"":{""ObjectName"":""SkinColor"",""ObjectClass"":""IntValue"",""ObjectValue"":""3""},""HideName"":{""ObjectName"":""HideName"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""IsExiled"":{""ObjectName"":""IsExiled"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Slot11"":{""ObjectName"":""Slot11"",""ObjectClass"":""StringValue"",""ObjectValue"":""""},""KPos"":{""ObjectName"":""KPos"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""LINDAMINISTARTUP"":{""ObjectName"":""LINDAMINISTARTUP"",""ObjectClass"":""IntValue"",""ObjectValue"":""5""},""Slot4"":{""ObjectName"":""Slot4"",""ObjectClass"":""StringValue"",""ObjectValue"":""""},""Slot9"":{""ObjectName"":""Slot9"",""ObjectClass"":""StringValue"",""ObjectValue"":""""},""Version"":{""ObjectName"":""Version"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""HairColorR"":{""ObjectName"":""HairColorR"",""ObjectClass"":""IntValue"",""ObjectValue"":""240""},""Key4"":{""ObjectName"":""Key4"",""ObjectClass"":""StringValue"",""ObjectValue"":""4""},""CurseMarkLevel"":{""ObjectName"":""CurseMarkLevel"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Key2"":{""ObjectName"":""Key2"",""ObjectClass"":""StringValue"",""ObjectValue"":""2""},""Genjutsu"":{""ObjectName"":""Genjutsu"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""SwordSave"":{""ObjectName"":""SwordSave"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""BijuuXP"":{""ObjectName"":""BijuuXP"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""SeenDeaths"":{""ObjectName"":""SeenDeaths"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""BonusSkillPoints"":{""ObjectName"":""BonusSkillPoints"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""CColorB"":{""ObjectName"":""CColorB"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""PosY"":{""ObjectName"":""PosY"",""ObjectClass"":""IntValue"",""ObjectValue"":""202""},""SPR"":{""ObjectName"":""SPR"",""ObjectClass"":""IntValue"",""ObjectValue"":""12""},""BijuuConvo"":{""ObjectName"":""BijuuConvo"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""jincooldown"":{""ObjectName"":""jincooldown"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Ken"":{""ObjectName"":""Ken"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Scar"":{""ObjectName"":""Scar"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Slot12"":{""ObjectName"":""Slot12"",""ObjectClass"":""StringValue"",""ObjectValue"":""""},""RecentTrainings"":{""ObjectName"":""RecentTrainings"",""ObjectClass"":""StringValue"",""ObjectValue"":""{}""},""EyeColorR"":{""ObjectName"":""EyeColorR"",""ObjectClass"":""IntValue"",""ObjectValue"":""4""},""HairColorG"":{""ObjectName"":""HairColorG"",""ObjectClass"":""IntValue"",""ObjectValue"":""240""},""RaidCD"":{""ObjectName"":""RaidCD"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Slot6"":{""ObjectName"":""Slot6"",""ObjectClass"":""StringValue"",""ObjectValue"":""""},""HairColorB"":{""ObjectName"":""HairColorB"",""ObjectClass"":""IntValue"",""ObjectValue"":""240""},""Gender"":{""ObjectName"":""Gender"",""ObjectClass"":""IntValue"",""ObjectValue"":""1""},""Kids"":{""ObjectName"":""Kids"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""SecondaryWep"":{""ObjectName"":""SecondaryWep"",""ObjectClass"":""StringValue"",""ObjectValue"":""Kunai""},""PosZ"":{""ObjectName"":""PosZ"",""ObjectClass"":""IntValue"",""ObjectValue"":""-563""},""UnlockedCloak"":{""ObjectName"":""UnlockedCloak"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""CloakTime"":{""ObjectName"":""CloakTime"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""BijuuRelation"":{""ObjectName"":""BijuuRelation"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Prestige"":{""ObjectName"":""Prestige"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""MaxAge"":{""ObjectName"":""MaxAge"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""TailedBeastMastered"":{""ObjectName"":""TailedBeastMastered"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Mangekyo"":{""ObjectName"":""Mangekyo"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""LastGripped"":{""ObjectName"":""LastGripped"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""LastAge"":{""ObjectName"":""LastAge"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Key11"":{""ObjectName"":""Key11"",""ObjectClass"":""StringValue"",""ObjectValue"":""-""},""AwakenCD"":{""ObjectName"":""AwakenCD"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""AgeLimit"":{""ObjectName"":""AgeLimit"",""ObjectClass"":""IntValue"",""ObjectValue"":""2400""},""SecondaryAmmo"":{""ObjectName"":""SecondaryAmmo"",""ObjectClass"":""IntValue"",""ObjectValue"":""12""},""Mastered"":{""ObjectName"":""Mastered"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""HandsignTraining"":{""ObjectName"":""HandsignTraining"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""WipeLog"":{""ObjectName"":""WipeLog"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Slot10"":{""ObjectName"":""Slot10"",""ObjectClass"":""StringValue"",""ObjectValue"":""""},""Key9"":{""ObjectName"":""Key9"",""ObjectClass"":""StringValue"",""ObjectValue"":""9""},""Slot5"":{""ObjectName"":""Slot5"",""ObjectClass"":""StringValue"",""ObjectValue"":""""},""Slot7"":{""ObjectName"":""Slot7"",""ObjectClass"":""StringValue"",""ObjectValue"":""""},""RESTORE"":{""ObjectName"":""RESTORE"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""TailedBeast"":{""ObjectName"":""TailedBeast"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""GrandParentID"":{""ObjectName"":""GrandParentID"",""ObjectClass"":""StringValue"",""ObjectValue"":""""},""TimesRerolled"":{""ObjectName"":""TimesRerolled"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""CurseMarkEXP"":{""ObjectName"":""CurseMarkEXP"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""HBChoice"":{""ObjectName"":""HBChoice"",""ObjectClass"":""IntValue"",""ObjectValue"":""1""},""WeaponSave"":{""ObjectName"":""WeaponSave"",""ObjectClass"":""StringValue"",""ObjectValue"":""""},""PrimaryWep"":{""ObjectName"":""PrimaryWep"",""ObjectClass"":""StringValue"",""ObjectValue"":""Kunai""},""OriginalVillage"":{""ObjectName"":""OriginalVillage"",""ObjectClass"":""IntValue"",""ObjectValue"":""6""},""BijuuSealed"":{""ObjectName"":""BijuuSealed"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Name"":{""ObjectName"":""Name"",""ObjectClass"":""StringValue"",""ObjectValue"":""hallow""},""LastChakra"":{""ObjectName"":""LastChakra"",""ObjectClass"":""IntValue"",""ObjectValue"":""199""},""Key10"":{""ObjectName"":""Key10"",""ObjectClass"":""StringValue"",""ObjectValue"":""0""},""Key1"":{""ObjectName"":""Key1"",""ObjectClass"":""StringValue"",""ObjectValue"":""1""},""RU"":{""ObjectName"":""RU"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Key8"":{""ObjectName"":""Key8"",""ObjectClass"":""StringValue"",""ObjectValue"":""8""},""logcheck"":{""ObjectName"":""logcheck"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Slot-"":{""ObjectName"":""Slot-"",""ObjectClass"":""StringValue"",""ObjectValue"":""""},""PrimaryAmmo"":{""ObjectName"":""PrimaryAmmo"",""ObjectClass"":""IntValue"",""ObjectValue"":""12""},""FamilyID"":{""ObjectName"":""FamilyID"",""ObjectClass"":""StringValue"",""ObjectValue"":""""},""Key3"":{""ObjectName"":""Key3"",""ObjectClass"":""StringValue"",""ObjectValue"":""3""},""ToggleAccessories"":{""ObjectName"":""ToggleAccessories"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Slot3"":{""ObjectName"":""Slot3"",""ObjectClass"":""StringValue"",""ObjectValue"":""""},""ItemSave"":{""ObjectName"":""ItemSave"",""ObjectClass"":""StringValue"",""ObjectValue"":""""},""Blindness"":{""ObjectName"":""Blindness"",""ObjectClass"":""NumberValue"",""ObjectValue"":""0""},""RP"":{""ObjectName"":""RP"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""PrimaryCN"":{""ObjectName"":""PrimaryCN"",""ObjectClass"":""IntValue"",""ObjectValue"":""2""},""BerserkTimes"":{""ObjectName"":""BerserkTimes"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""SpentSkillPoints"":{""ObjectName"":""SpentSkillPoints"",""ObjectClass"":""IntValue"",""ObjectValue"":""-1""},""DateRecord"":{""ObjectName"":""DateRecord"",""ObjectClass"":""IntValue"",""ObjectValue"":""2066""},""Key6"":{""ObjectName"":""Key6"",""ObjectClass"":""StringValue"",""ObjectValue"":""6""},""Deaths"":{""ObjectName"":""Deaths"",""ObjectClass"":""IntValue"",""ObjectValue"":""2""},""EyeColorB"":{""ObjectName"":""EyeColorB"",""ObjectClass"":""IntValue"",""ObjectValue"":""232""},""Slot1"":{""ObjectName"":""Slot1"",""ObjectClass"":""StringValue"",""ObjectValue"":""Camellia Dance""},""PDLog"":{""ObjectName"":""PDLog"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Parentq"":{""ObjectName"":""Parentq"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""BDAYS"":{""ObjectName"":""BDAYS"",""ObjectClass"":""StringValue"",""ObjectValue"":""0""},""ChakraArmorRGB"":{""ObjectName"":""ChakraArmorRGB"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Slot0"":{""ObjectName"":""Slot0"",""ObjectClass"":""StringValue"",""ObjectValue"":""""},""LastStomach"":{""ObjectName"":""LastStomach"",""ObjectClass"":""IntValue"",""ObjectValue"":""175""},""CanRank"":{""ObjectName"":""CanRank"",""ObjectClass"":""IntValue"",""ObjectValue"":""1""},""EyeColorG"":{""ObjectName"":""EyeColorG"",""ObjectClass"":""IntValue"",""ObjectValue"":""209""},""Slot="":{""ObjectName"":""Slot="",""ObjectClass"":""StringValue"",""ObjectValue"":""""},""ResetPos"":{""ObjectName"":""ResetPos"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""SkillPoints"":{""ObjectName"":""SkillPoints"",""ObjectClass"":""IntValue"",""ObjectValue"":""1""},""startnewlife"":{""ObjectName"":""startnewlife"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Trauma"":{""ObjectName"":""Trauma"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""LastKilledUser"":{""ObjectName"":""LastKilledUser"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""AnbuLog"":{""ObjectName"":""AnbuLog"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""MissionSuccess"":{""ObjectName"":""MissionSuccess"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""CurrentWep"":{""ObjectName"":""CurrentWep"",""ObjectClass"":""IntValue"",""ObjectValue"":""1""},""Elo"":{""ObjectName"":""Elo"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""TrainingEXP"":{""ObjectName"":""TrainingEXP"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Key5"":{""ObjectName"":""Key5"",""ObjectClass"":""StringValue"",""ObjectValue"":""5""},""RyoRES"":{""ObjectName"":""RyoRES"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""LastHealth"":{""ObjectName"":""LastHealth"",""ObjectClass"":""IntValue"",""ObjectValue"":""1""},""Ryo"":{""ObjectName"":""Ryo"",""ObjectClass"":""IntValue"",""ObjectValue"":""65""},""CColorR"":{""ObjectName"":""CColorR"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Key7"":{""ObjectName"":""Key7"",""ObjectClass"":""StringValue"",""ObjectValue"":""7""},""WeaveSpeed"":{""ObjectName"":""WeaveSpeed"",""ObjectClass"":""IntValue"",""ObjectValue"":""20""},""RightEye"":{""ObjectName"":""RightEye"",""ObjectClass"":""StringValue"",""ObjectValue"":""Default""},""DefaultMouth"":{""ObjectName"":""DefaultMouth"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""PosX"":{""ObjectName"":""PosX"",""ObjectClass"":""IntValue"",""ObjectValue"":""-2199""},""Rank"":{""ObjectName"":""Rank"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""ParentID"":{""ObjectName"":""ParentID"",""ObjectClass"":""StringValue"",""ObjectValue"":""""},""TailedBeastEXP"":{""ObjectName"":""TailedBeastEXP"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""CColorG"":{""ObjectName"":""CColorG"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""MaxTails"":{""ObjectName"":""MaxTails"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Age"":{""ObjectName"":""Age"",""ObjectClass"":""IntValue"",""ObjectValue"":""9""},""berserkcheck"":{""ObjectName"":""berserkcheck"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Village"":{""ObjectName"":""Village"",""ObjectClass"":""IntValue"",""ObjectValue"":""6""},""bald"":{""ObjectName"":""bald"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""SecondaryCN"":{""ObjectName"":""SecondaryCN"",""ObjectClass"":""IntValue"",""ObjectValue"":""4""},""KillStreak"":{""ObjectName"":""KillStreak"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Slot8"":{""ObjectName"":""Slot8"",""ObjectClass"":""StringValue"",""ObjectValue"":""""},""kek"":{""ObjectName"":""kek"",""ObjectClass"":""IntValue"",""ObjectValue"":""36""},""Influence"":{""ObjectName"":""Influence"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Title"":{""ObjectName"":""Title"",""ObjectClass"":""StringValue"",""ObjectValue"":""Academy Student""}},""Skilltree"":{""Substitution"":{""ObjectName"":""Substitution"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""},""Camellia Dance"":{""ObjectName"":""Camellia Dance"",""ObjectClass"":""IntValue"",""ObjectValue"":""0""}},""Copy"":[]}"
+ivMe3zTy,Untitled,Farz0l1x,Python,Friday 20th of October 2023 05:28:58 PM CDT,"def f(n):
+ s = """"
+ while n > 0:
+ s += str(n % 6)
+ n //= 6
+ s = s[::-1]
+ return s
+
+Min = 1000000000000000
+for N in range(1, 1000):
+ b = f(N)
+ if int(b) % 3 == 0:
+ b = b + f(N)[:2]
+ else:
+ b = b + f((int(b) % 3) * 10)
+ R = int(b, 6)
+ if R > 680:
+ Min = min(R, Min)
+print(Min)"
+SiXikiRy,timetest1,MrKey2b,Lua,Friday 20th of October 2023 05:13:07 PM CDT,"-- Config
+local TIME_PER_MESSAGE = 60
+
+local MESSAGES = {
+ ""Aie caranba"",
+ ""Defqon.1 2024 : Power Of The Tribe"",
+ ""Le nain va-t'il se connecté ?"",
+ ""Oh un Nain ! Shorty sort de la !"",
+ ""Timy Bourré ?"",
+ ""Super Mr, Super Mr.. "",
+ ""Smacko es ses licorne ^^"",
+ ""Hum Az_hog.."",
+ ""Un Noichi ? NAN"",
+}
+
+-- Code
+local moniteur = peripheral.wrap(""top"")
+
+function obtenirDateHeureAPI()
+ local response = http.get(""https://worldtimeapi.org/api/timezone/Europe/Paris"")
+ if response then
+ local data = response.readAll()
+ response.close()
+ local heure = textutils.unserializeJSON(data)
+ local date = heure.datetime:sub(1, 10)
+ local heureFormattee = heure.datetime:sub(12, 19)
+ return date, heureFormattee
+ else
+ return ""Erreur de connexion à l'API""
+ end
+end
+
+function defilerTexte(texte, largeur, timetonext)
+
+ -- Clear Debug --
+ moniteur.setCursorPos(1, 5)
+ moniteur.write('')
+
+ local texteDefile = texte
+ while #texteDefile < (largeur * 2) do
+ texteDefile = texteDefile .. "" "" .. texte
+ end
+
+ local largeurTexte = #texteDefile
+ local position = 1
+ local direction = 1
+ local elapsedtime = 0
+
+ -- Debug screen --
+ --moniteur.setCursorPos(1, 5)
+ --moniteur.write(#texteDefile)
+
+
+ while elapsedtime < timetonext do
+ local texteAffiche = texteDefile:sub(position, position + largeur - 1)
+ moniteur.setCursorPos(1, 4)
+ moniteur.write(texteAffiche)
+
+ position = position + direction
+ if position + largeur - 1 > largeurTexte then
+ position = 1
+ sleep(2)
+ elapsedtime = elapsedtime + 2
+ else
+ sleep(0.5)
+ elapsedtime = elapsedtime + 0.5
+ end
+ -- Debug elspsedtime --
+ -- moniteur.setCursorPos(1, 5)
+ -- moniteur.write(elapsedtime)
+ end
+
+end
+
+parallel.waitForAll(
+ function()
+ while true do
+ local date, heure = obtenirDateHeureAPI()
+ moniteur.setCursorPos(1, 1)
+ moniteur.write("""" .. heure)
+ moniteur.setCursorPos(1, 2)
+ moniteur.write("""" .. date)
+ sleep(1)
+ end
+ end,
+ function()
+ local texteDefile = MESSAGES
+ local largeurTexte, hauteur = moniteur.getSize()
+ local indexTexte = 1
+ local timetonext = TIME_PER_MESSAGE
+
+ while true do
+ defilerTexte(texteDefile[indexTexte], largeurTexte, timetonext)
+ indexTexte = (indexTexte % #texteDefile) + 1
+ end
+ end
+)
+"
+FBAtCVHy,create-startup,GrandpaBenjamin,Lua,Friday 20th of October 2023 04:27:27 PM CDT,"shell.run('delete startup')
+local file = fs.open(""startpaste.txt"",'w')
+local startup = 'v4BLYG54'
+file.write(arg[1])
+shell.run('pastebin','get',startup, 'startup')
+os.reboot()"
+v4BLYG54,startup,GrandpaBenjamin,Lua,Friday 20th of October 2023 04:25:47 PM CDT,"local file = fs.open('startpaste.txt','r')
+shell.run('delete main')
+shell.run('pastebin','get', file.readLine(),'main')
+shell.run('main')"
+WYC5YQHA,Halloween,nerfa78,C++,Friday 20th of October 2023 03:47:26 PM CDT,"#include
+#include
+#include
+
+const int PIR_PIN = 2;
+#define BUSY_PIN 7
+#define led 13
+
+volatile byte song = 0;
+
+SoftwareSerial mySoftwareSerial(10, 12); // RX, TX
+DFPlayerMini_Fast myMP3;
+
+void setup() {
+ pinMode(led, OUTPUT);
+ pinMode(PIR_PIN,INPUT);
+ pinMode(BUSY_PIN, INPUT);
+ Serial.begin(115200);
+ mySoftwareSerial.begin(9600);
+ myMP3.begin(mySoftwareSerial);
+ randomSeed(A0);
+
+Serial.println();
+ Serial.println(F(""DFRobot DFPlayer Mini Demo""));
+ Serial.println(F(""Initializing DFPlayer ... (May take 3~5 seconds)""));
+
+ if (!myMP3.begin(mySoftwareSerial)) { /
+ Serial.println(F(""Unable to begin:""));
+ Serial.println(F(""1.Please recheck the connection!""));
+ Serial.println(F(""2.Please insert the SD card!""));
+ while(true);
+ }
+ Serial.println(F(""DFPlayer Mini online.""));
+ digitalWrite(led,LOW);
+
+}
+
+void playSound() {
+ song = random(1, 12);
+ myMP3.volume(30);
+ myMP3.play(song);
+ Serial.print(""Play Song! "");
+ Serial.println(song);
+
+ }
+
+
+void loop() {
+
+ mySoftwareSerial.flush();
+ attachInterrupt(digitalPinToInterrupt(PIR_PIN), playSound, RISING);
+ Serial.println (""enter Sleep!"");delay(500);
+ LowPower.powerDown(SLEEP_FOREVER, ADC_OFF, BOD_OFF);
+
+
+ detachInterrupt(digitalPinToInterrupt(PIR_PIN));
+
+}
+"
+QKkXRzyN,MONDONGO,Arconteus,SQL,Friday 20th of October 2023 03:06:48 PM CDT,"/*
+=======================================================
+DISEÑO CONCEPTUAL
+=======================================================
+Cat_PRoveedores{
+ id_prov entero corto llave primeria no nulo,
+ nom_prov Texto variable no nulo,
+ mail_prov Texto variable no nulo,
+ tel_prov texto variable no nulo
+}
+
+cat_TipoProducto{
+ id_TipoPro entero corto llave primeria no nulo,
+ desc_tipoPro texto variable no nulo
+}
+
+cat_Marcas{
+ id_marca entero corto llave primeria no nulo,
+ desc_marca texto variable no nulo
+}
+
+cat_Productos{
+ id_prod entero corto llave primaria no nulo,
+ id_prov_prod entero corto no nulo,
+ id_cate_prod entero corto no nulo,
+ id_marca_prod entero corto no nulo,
+ nom_prod texto variable no nulo,
+ precio_prod entero no nulo,
+ cant_prod entero no nulo,
+ fec_cad_prod fecha corta no nulo
+}
+
+Cat_Clientes{
+ id_cliente entero corto llave primaria no nulo,
+ nom_cliente texto variable no nulo,
+ tel_cliente texto variable no nulo,
+ fnac_cliente fecha corta no nulo,
+ sex_cliente texto variable no nulo
+}
+
+cat_empleados{
+ id_emo entero corto llave primaria no nulo,
+ nom_emp texto variable no nulo,
+ apa texto variable no nulo,
+ ama texto variable no nulo,
+ usu_emp texto variable no nulo,
+ cve_emp texto variable no nulo
+}
+
+cat_ventas{
+ id_ventas entero corto llave primaria no nulo,
+ clientes_venta entero corto no nulo,
+ empleado_venta entero corto no nulo,
+ fecha_venta fecha corta no nulo,
+ hora_benta hora no nulo
+}
+
+detalles_venta{
+ id_venta_det entero corto no nulo,
+ id_prod_det entero corto no nulo,
+ cantidad entero no nulo
+}
+*/
+/*
+=======================================================
+DISEÑO FISICO
+=======================================================
+*/
+CREATE DATABASE TiendaModerna ON(
+ name = TiendaModerna_dat,
+ filename = 'C:\Program Files\Microsoft SQL Server\MSSQL16.MSSQLSERVER\MSSQL\DATA\TiendaModerna.mdf',
+ SIZE = 10MB,
+ maxsize = 30MB,
+ filegrowth = 5MB
+)
+log ON(
+ name = TiendaModerna_log,
+ filename = 'C:\Program Files\Microsoft SQL Server\MSSQL16.MSSQLSERVER\MSSQL\DATA\TiendaModerna.ldf',
+ SIZE = 5MB,
+ maxsize = 30MB,
+ filegrowth = 5MB
+);
+USE TiendaModerna
+GO
+
+CREATE TABLE Cat_Proveedores(
+ id_prov SMALLINT PRIMARY KEY,
+ nom_prov varchar(30) not null,
+ tel_prov varchar(10) not null,
+ mail_prov varchar(30) not null
+);
+CREATE TABLE Cat_Categorias(
+ id_cat SMALLINT PRIMARY KEY,
+ desc_cat varchar(30) not null
+);
+CREATE TABLE Cat_Marcas(
+ id_marca SMALLINT PRIMARY KEY,
+ desc_marca varchar(30) not null
+);
+CREATE TABLE Cat_Productos(
+ id_prod SMALLINT PRIMARY KEY,
+ id_prov_prod SMALLINT not null,
+ id_cate_prod SMALLINT not null,
+ id_marca_prod SMALLINT not null,
+ nom_prod varchar(30) not null,
+ precio_prod int not null,
+ cant_prod int not null,
+ fec_cad_prod date not null
+ constraint ""id_prov_prod"" foreign key(id_prov_prod)
+ references Cat_Proveedores(id_prov),
+ constraint ""id_cate_prod"" foreign key(id_cate_prod)
+ references Cat_Categorias(id_cat),
+ constraint ""id_marca_prod"" foreign key(id_marca_prod)
+ references Cat_Marcas(id_marca),
+);
+CREATE TABLE Cat_Clientes(
+ id_cliente SMALLINT PRIMARY KEY,
+ nom_cliente varchar(30) not null,
+ tel_cliente varchar(10) not null,
+ fnac_cliente date not null,
+ sex_cliente varchar(1) not null
+);
+CREATE TABLE Cat_Empleados(
+ id_emp SMALLINT PRIMARY KEY,
+ nom_emp varchar(40) not null,
+ apa_emp varchar(20) not null,
+ ama_emp varchar(20) not null,
+ usu_emp varchar(10) not null,
+ cve_emp varchar(10) not null
+);
+CREATE TABLE Ventas(
+ id_ventas SMALLINT PRIMARY KEY,
+ cliente_venta SMALLINT not null,
+ empleado_venta SMALLINT not null,
+ fecha_venta date not null,
+ hora_venta time not null,
+ constraint ""cliente_venta"" foreign key(cliente_venta)
+ references Cat_Clientes(id_Cliente),
+ constraint ""empleado_venta"" foreign key(empleado_venta)
+ references Cat_empleados(id_emp)
+);
+CREATE TABLE Detalles_Venta(
+ id_venta_det smallint not null,
+ id_prod_det smallint not null,
+ cantidad int not null,
+ CONSTRAINT ""id_venta_det"" FOREIGN KEY(id_venta_det)
+ REFERENCES Ventas(id_ventas),
+ CONSTRAINT ""id_prod_det"" FOREIGN KEY(id_prod_det)
+ REFERENCES Cat_productos(id_prod)
+);
+
+CREATE TABLE Reg_Caja(
+ fecha_RegCaja date not null,
+ acumulado int not null
+)
+/*
+=======================================================
+METODOS, TRIGGERS Y VISTAS
+=======================================================
+*/
+-- Trigger para actualizar el inventario con cada venta
+CREATE TRIGGER ActualizarInventarioVenta ON Detalles_Venta AFTER INSERT AS
+BEGIN
+ UPDATE Cat_Productos SET cant_prod = cant_prod - i.cantidad
+ FROM Cat_Productos AS p INNER JOIN inserted AS i
+ ON p.id_prod = i.id_prod_det;
+END;
+-- Trigger para actualizar el total en caja despues de cada venta
+CREATE TRIGGER ActualizarCaja ON Detalles_Venta AFTER INSERT AS
+BEGIN
+ UPDATE Reg_Caja SET acumulado = acumulado + (precio_prod*cantidad)
+ FROM Cat_Productos, inserted
+ where id_prod = id_prod_det;
+END;
+-- Vista para productos con bajo inventario
+create view viw_ProductosBajoInventario AS
+ SELECT ID_Prod, nom_prod, cant_prod
+ FROM cat_Productos
+ WHERE cant_prod < 5;
+-- Vista para productos cerca de caducar
+create view viw_ProductosCercaDeCaducar AS
+ SELECT ID_Prod, nom_prod, cant_prod
+ FROM cat_Productos
+ WHERE DATEDIFF(DAY,fec_cad_prod,GETDATE())<7
+-- Crear la vista para el reporte semanal de ventas
+CREATE VIEW viw_ReporteSemanal AS
+SELECT
+ id_ventas as Folio,
+ cliente_venta as Cliente,
+ empleado_venta as Empleado,
+ fecha_venta as Fecha,
+ id_prod_det as IdProducto,
+ cantidad as Cantidad
+FROM Ventas, Detalles_Venta
+WHERE id_ventas = id_venta_det
+and DATEPART(week, fecha_venta) = DATEPART(week, GETDATE());"
+HtBK5qdz,"[Festival de cine de ""terror"" 2023]",slavegh,HTML,Friday 20th of October 2023 02:41:34 PM CDT,"Barco : | | https://youtu.be/0aJIudUnXik?si=zmHlHT7xWiVdyu5M |
+Fabian: | https://youtu.be/A3q03BBwMp4?si=NDusPv68zsDrTyX0 |
+Isa : | https://youtu.be/q3EVGngiPOs?si=etMgFqobj5Keln6L | https://youtu.be/Pq47T48u8Zo?si=DcH3yodYgPIsmpKk |
+Diego: | https://youtu.be/vU1PbrjK6jU?si=L1Rtt1CWpnylztd- |
+Arturo: | https://www.youtube.com/watch?v=GWEVRQEJ3Uc |
+Negro :
+ROLDy :"
+Vvrw3J5e,Untitled,Zeinab_Hamdy,HTML,Friday 20th of October 2023 02:39:26 PM CDT,"
+
+
+
+ Exercise 1
+
+
+
+
+
+
+ Meet Jack
+
+
+
+
+
+ This is Jack. He's an odd little boy that just got an
+ empty box for his birthday. He may look happy, but
+ he's a little disappointed. Now he'll have to put a few
+ things in the box.
+ Jack would really like...
+
+
+
+ - Roller blades
+ - Magic tricks
+ - Anything Pokemon
+ - A motorized Lego set
+
+
+
+
+
+ You can get all this (and more) at an online toy
+ store. Two very popular ones are
+ toysrus.com and
+ etoys
+
+
+
+
+
+
+ © 2023
+ Zeinab Hamdy
+ . All rights reserved.
+
+
+
+
+
+"
+Ta153Q07,Roblox Basic Chat Admin,bojjgupp,Lua,Friday 20th of October 2023 02:25:58 PM CDT,"local commands = {}
+
+local prefix = ""!""
+
+
+local function FindPlayer(name, sender)
+ for i, player in pairs(game.Players:GetPlayers()) do
+ if string.lower(player.Name) == name then
+ return player
+ elseif name == ""me"" then
+ return sender
+ end
+ end
+
+ return nil
+end
+
+local function FindTool(name)
+ for i, tool in pairs(game.ServerStorage.Tools:GetChildren()) do
+ if string.lower(tool.Name) == name then
+ return tool
+ end
+ end
+
+ return nil
+end
+
+commands.kick = function(sender, arguments)
+ local kickPlayer = arguments[1]
+
+ if kickPlayer then
+ local player = FindPlayer(kickPlayer, sender)
+
+ if player then
+ player:kick(sender.Name.."" has kicked you from this game."")
+ end
+ end
+end
+
+commands.give = function(sender, arguments)
+ local item = arguments[1]
+
+ if item then
+ local Tool = FindTool(item)
+ if Tool then
+ local Clone = Tool:Clone()
+ Clone.Parent = sender.Backpack
+ end
+ end
+end
+
+
+commands.tp = function(sender, arguments)
+ local PlayerToTP = arguments[1]
+ local PlayerTPTo = arguments[2]
+
+ if PlayerToTP and PlayerTPTo then
+ local TpPlayer = FindPlayer(PlayerToTP, sender)
+ local Pos = FindPlayer(PlayerTPTo, sender)
+ if TpPlayer and Pos then
+ TpPlayer.Character:PivotTo(Pos.Character.HumanoidRootPart.CFrame + Vector3.new(0, 5, 0))
+ end
+ end
+end
+
+commands.speed = function(sender, arguments)
+ local speedPlayer = arguments[1]
+ local speed = arguments[2]
+
+
+ if speedPlayer and speed then
+ local player = FindPlayer(speedPlayer, sender)
+
+ if player then
+ player.Character.Humanoid.WalkSpeed = speed
+ end
+ end
+end
+
+commands.invisible = function(sender, arguments)
+ local invisiblePlayer = arguments[1]
+
+
+ if invisiblePlayer then
+ local player = FindPlayer(invisiblePlayer, sender)
+
+ if player then
+ local character = player.Character
+ if character then
+ for i, part in pairs(character:GetDescendants()) do
+ if part:IsA(""Decal"") then
+ part.Transparency = 1
+ end
+ if part:IsA(""BasePart"") then
+ part.Transparency = 1
+ end
+ end
+ end
+ end
+ end
+end
+
+commands.visible = function(sender, arguments)
+ local visiblePlayer = arguments[1]
+
+
+ if visiblePlayer then
+ local player = FindPlayer(visiblePlayer, sender)
+
+ if player then
+ local character = player.Character
+ if character then
+ for i, part in pairs(character:GetDescendants()) do
+ if part:IsA(""Decal"") then
+ part.Transparency = 0
+ end
+ if part:IsA(""BasePart"") then
+ if part.Name == ""HumanoidRootPart"" then
+ part.Transparency = 1
+ else
+ part.Transparency = 0
+ end
+
+ end
+ end
+ end
+ end
+ end
+end
+
+commands.highlight = function(sender, arguments)
+ local highlightPlayer = arguments[1]
+
+ if highlightPlayer then
+ local Player = FindPlayer(highlightPlayer, sender)
+ if Player then
+ local character = Player.Character
+ if character then
+ local highlight = Instance.new(""Highlight"", character)
+ end
+ end
+ end
+end
+
+commands.kill = function(sender, arguments)
+ local killPlayer = arguments[1]
+
+ if killPlayer then
+ local Player = FindPlayer(killPlayer, sender)
+ if Player then
+ local character = Player.Character
+ if character then
+ character.Humanoid.Health = 0
+ end
+ end
+ end
+end
+
+commands.explode = function(sender, arguments)
+ local explodePlayer = arguments[1]
+
+ if explodePlayer then
+ local Player = FindPlayer(explodePlayer, sender)
+ if Player then
+ local character = Player.Character
+ if character then
+ local explosion = Instance.new(""Explosion"", character)
+ explosion.Position = character.HumanoidRootPart.Position
+ end
+ end
+ end
+end
+
+
+game.Players.PlayerAdded:Connect(function(player)
+ player.Chatted:Connect(function(message, recipient)
+ message = string.lower(message)
+
+ local splitString = message:split("" "")
+
+ local slashCommand = splitString[1]
+
+ local cmd = slashCommand:split(prefix)
+
+ local cmdName = cmd[2]
+
+ if commands[cmdName] then
+
+ local arguments = {}
+
+ for i = 2, #splitString, 1 do
+ table.insert(arguments, splitString[i])
+ end
+
+ commands[cmdName](player, arguments)
+ end
+
+ end)
+end)
+"
+meVGxA3W,floorController,imposiblaa,Lua,Friday 20th of October 2023 02:07:00 PM CDT,"
+globalPort = 5296
+floorName = ""test1""
+
+modem = peripheral.find(""modem"")
+bottom = peripheral.wrap(""bottom"")
+top = peripheral.wrap(""top"")
+
+modem.open(globalPort)
+
+serverId = 0
+status = {cur = top.list()[1].nbt, name=floorName, expected = top.list()[1].nbt}
+
+
+
+commands = {
+ alert = function(input)
+ assert(type(input) == ""string"", ""alert expects a string for its input"")
+ print(""ALERT: "" .. input)
+ return true
+ end,
+
+ init = function(id)
+ assert(type(id) == ""number"", ""init expects a number for its input"")
+ print(""initializing ------------------------------"")
+ serverId = id
+ updateStatus(true)
+ end,
+
+ updateDb = function(db)
+ assert(type(db) == ""table"", ""updateDb expects a table for its input"")
+ status = db[os.computerID()]
+ end,
+
+ prep = function()
+ updateStatus(true)
+ commandRunner(""ready"", serverId, {})
+ end
+
+}
+
+
+function commandParser(cList)
+ event, side, channel, replyChannel, message, distance = os.pullEvent(""modem_message"")
+ print(textutils.serialise(message))
+ if cList[message.cmd] ~= nil and message.args ~= nil then
+ if message.tgt ~= os.computerID() and message.tgt ~= (-1) then
+ print(""not me"")
+ return
+ end
+
+ ran, err = pcall(cList[message.cmd], table.unpack(message.args))
+ if not ran then
+ print((""Error in \""%s\"": %s""):format(message.cmd, err))
+ end
+ else
+ print((""No command named \""%s\"" found""):format(message.cmd))
+ end
+end
+
+function commandRunner(command, target, arguments)
+ assert(type(command) == ""string"", ""commandRunner expects a string for its input \""command\"""")
+ assert(type(target) == ""number"", ""commandRunner expects a number for its input \""target\"""")
+ assert(type(arguments) == ""table"", ""commandRunner expects a table for its input \""arguments\"""")
+ modem.transmit(5296,5296, {cmd=command, tgt=target, args=arguments})
+end
+
+
+function updateStatus(update)
+ cur = ""empty""
+ for key,value in pairs(top.list()) do
+ if cur == ""empty"" then
+ cur = value.nbt
+ else
+ cur = ""multiple""
+ end
+ end
+ diff = status[""cur""] ~= cur
+ status[""cur""] = cur
+ if diff or update then commandRunner(""updateStatus"", serverId, {os.computerID(), status}) end
+end
+
+
+function checkNetwork()
+ commandParser(commands)
+end
+function checkStatus()
+ print(textutils.serialise(status))
+
+ for key,value in pairs(top.list()) do
+ if value.nbt ~= status.expected then
+ top.pushItems(""bottom"", key)
+ end
+ end
+
+ for key,value in pairs(bottom.list()) do
+ if value.nbt == status.expected then
+ bottom.pushItems(""top"", key)
+ end
+ end
+ updateStatus(false)
+
+ sleep(1)
+end
+
+
+
+while true do
+ parallel.waitForAny(checkStatus, checkNetwork)
+end
+"
+KNZx4c78,Easy Random Loot Choice Code Generator for Roblox Studio,stab_man,Lua,Friday 20th of October 2023 02:00:23 PM CDT,"--[[
+
+easy load (just copy and paste into cmd bar): loadstring(game.HttpService:GetAsync(""https://pastebin.com/raw/KNZx4c78""))()
+run with game.HttpService.HttpEnabled = true if you don't want to publish to turn on HTTP requests
+game.HttpService.HttpEnabled = true loadstring(game.HttpService:GetAsync(""https://pastebin.com/raw/KNZx4c78""))()
+
+Easy Random Loot Choice Code Generator
+Easy way to generate code that randomly picks a piece of loot or whatever and save you time from typing if randomnumber <= this and that and etc
+made in about 30 minutes to a hour if it has bugs then forgive me
+just run in command bar and ur good
+
+I used a plugin to generate this gui code, but that plugin had a virus in it
+so im not gonna credit them, if you know the name of the plugin I used please dont tell anybody without telling them its a virus.
+yall gotta spread awareness because that plugin is pretty popular
+
+and yeah there is better ways to random loot generation if you don't like doing this technique then look into something like the LootTable module by dogwarrior24
+
+--]]
+
+local ScreenGui = Instance.new(""ScreenGui"")
+local Frame = Instance.new(""Frame"")
+local ScrollingFrame = Instance.new(""ScrollingFrame"")
+local UIListLayout = Instance.new(""UIListLayout"")
+local NameValue = Instance.new(""TextBox"")
+local UICorner = Instance.new(""UICorner"")
+local Add = Instance.new(""TextButton"")
+local UICorner_2 = Instance.new(""UICorner"")
+local ChanceValue = Instance.new(""TextBox"")
+local UICorner_3 = Instance.new(""UICorner"")
+local ChanceUsed = Instance.new(""TextLabel"")
+local Done = Instance.new(""TextButton"")
+local UICorner_4 = Instance.new(""UICorner"")
+local Reset = Instance.new(""TextButton"")
+local UICorner_5 = Instance.new(""UICorner"")
+local Exit = Instance.new(""TextButton"")
+local UICorner_6 = Instance.new(""UICorner"")
+local ChanceLeft = Instance.new(""TextButton"")
+local Template = Instance.new(""TextLabel"")
+local Delete = Instance.new(""TextButton"")
+
+
+ScreenGui.Parent = game.CoreGui
+ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
+
+Frame.Parent = ScreenGui
+Frame.BackgroundColor3 = Color3.fromRGB(115, 115, 115)
+Frame.BorderColor3 = Color3.fromRGB(0, 0, 0)
+Frame.BorderSizePixel = 0
+Frame.Position = UDim2.new(0.29255712, 0, 0.2109375, 0)
+Frame.Size = UDim2.new(0.414148867, 0, 0.576941848, 0)
+
+ScrollingFrame.Parent = Frame
+ScrollingFrame.Active = true
+ScrollingFrame.BackgroundColor3 = Color3.fromRGB(54, 54, 54)
+ScrollingFrame.BorderColor3 = Color3.fromRGB(0, 0, 0)
+ScrollingFrame.BorderSizePixel = 2
+ScrollingFrame.Position = UDim2.new(0.0200445428, 0, 0.108474575, 0)
+ScrollingFrame.Size = UDim2.new(0.527839601, 0, 0.783050835, 0)
+ScrollingFrame.CanvasSize = UDim2.new(0, 0, 4, 0)
+
+UIListLayout.Parent = ScrollingFrame
+UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder
+
+NameValue.Name = ""NameValue""
+NameValue.Parent = Frame
+NameValue.BackgroundColor3 = Color3.fromRGB(54, 54, 54)
+NameValue.BorderColor3 = Color3.fromRGB(0, 0, 0)
+NameValue.BorderSizePixel = 0
+NameValue.Position = UDim2.new(0.576837361, 0, 0.162711859, 0)
+NameValue.Size = UDim2.new(0.175946534, 0, 0.169491529, 0)
+NameValue.Font = Enum.Font.SourceSans
+NameValue.PlaceholderText = ""Name Value""
+NameValue.Text = """"
+NameValue.TextColor3 = Color3.fromRGB(255, 255, 255)
+NameValue.TextScaled = true
+NameValue.TextSize = 14.000
+NameValue.TextWrapped = true
+
+UICorner.CornerRadius = UDim.new(0.100000001, 0)
+UICorner.Parent = NameValue
+
+Add.Name = ""Add""
+Add.Parent = Frame
+Add.BackgroundColor3 = Color3.fromRGB(54, 54, 54)
+Add.BorderColor3 = Color3.fromRGB(0, 0, 0)
+Add.BorderSizePixel = 0
+Add.Position = UDim2.new(0.688195944, 0, 0.413559318, 0)
+Add.Size = UDim2.new(0.169265017, 0, 0.169491529, 0)
+Add.Font = Enum.Font.SourceSans
+Add.Text = ""Add""
+Add.TextColor3 = Color3.fromRGB(255, 255, 255)
+Add.TextScaled = true
+Add.TextSize = 14.000
+Add.TextWrapped = true
+
+UICorner_2.CornerRadius = UDim.new(0.100000001, 0)
+UICorner_2.Parent = Add
+
+ChanceValue.Name = ""ChanceValue""
+ChanceValue.Parent = Frame
+ChanceValue.BackgroundColor3 = Color3.fromRGB(54, 54, 54)
+ChanceValue.BorderColor3 = Color3.fromRGB(0, 0, 0)
+ChanceValue.BorderSizePixel = 0
+ChanceValue.Position = UDim2.new(0.801781654, 0, 0.162711859, 0)
+ChanceValue.Size = UDim2.new(0.175946534, 0, 0.169491529, 0)
+ChanceValue.Font = Enum.Font.SourceSans
+ChanceValue.PlaceholderText = ""Chance Value""
+ChanceValue.Text = """"
+ChanceValue.TextColor3 = Color3.fromRGB(255, 255, 255)
+ChanceValue.TextScaled = true
+ChanceValue.TextSize = 14.000
+ChanceValue.TextWrapped = true
+
+UICorner_3.CornerRadius = UDim.new(0.100000001, 0)
+UICorner_3.Parent = ChanceValue
+
+ChanceUsed.Name = ""ChanceUsed""
+ChanceUsed.Parent = Frame
+ChanceUsed.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
+ChanceUsed.BackgroundTransparency = 1.000
+ChanceUsed.BorderColor3 = Color3.fromRGB(0, 0, 0)
+ChanceUsed.BorderSizePixel = 0
+ChanceUsed.Position = UDim2.new(0.576837361, 0, 0.772881329, 0)
+ChanceUsed.Size = UDim2.new(0.400890827, 0, 0.108474575, 0)
+ChanceUsed.Font = Enum.Font.SourceSans
+ChanceUsed.Text = ""Chance Used: 0%""
+ChanceUsed.TextColor3 = Color3.fromRGB(255, 255, 255)
+ChanceUsed.TextScaled = true
+ChanceUsed.TextSize = 14.000
+ChanceUsed.TextWrapped = true
+
+Done.Name = ""Done""
+Done.Parent = Frame
+Done.BackgroundColor3 = Color3.fromRGB(54, 54, 54)
+Done.BorderColor3 = Color3.fromRGB(0, 0, 0)
+Done.BorderSizePixel = 0
+Done.Position = UDim2.new(0.416033208, 0, 0.928813577, 0)
+Done.Size = UDim2.new(0.169265017, 0, 0.0711864382, 0)
+Done.Font = Enum.Font.Merriweather
+Done.Text = ""Done""
+Done.TextColor3 = Color3.fromRGB(4, 255, 0)
+Done.TextScaled = true
+Done.TextSize = 14.000
+Done.TextWrapped = true
+
+UICorner_4.CornerRadius = UDim.new(0.100000001, 0)
+UICorner_4.Parent = Done
+
+Reset.Name = ""Reset""
+Reset.Parent = Frame
+Reset.BackgroundColor3 = Color3.fromRGB(54, 54, 54)
+Reset.BorderColor3 = Color3.fromRGB(0, 0, 0)
+Reset.BorderSizePixel = 0
+Reset.Position = UDim2.new(0.0192360654, 0, 0.950479567, 0)
+Reset.Size = UDim2.new(0.0998700112, 0, 0.0495204665, 0)
+Reset.Font = Enum.Font.Merriweather
+Reset.Text = ""Reset""
+Reset.TextColor3 = Color3.fromRGB(255, 0, 0)
+Reset.TextScaled = true
+Reset.TextSize = 14.000
+Reset.TextWrapped = true
+
+UICorner_5.CornerRadius = UDim.new(0.100000001, 0)
+UICorner_5.Parent = Reset
+
+Exit.Name = ""Exit""
+Exit.Parent = Frame
+Exit.BackgroundColor3 = Color3.fromRGB(54, 54, 54)
+Exit.BackgroundTransparency = 1.000
+Exit.BorderColor3 = Color3.fromRGB(0, 0, 0)
+Exit.BorderSizePixel = 0
+Exit.Position = UDim2.new(0.940944254, 0, -0.000114468981, 0)
+Exit.Size = UDim2.new(0.0589447506, 0, 0.0711864382, 0)
+Exit.Font = Enum.Font.Merriweather
+Exit.Text = ""X""
+Exit.TextColor3 = Color3.fromRGB(255, 0, 0)
+Exit.TextScaled = true
+Exit.TextSize = 14.000
+Exit.TextWrapped = true
+
+UICorner_6.CornerRadius = UDim.new(0.100000001, 0)
+UICorner_6.Parent = Exit
+
+ChanceLeft.Name = ""ChanceLeft""
+ChanceLeft.Parent = Frame
+ChanceLeft.Active = false
+ChanceLeft.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
+ChanceLeft.BorderColor3 = Color3.fromRGB(0, 0, 0)
+ChanceLeft.BorderSizePixel = 0
+ChanceLeft.Position = UDim2.new(0.576837361, 0, 0.664406776, 0)
+ChanceLeft.Selectable = false
+ChanceLeft.Size = UDim2.new(0.400890827, 0, 0.108474575, 0)
+ChanceLeft.Font = Enum.Font.SourceSans
+ChanceLeft.Text = ""Chance Left: 100%""
+ChanceLeft.TextColor3 = Color3.fromRGB(0, 0, 0)
+ChanceLeft.TextScaled = true
+ChanceLeft.TextSize = 14.000
+ChanceLeft.TextWrapped = true
+
+Template.Name = ""Template""
+Template.Parent = ScreenGui
+Template.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
+Template.BorderColor3 = Color3.fromRGB(0, 0, 0)
+Template.BorderSizePixel = 2
+Template.Position = UDim2.new(0, 0, 5.2773764e-08, 0)
+Template.Size = UDim2.new(0.949999988, 0, 0.0199999996, 0)
+Template.Visible = false
+Template.Font = Enum.Font.SourceSans
+Template.Text = ""\""Star Platinum\"" Chance: 1%""
+Template.TextColor3 = Color3.fromRGB(0, 0, 0)
+Template.TextScaled = true
+Template.TextSize = 14.000
+Template.TextWrapped = true
+
+Delete.Name = ""Delete""
+Delete.Parent = Template
+Delete.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
+Delete.BackgroundTransparency = 1.000
+Delete.BorderColor3 = Color3.fromRGB(0, 0, 0)
+Delete.BorderSizePixel = 0
+Delete.Position = UDim2.new(0.425813586, 0, -5.16556781e-07, 0)
+Delete.Size = UDim2.new(0.145486265, 0, 0.37238428, 0)
+Delete.Font = Enum.Font.SourceSans
+Delete.Text = ""Delete""
+Delete.TextColor3 = Color3.fromRGB(255, 0, 0)
+Delete.TextScaled = true
+Delete.TextSize = 14.000
+Delete.TextWrapped = true
+
+local function MainRunner()
+ local script = Instance.new('Script', ScreenGui)
+
+ local frame = script.Parent:WaitForChild(""Frame"")
+ local Template = script.Parent:WaitForChild(""Template"")
+
+ local BIG_NUM = 10000000000000 -- to prevent floating point error
+
+ local function scale(num)
+ return num * BIG_NUM
+ end
+
+ local function rescale(num)
+ return num / BIG_NUM
+ end
+
+ local function GetChanceLeft()
+ local chance = 100
+ for i, v in pairs(frame:WaitForChild(""ScrollingFrame""):GetChildren()) do
+ if v:IsA(""TextLabel"") then
+ local scaledchance = scale(chance)
+ chance = rescale((scaledchance - scale(v:GetAttribute(""Chance""))))
+
+ end
+ end
+ return chance
+ end
+
+ local function countDecimalPlaces(num)
+ local strNum = tostring(num)
+ local decimalPos = string.find(strNum, ""%."")
+ if not decimalPos then
+ return 0
+ end
+ return #strNum - decimalPos
+ end
+
+ local function ReturnHighestDecimalPlace()
+ local last = 0
+ for i, v in pairs(frame:WaitForChild(""ScrollingFrame""):GetChildren()) do
+ if v:IsA(""TextLabel"") then
+ local chance = v:GetAttribute(""Chance"")
+ local DecimalPlaces = countDecimalPlaces(chance)
+ if DecimalPlaces > last then
+ last = DecimalPlaces
+ end
+ end
+ end
+ return last
+ end
+
+ frame:WaitForChild(""Add"").MouseButton1Click:Connect(function()
+ local NameValue = frame:WaitForChild(""NameValue"").Text
+ local ChanceValue = frame:WaitForChild(""ChanceValue"").Text
+ if tonumber(ChanceValue) == nil then warn(""Invalid chance!"") return end
+ if tostring(NameValue) == nil then warn(""Invalid name!"") return end
+ ChanceValue = tonumber(ChanceValue)
+ NameValue = tostring(NameValue)
+
+ if GetChanceLeft() < ChanceValue then
+ warn(""Not enough chance left!"")
+ return
+ end
+ if ChanceValue < 0 then
+ warn(""why?"")
+ return
+ end
+ local Clone = Template:Clone()
+ Clone.LayoutOrder = -(math.floor(ChanceValue))
+ Clone.Text = string.format('""%s"" Chance: %s',NameValue,tostring(ChanceValue)..""%"")
+ Clone:SetAttribute(""Chance"",ChanceValue)
+ Clone.Visible = true
+ Clone:WaitForChild(""Delete"").MouseButton1Click:Connect(function()
+ Clone:Destroy()
+ end)
+ Clone.Parent = frame:WaitForChild(""ScrollingFrame"")
+ end)
+
+ frame:WaitForChild(""Done"").MouseButton1Click:Connect(function()
+ if GetChanceLeft() ~= 0 then
+ warn(""Chance left is not at 0!"")
+ return
+ end
+
+ local HighestDecimalPlace = ReturnHighestDecimalPlace()
+ local HighestNumberPossible = 10^HighestDecimalPlace
+
+ local Source = string.format(""local Selected = nil\nlocal RandomNumber = math.random(1,%s)\n"", HighestNumberPossible * 100)
+ local lowerLimit = 0
+ local upperLimit = 0
+
+ local isFirst = true
+ for _, child in ipairs(frame:WaitForChild(""ScrollingFrame""):GetChildren()) do
+ if child:IsA(""TextLabel"") then
+ local chance = child:GetAttribute(""Chance"")
+ upperLimit = upperLimit + (chance * 10^HighestDecimalPlace)
+
+ if isFirst then
+ Source = Source .. string.format(
+ ""if RandomNumber > %s and RandomNumber <= %s then\n\tSelected = \""%s\""\n"",
+ lowerLimit,
+ upperLimit,
+ child.Text:match(""\""(.-)\"""")
+ )
+ isFirst = false
+ else
+ Source = Source .. string.format(
+ ""elseif RandomNumber > %s and RandomNumber <= %s then\n\tSelected = \""%s\""\n"",
+ lowerLimit,
+ upperLimit,
+ child.Text:match(""\""(.-)\"""")
+ )
+ end
+
+ lowerLimit = upperLimit
+ end
+ end
+
+ Source = Source .. ""end\n""
+ local new = Instance.new(""Script"")
+ new.Source = Source
+ new.Name = ""New Random Choice Code""
+ new.Parent = workspace
+ game:GetService(""Selection""):Set({new})
+ end)
+ local go = true
+ frame:WaitForChild(""Exit"").MouseButton1Click:Connect(function()
+ go = false
+ script.Parent:Destroy()
+ end)
+
+ frame:WaitForChild(""Reset"").MouseButton1Click:Connect(function()
+ for i, v in pairs(frame.ScrollingFrame:GetChildren()) do
+ if v:IsA(""TextLabel"") then
+ v:Destroy()
+ end
+ end
+ end)
+
+ frame:WaitForChild(""ChanceLeft"").MouseButton1Click:Connect(function()
+ frame.ChanceValue.Text = tostring(GetChanceLeft())
+ end)
+
+ while go do
+ frame:WaitForChild(""ChanceLeft"").Text = ""Chance Left: ""..tostring(GetChanceLeft())..""%""
+ frame:WaitForChild(""ChanceUsed"").Text = ""Chance Used: ""..tostring(100 - GetChanceLeft())..""%""
+ task.wait(.2)
+ end
+end
+coroutine.wrap(MainRunner)()
+"
+mdWT3UMm,Firebird - Paginação 2,econz,PL/SQL,Friday 20th of October 2023 01:58:48 PM CDT,"/* Considerando 20 registros por página */
+Select
+ first 20
+ -- skip 0 -- pagina 1
+ -- skip 20 -- pagina 2
+ skip 40 -- pagina 3
+
+ count(P.CODPESSOA) over () as C_COUNT, -- Total de registros
+ 20 as C_REG_POR_PAGINA, -- Número de registros por página
+ ceil(( count(P.CODPESSOA) over () )/20) as C_NUM_PAGINAS, -- Número de páginas
+
+ P.CODPESSOA,
+ P.NOME
+from PESSOA P
+order by
+ P.CODPESSOA"
+9mXQFcpa,Firebird - Paginação,econz,PL/SQL,Friday 20th of October 2023 01:54:20 PM CDT,"/* Considerando 20 registros por página */
+
+Select
+ count(P.CODPESSOA) over () as C_COUNT, -- Total de registros
+ 20 as C_REG_POR_PAGINA, -- Número de registros por página
+ ceil(( count(P.CODPESSOA) over () )/20) as C_NUM_PAGINAS, -- Número de páginas
+
+ P.CODPESSOA,
+ P.NOME
+from PESSOA P
+order by
+ P.CODPESSOA
+
+-- Pagina 1
+rows 1 to 20
+
+-- Pagina 2
+--rows 21 to 40
+
+-- Pagina 3
+--rows 41 to 60"
+aXevqXEn,CSSCGC Entry sorter SRC v001 adventuron,plirof2,JavaScript,Friday 20th of October 2023 01:46:39 PM CDT,"start_at = outside_cave
+#
+# outside_cave - warehouse
+# |
+# bedroom - Living_room - guest_room
+# |
+# dining_room
+#
+
+#Objective: collect all games and put each one in the specific year room
+#
+#
+
+## Defines locations in the world
+
+locations {
+ warehouse : location ""You are by the side of a beautiful lake.Your warehouse is here."" ;
+ outside_cave : location ""You are outside a cave. The entrance lies north."" ;
+ treasure_room : location ""You are in a room of treasures."" ;
+ living_room : location ""You are in your living room"";
+ bedroom : location ""You are in your bedroom"";
+ guest_room : location ""You are in your guest_room"";
+ dining_room : location ""You are in your dining_room"";
+ room_2019 : location ""You are in the CSSCGC 2019 Tape Storage Room.You have {number_of_tapes_in_2019} tapes lying on the floor."";
+ room_2020 : location ""You are in the CSSCGC 2020 Tape Storage Room.You have {number_of_tapes_in_2020} tapes lying on the floor."";
+ room_2021 : location ""You are in the CSSCGC 2021 Tape Storage Room.You have {number_of_tapes_in_2021} tapes lying on the floor."";
+ room_2022 : location ""You are in the CSSCGC 2022 Tape Storage Room.You have {number_of_tapes_in_2022} tapes lying on the floor."";
+ room_2023 : location ""You are in the CSSCGC 2023 Tape Storage Room.You have {number_of_tapes_in_2023} tapes lying on the floor."";
+}
+
+# Defines things in the world (scenery cannot be carried)
+
+objects {
+ apple : object ""an apple"" msg=""Delicious."" at = ""room_2023"";
+ troll : scenery ""an enormous troll"" at = ""outside_cave"" msg=""Hungry."";
+ tape123 : object ""Tape123 : blind flight simulator."" msg=""Tape123 : blind flight simulator."" at = ""outside_cave"";
+ topgun2maverickdangerous : object ""Top Gun 2 Maverick Dangerous tape"" associated_nouns=""dangerous"" msg=""Top Gun 2 Maverick Dangerous."" at = ""living_room"";
+ RumoursbyFleetwoodMac : object ""Rumours by Fleetwood Mac tape"" msg=""Rumours by Fleetwood Mac."" at = ""living_room"";
+ BornintheUSAbyBruceSpringsteen : object ""Born in the U.S.A. by Bruce Springsteen tape"" msg=""Born in the U.S.A. by Bruce Springsteen."" at = ""living_room"";
+ BrothersinArmsbyDireStraits : object ""Brothers in Arms by Dire Straits tape"" msg=""Brothers in Arms by Dire Straits."" at = ""living_room"";
+ ThrillerbyMichaelJackson : object ""Thriller by Michael Jackson tape"" msg=""Thriller by Michael Jackson."" at = ""living_room"";
+
+}
+
+connections {
+
+ ## Connects locations together (bidirectional)
+
+ from, direction, to = [
+ warehouse, east, outside_cave
+ outside_cave, north, treasure_room,
+ outside_cave, south ,living_room,
+ living_room, south ,dining_room,
+ living_room, west ,bedroom,
+ living_room, east ,guest_room,
+ warehouse,up,room_2019,
+ room_2019,east,room_2020,
+ room_2020,east,room_2021,
+ room_2021,east,room_2022,
+ room_2022,east,room_2023,
+ ]
+}
+
+barriers {
+
+ ## Blocks Access To Cave Whilst Troll Exists (with message)
+
+ block_cave : block {
+ location = treasure_room
+ message = The troll is guarding the cave.
+ block_when_exists = troll
+ show_blocked_exit = true
+ }
+
+# shed_door : door {
+# from = garden
+# to = shed
+# key = shed_key
+# }
+
+}
+
+integers {
+
+ score : integer ""0"" ;
+ number_of_tapes_in_2019 : integer ""0""; // 0 is default, 0 is min
+ number_of_tapes_in_2020 : integer ""0"" max=""20""; // 0 is default, 0 is min, 100 is max
+ number_of_tapes_in_2021 : integer ""0"" max=""20""; // 0 is default, 0 is min, 100 is max
+ number_of_tapes_in_2022 : integer ""0"" max=""20"";
+ number_of_tapes_in_2023 : integer ""0"" max=""20"";
+}
+
+## Print the objective when the game starts
+
+on_startup {
+ : print ""CAVE OF TAPES - Life of CSSCGC Judges !"" ;
+ : press_any_key ;
+ : clear_screen;
+ : print ""LOCATE THE TAPES, FIND THE TREASURE."" ;
+ : print ""You are the CSSCGC judge and historian. You asked in WOS and SC forums help to arcive CSSCGC entries.You had the brilliant idea to ask all the contestants to send their entries in your home in tape format. "" ;
+ : print ""You received many entries"" ;
+ : print ""Everything was under control until your wife decided to leave you because the house was full or tapes. "" ;
+ : press_any_key ;
+ : print ""After some serious thinking you decided that the problem was that you had many tapes lying inside your house."" ;
+ : print ""Next morning you went to the bank and asked for a big loan!"" ;
+ : print ""With the loan you bought a warehouse to store the CSSCGC tapes."" ;
+ : print ""Now you can move all the tapes from your house to the warehouse rooms. "" ;
+ : press_any_key ;
+ : print ""OBJECTIVE:"" ;
+ : print ""You must transfer all tapes to the specific room in your warehouse. You can carry 10 tapes each times."" ;
+ : press_any_key ;
+}
+
+## Execute this every time a player moves or redescribes a location
+
+on_describe {
+ : if (is_at ""treasure_room"" ) {
+ : print ""CONGRATULATIONS YOU FOUND THE TREASURE. YOU WIN!"" ;
+ : win_game ;
+ }
+}
+
+## Test VERB NOUN that the player types and executes conditional actions
+
+on_command {
+ : match ""give apple"" {
+ : if (is_present ""troll"" && is_carried ""apple"") {
+ : print ""The troll eats the apple then wanders off."" ;
+ : destroy ""apple"" ;
+ : destroy ""troll"" ;
+ }
+ }
+ : match ""score _"" {
+ // Note that CONTROL + SPACE only works on blank lines in these blocks
+ : print {(
+ ""Your score is "" +
+ score +
+ "".""
+ )}
+ }
+}
+
+"
+8vrcMEnW,rfjggfhjtfhjtfjtfjtfrthrh,emp0ry,JSON,Friday 20th of October 2023 01:40:43 PM CDT,"{
+ ""last-number"": 3,
+ ""accounts"": {
+ ""0"": {
+ ""state"": true,
+ ""name"": ""emp0ry"",
+ ""id"": 76561199203894950
+ },
+ ""1"": {
+ ""state"": true,
+ ""name"": ""kerek"",
+ ""id"": 76561199029372306
+ },
+ ""2"": {
+ ""state"": true,
+ ""name"": ""T3ddy"",
+ ""id"": 76561199558659825
+ },
+ ""3"": {
+ ""state"": true,
+ ""name"": ""Dsanc"",
+ ""id"": 76561199534271720
+ }
+ }
+}"
+cygP3n3B,adventuron TIPS,plirof2,JavaScript,Friday 20th of October 2023 01:40:00 PM CDT,"
+graphics {
+ // The png file will be read from the same path as the game html file
+ blah : png ""mypng.png"";
+
+ // This file should be referencable from anywhere (but only if playing
+ // online).
+ // Absolute paths can be convenient in development, but for packaging,
+ // relative paths are better.
+
+ blah2 : jpeg ""https://somedomain.com/somepath/myjpeg.jpg"";
+}
+
+//pre-cache linked images
+game_settings {
+ precache_strategy = precache_all
+}"
+CQsTdkDv,highest of the top 10% values in Python,elena1234,Python,Friday 20th of October 2023 01:37:17 PM CDT,"highest10p = np.round(0.1*len(df),2).astype(int)
+df.nlargest(highest10p, 'value')
+"
+ATLYQ8H2,Inventory,Pijomir,JavaScript,Friday 20th of October 2023 01:32:18 PM CDT,"function manageAnInventory(input) {
+ let journal = input.shift().split(', ');
+ let commands = { 'Collect': collect, 'Drop': drop, 'Combine Items': combineItems, 'Renew': renew };
+ for (let el of input) {
+ if (el === 'Craft!') {
+ break;
+ }
+
+ let [command, items] = el.split(' - ');
+ if (command === 'Combine Items') {
+ let [item1, item2] = items.split(':');
+ journal = commands[command](journal, item1, item2);
+ } else {
+ journal = commands[command](journal, items);
+ }
+ }
+
+ console.log(journal.join(', '));
+
+ function collect(arr, item) {
+ if (!arr.includes(item)) {
+ arr.push(item);
+ }
+
+ return arr;
+ }
+
+ function drop(arr, item) {
+ if (arr.includes(item)) {
+ arr = arr.filter(a => a !== item);
+ }
+
+ return arr;
+ }
+
+ function combineItems(arr, oldItem, newItem) {
+ if (arr.includes(oldItem)) {
+ let startIndex = arr.indexOf(oldItem);
+ arr.splice(startIndex + 1, 0, newItem);
+ }
+
+ return arr
+ }
+
+ function renew(arr, item) {
+ if (arr.includes(item)) {
+ let startIndex = arr.indexOf(item);
+ let theRenewedItem = arr.splice(startIndex, 1);
+ arr.push(theRenewedItem);
+ }
+
+ return arr;
+ }
+}"
+hh0VbtqW,"Z3NO HUB V1 (RELEASE!, OP!)",AndreisScript,Lua,Friday 20th of October 2023 01:16:36 PM CDT,"--Z3NO HUB V1
+local Library = loadstring(game:HttpGet(""https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua""))()
+local Window = Library.CreateLib(""Z3NO HUB"", ""Sentinel"")
+
+--//scripts\\--
+
+
+local MainTab = Window:NewTab(""BLADE BALL"")
+local Section = MainTab:NewSection(""BLADE BALL AUTO PARRIES!"")
+Section:NewButton(""Vizualizer Parry"", ""Vizualizing Parry"", function()
+ loadstring(game:HttpGet(""https://raw.githubusercontent.com/InfernoKarl/opensrc/main/BladeBall/Scripts/autoparry.lua"", true))()
+end)
+Section:NewButton(""2nd Vizualiser Parry"", ""Vizualizing Parry"", function()
+ getgenv().visualizer = true
+ loadstring(game:HttpGet(""https://raw.githubusercontent.com/1f0yt/community/main/RedCircleBlock""))()
+end)
+
+
+--//GUI'S\\--
+
+local GUITab = Window:NewTab(""GUI'S"")
+local Section = GUITab:NewSection(""Remote Spy & Dex"")
+Section:NewButton(""Dex V4"", ""Dex"", function()
+ loadstring(game:HttpGet(""https://pastebin.com/raw/qnSwENh3""))()
+end)
+Section:NewButton(""Remote Spy"", ""Remote Spy"", function()
+ loadstring(game:HttpGet(""https://pastebin.com/raw/Z9cG8qEJ""))()
+end)
+
+
+--//Executors\\--
+
+local ExeTab = Window:NewTab(""Executors"")
+local Section = ExeTab:NewSection(""Executors (Client-Sided)"")
+Section:NewButton(""Synapse X"", ""Synapse X "", function()
+ loadstring(game:HttpGet(""https://pastebin.com/raw/d5sZZ71S""))()
+end)
+Section:NewButton(""More Coming Soon"", ""More Coming Soon"", function()
+ local args = {
+ [1] = ""MORE COMING SOON!"",
+ [2] = ""All""
+ }
+
+ game:GetService(""ReplicatedStorage"").DefaultChatSystemChatEvents.SayMessageRequest:FireServer(unpack(args))
+end)
+
+
+--//Local Player\\--
+
+
+local PlayerTab = Window:NewTab(""Local Player"")
+local Section = PlayerTab:NewSection(""Local Player Modifications!"")
+Section:NewSlider(""Local Player Speed"", ""flash"", 999, 16, function(v) -- 999 (MaxValue) | 16 (MinValue)
+ game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = v
+end)
+Section:NewSlider(""Local Player Jump"", ""NASA!"", 1998, 50, function(v) -- 1998 (MaxValue) | 16 (MinValue)
+ game.Players.LocalPlayer.Character.Humanoid.JumpPower = v
+end)
+Section:NewButton(""Infinite Jump"", ""NO STAMINA"", function()
+ loadstring(game:HttpGet(""https://pastebin.com/raw/V3DKCQTT""))()
+end)
+
+
+--//Client-Sided-inf-cash\\--
+
+
+local CashTab = Window:NewTab(""CS-inf-cash"")
+local Section = CashTab:NewSection(""Client-Sided-inf-cash"")
+Section:NewSlider(""A Literal Baseplate"", ""TIME TRAVELLER!"", 99999, 0, function(v) -- 99999 (MaxValue) | 16 (MinValue)
+ game.Players.LocalPlayer.leaderstats[""Minutes""].Value = v
+end)
+Section:NewSlider(""Blade Ball Wins"", ""Dam"", 99999, 0, function(v) -- 99999 (MaxValue) | 16 (MinValue)
+ game.Players.LocalPlayer.leaderstats[""Wins""].Value = v
+end)
+Section:NewSlider(""Blade Ball kills"", ""Dam"", 99999, 0, function(v) -- 99999 (MaxValue) | 16 (MinValue)
+ game.Players.LocalPlayer.leaderstats[""Kills""].Value = v
+end)
+Section:NewSlider(""Hulk Sim 2 Rebths"", ""A LOTTA REBIRTHS!"", 6942021, 0, function(v) -- 6942021 (MaxValue) | 16 (MinValue)
+ game.Players.LocalPlayer.leaderstats.Rebirths.Value = v
+end)
+Section:NewSlider(""Hulk Sim 2 Strength"", ""STRONG BOI!"", 6942021, 0, function(v) -- 6942021 (MaxValue) | 16 (MinValue)
+ game.Players.LocalPlayer.leaderstats.Strength.Value = v
+end)
+Section:NewSlider(""TSB Kills"", ""SERIAL KILLER!"", 100000, 0, function(v) -- 100000 (MaxValue) | 16 (MinValue)
+ game.Players.LocalPlayer.leaderstats.Kills.Value = v
+end)
+Section:NewButton(""Southwest Florida inf-cash (CS!)"", ""RICH BOI"", function()
+ game.Players.LocalPlayer.leaderstats.Money.Value = 999999999999999999
+ local args = {
+ [1] = ""Rich BOI"",
+ [2] = ""All""
+ }
+
+ game:GetService(""ReplicatedStorage"").DefaultChatSystemChatEvents.SayMessageRequest:FireServer(unpack(args))
+end)
+Section:NewButton(""1+ Fly Sec (Coins)"", ""RICH BOI"", function()
+ game.Players.LocalPlayer.leaderstats.Coins.Value = 1000000000000000000
+ local args = {
+ [1] = ""Rich BOI"",
+ [2] = ""All""
+ }
+
+ game:GetService(""ReplicatedStorage"").DefaultChatSystemChatEvents.SayMessageRequest:FireServer(unpack(args))
+end)
+Section:NewButton(""1+ Fly Sec (Wins)"", ""Trophy Collector!"", function()
+ game.Players.LocalPlayer.leaderstats.Wins.Value = 1000000000000000000
+ local args = {
+ [1] = ""[Collector]: I Hold All Trophies!"",
+ [2] = ""All""
+ }
+
+ game:GetService(""ReplicatedStorage"").DefaultChatSystemChatEvents.SayMessageRequest:FireServer(unpack(args))
+end)
+
+--//Aimbot\\--
+
+local AimTab = Window:NewTab(""Aimbot"")
+local Section = AimTab:NewSection(""Aimbot And Silent Aim"")
+Section:NewButton(""Aimbot Script"", ""Best aimer"", function()
+ loadstring(game:HttpGet(""https://pastebin.com/raw/Fekc7mgW""))()
+end)
+Section:NewButton(""Aimbot Script"", ""Best aimer"", function()
+ loadstring(game:HttpGet(""https://pastebin.com/raw/ceUw4Xw2""))()
+end)
+
+--//End Page\\--
+
+local EndTab = Window:NewTab(""End Of GUI"")
+local Section = EndTab:NewSection(""This Is The End Bro Go Get V2 Or V3 in The Future Bitch"")
+local Section = EndTab:NewSection(""Thank You For Using Anyway LOL"")"
+Fekc7mgW,aimbot,AndreisScript,Lua,Friday 20th of October 2023 01:06:56 PM CDT,"local camera = game.Workspace.CurrentCamera
+local players = game:GetService(""Players"")
+
+local function findNearestPlayer()
+ local nearestPlayer = nil
+ local minDistance = math.huge
+ local cameraPosition = camera.CFrame.p
+
+ for _, player in pairs(players:GetPlayers()) do
+ if player.Character and player.Character:FindFirstChild(""HumanoidRootPart"") then
+ local playerPosition = player.Character.HumanoidRootPart.Position
+ local distance = (cameraPosition - playerPosition).Magnitude
+
+ if distance < minDistance then
+ nearestPlayer = player
+ minDistance = distance
+ end
+ end
+ end
+
+ return nearestPlayer
+end
+
+local function updateCamera()
+ local nearestPlayer = findNearestPlayer()
+
+ if nearestPlayer then
+ local playerPosition = nearestPlayer.Character.HumanoidRootPart.Position
+ local lookAt = CFrame.new(camera.CFrame.p, playerPosition)
+
+ -- Adjust camera position and orientation
+ camera.CFrame = lookAt
+ end
+end
+
+-- Update the camera at a regular interval
+while true do
+ updateCamera()
+ wait(0.1) -- Adjust the update rate as needed
+end"
+0Ffp9d5b,Untitled,drakon-firestone,Lua,Friday 20th of October 2023 01:01:05 PM CDT,"local function destroyDrop(drop)
+ task.spawn(function()
+ -- zapamiętaj obszar z którego pochodzi drop
+ local oldParent = drop.Parent
+ -- przenieś drop do folderu despawnedDrops
+ drop.Parent = despawnedDrops
+ -- poczekaj 4 sek
+ wait(4)
+ -- ustaw życie dropu na wartość maksymalną
+ drop.CurrentPoints.Value = drop.MaxPoints.Value
+ -- wstaw drop z powrotem do obszaru z którego pochodzi
+ drop.Parent = oldParent
+ end)
+end
+local function updateDamage()
+ -- odczytaj aktualną listę petów gracza
+ local playerPets = GetPlayerPets()
+ -- pętla przechodząca po wszystkich petach gracza
+ for _, pet in ipairs(playerPets) do
+ -- ustaw ustaw target na cel ataku peta
+ local target = pet.Attack.Value
+ -- jeśli cel jest ustawiony (nie jest nil)
+ if target then
+ -- ustaw zmienną drop jako rodzica atakowego elementu
+ -- (atakujemy PrimaryPart/model 3D naszego dropa)
+ local drop = target.Parent
+ -- ustaw zmienną currentPoints an aktualne punkty (życia) dropu
+ local currentPoints = drop.CurrentPoints
+ -- odejmij od punktów życia dropa wartość ataku peta
+ -- jeśli wartość spadła poniżej zera - ustaw ją na z0
+ currentPoints.Value = math.max(currentPoints.Value - pet.Damage.Value, 0)
+
+ -- jeśli aktualne życie dropu jest równe 0:
+
+ if currentPoints.Value == 0 then
+ -- ustaw cel ataku petów jako pusty
+ attackTarget.Value = nil
+ SetAttackTarget(nil)
+ -- usuń ten drop z planszy (za pomocą funkcji)
+ destroyDrop(drop)
+ end
+ end
+ end
+end
+
+
+-- funkcja aktualizująca paski życia dropów na scenie
+local function updateDropDisplay()
+ -- pętla przechodząca po elementach w folderze drops
+ for _, drop in pairs(drops:GetDescendants()) do
+ -- jeśli obiekt jest modelem - czyli faktycznym dropem
+ if drop:IsA(""Model"") then
+ -- znajdź w dropie element o nazwie Display (jest to BilboardGui)
+ local display = drop:FindFirstChild(""Display"")
+ -- zmienna bar wskazuje na pasek w elemencie display
+ local bar = display.Background.Bar
+ -- zmienna displayText wskazuje na tekst z liczbą życia
+ local displayText displayText = display.Background.Amount
+ -- ustaw tekst displayText na wartość aktualnych punktów życia dropu
+ displayText.Text = tostring(drop.CurrentPoints.Value)
+ -- animacja paska z obecnej długości do tej
+ -- przedstawianej przez punkty życia dropu
+ bar:TweenSize(
+ UDim2.fromScale(drop.CurrentPoints.Value / drop.MaxPoints.Value, 1),
+ Enum.EasingDirection.Out,
+ Enum.EasingStyle.Sine,
+ 0.3)
+ end
+ end
+end
+
+task.spawn(function()
+ while task.wait(1) do
+ -- uruchom aktualizację obrażeń
+ updateDamage()
+ -- uruchom aktualizację pasków życia dropóW
+ updateDropDisplay()
+ end
+end)"
+sCHGmmDT,elevServer,imposiblaa,Lua,Friday 20th of October 2023 12:48:07 PM CDT,"modem = peripheral.find(""modem"")
+modem.open(5296)
+db = {}
+
+
+
+commands = {
+ alert = function(input)
+ assert(type(input) == ""string"", ""helloWorld expects a string for its input"")
+ print(""ALERT: "" .. input)
+ return true
+ end,
+
+ updateStatus = function(id, dataObj)
+ assert(type(id) == ""number"", ""updateStatus expects an int for \""id\"""")
+ assert(type(dataObj) == ""table"", ""updateStatus expects a table for \""dataObj\"""")
+ print(id)
+ db[id] = dataObj
+ end
+}
+
+
+function commandRunner(event, side, channel, replyChannel, message, distance)
+ print(textutils.serialise(message))
+ if commands[message.cmd] ~= nil and message.args ~= nil then
+ ran, err = pcall(commands[message.cmd], table.unpack(message.args))
+ if not ran then
+ print((""Error in \""%s\"": %s""):format(message.cmd, err))
+ end
+ else
+ print((""No command named \""%s\"" found""):format(message.cmd))
+ end
+end
+
+
+
+while true do
+ commandRunner(os.pullEvent(""modem_message""))
+
+end"
+hEwC3NAF,قرآن,napolitano2003,Python,Friday 20th of October 2023 12:44:01 PM CDT,"import os
+try:
+ import requests,re
+except:
+ os.system(""pip3 install requests"")
+import requests,re
+
+Z = '\033[1;31m'
+X = '\033[1;33m'
+Y = '\033[1;34m'
+S = '\033[2;36m'
+B = ""\033[1;90m""
+F = '\033[2;32m'
+inp = """"
+nap = input(f""""""{B} ——•——•——•——•——•——•——
+{S} [1] القرآن الكريم بصوت الشيخ خالد القحطاني
+{B} ——•——•——•——•——•——•——
+{S} [2] القرآن الكريم بصوت الشيخ صلاح بو خاطر
+ {B} ——•——•——•——•——•——•——
+{S} [3] القرآن الكريم بصوت الشيخ ياسر الدوسري
+{B} ——•——•——•——•——•——•——
+{S} [4] القرآن الكريم بصوت الشيخ ابراهيم الأخضر
+{B} ——•——•——•——•——•——•——
+{S} [5] القرآن الكريم بصوت الشيخ محمد البراك
+{B} ——•——•——•——•——•——•——
+{S} [6] القرآن الكريم بصوت الشيخ هاني الرفاعي
+{B} ——•——•——•——•——•——•——
+{S} [7] القرآن الكريم بصوت الشيخ أحمد الحواشي
+{B} ——•——•——•——•——•——•——
+{S} [8] القرآن الكريم بصوت الشيخ مشاري راشد العفاسي
+{B} ——•——•——•——•——•——•——
+{S} [9] القرآن الكريم بصوت الشيخ أحمد العجمي
+{B} ——•——•——•——•——•——•——
+{S} [10] القرآن الكريم بصوت الشيخ ماهر المعيقلي
+{B} ——•——•——•——•——•——•——
+{S} [11] القرآن الكريم بصوت الشيخ محمد صديق المنشاوي
+{B} ——•——•——•——•——•——•——
+{S} [12] القرآن الكريم بصوت الشيخ عبد الباسط عبد الصمد
+{B} ——•——•——•——•——•——•——
+{S} [13] القرآن الكريم بصوت الشيخ عبد الرحمن السديس
+{B} ——•——•——•——•——•——•——
+{S} [14] القرآن الكريم بصوت الشيخ فارس عباد
+{B} ——•——•——•——•——•——•——
+{S} [15] القرآن الكريم بصوت الشيخ سعود شريم
+{Y}====================================
+{Z}[~] Choose ====> """""")
+print('====================================')
+if nap == '1':
+ inp+= ""al-qahtani""
+elif nap == '2':
+ inp+= ""bukhatir""
+elif nap == '3':
+ inp+= ""al-dosari""
+elif nap == '4':
+ inp+= ""abrahim-alahdr""
+elif nap == ""5"":
+ inp+= ""albarrak""
+elif nap == ""6"":
+ inp+= ""hani-alrfa3i""
+elif nap == ""7"":
+ inp+= ""hawashy""
+elif nap == ""8"":
+ inp+= ""al3fasi""
+elif nap == '9':
+ inp+=""al3ajame""
+elif nap == '10':
+ inp+=""mahear-alm3aqle""
+elif nap == ""11"":
+ inp+=""al-minshawi""
+elif nap == ""12"":
+ inp+=""abdelbasset-abdessamad""
+elif nap == ""13"":
+ inp+=""al-sudais""
+elif nap == ""14"":
+ inp+=""fares-abbad""
+elif nap == ""15"":
+ inp+=""saud-shuraim""
+
+
+
+headers = {
+ 'Accept': 'text/html,application/xhtml+xml,application/xml;q=0.9,image/avif,image/webp,image/apng,*/*;q=0.8,application/signed-exchange;v=b3;q=0.9',
+ 'Accept-Language': 'en-US,en;q=0.9',
+ 'Cache-Control': 'no-cache',
+ 'Connection': 'keep-alive',
+ 'Pragma': 'no-cache',
+ 'Sec-Fetch-Dest': 'document',
+ 'Sec-Fetch-Mode': 'navigate',
+ 'Sec-Fetch-Site': 'none',
+ 'Sec-Fetch-User': '?1',
+ 'Upgrade-Insecure-Requests': '1',
+ 'User-Agent': 'Mozilla/5.0 (Linux; Android 10; PPA-LX2) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/107.0.0.0 Mobile Safari/537.36',
+ 'sec-ch-ua': '""Chromium"";v=""107"", ""Not=A?Brand"";v=""24""',
+ 'sec-ch-ua-mobile': '?1',
+ 'sec-ch-ua-platform': '""Android""',
+}
+
+r = requests.get(f'https://quranmp3.jo1jo.com/{inp}.htm', headers=headers).content.decode()
+#print(r.content.decode())
+
+sura_name = re.findall(r'class=""style5"">([^<]+)',r)
+sura_link = re.findall(r'href=""([^""]+)',r)
+sura_link.pop(0)
+
+for o,u in zip(sura_link,sura_name):
+ link = f'https://quranmp3.jo1jo.com/{o}'
+ print(X+ f"" يتم تحميل {u} ، برجاء الانتظار....."")
+ d = requests.get(link).content
+ open(f'{u}.mp3','wb').write(d)
+ print(F+f"" تم تحميل {u}\n====================="")
+
+
+#لا تنسانا بالدعاء ❤️"
+ezma4GZH,Command Base,imposiblaa,Lua,Friday 20th of October 2023 12:42:25 PM CDT,"globalPort = 5296
+
+modem = peripheral.find(""modem"")
+modem.open(globalPort)
+db = {}
+
+
+
+commands = {
+ alert = function(input)
+ assert(type(input) == ""string"", ""helloWorld expects a string for its input"")
+ print(""ALERT: "" .. input)
+ return true
+ end,
+}
+
+
+function commandParser(event, side, channel, replyChannel, message, distance)
+ print(textutils.serialise(message))
+ if commands[message.cmd] ~= nil and message.args ~= nil then
+ ran, err = pcall(commands[message.cmd], table.unpack(message.args))
+ if not ran then
+ print((""Error in \""%s\"": %s""):format(message.cmd, err))
+ end
+ else
+ print((""No command named \""%s\"" found""):format(message.cmd))
+ end
+end
+
+function commandRunner(command, target, arguments)
+ assert(type(command) == ""string"", ""commandRunner expects a string for its input \""command\"""")
+ assert(type(target) == ""number"", ""commandRunner expects a number for its input \""target\"""")
+ assert(type(arguments) == ""table"", ""commandRunner expects a table for its input \""arguments\"""")
+ modem.transmit(5296,5296, {cmd=command, tgt=target, args=arguments})
+end
+
+
+
+while true do
+ commandParser(os.pullEvent(""modem_message""))
+
+end
+"
+vVtYGJh4,Delete rows with low frequency values in Python,elena1234,Python,Friday 20th of October 2023 12:34:03 PM CDT,"# Delete rows with low frequency values
+col = 'ap_lo'
+n = 142
+df = df[df.groupby(col)[col].transform('count').ge(n)]
+df['ap_lo'].value_counts()
+"
+2jjnXutU,Untitled,Sreekar_0125,C++,Friday 20th of October 2023 12:27:20 PM CDT,"int fun(int target, int ball, bool pranay, map &dp)
+{
+ if(dp.count({target, ball}))
+ {
+ return dp[{target, ball}];
+ }
+ if(target <= 0) return dp[{target, ball}] = 1;
+ if(ball == 7 || pranay)
+ {
+ return dp[{target, ball}] = target <= 0;
+ }
+ vi runs = {0, 1, 2, 3, 4, 6};
+ int ans = 0;
+
+ for(auto i : runs)
+ {
+ if(i & 1)
+ {
+ ans += fun(target - i, ball + 1, true, dp);
+ }
+ else
+ {
+ ans += fun(target - i, ball + 1, false, dp);
+ }
+ }
+ return dp[{target, ball}] = ans;
+}"
+TiZWkTKZ,Scam line,ProgMe,C++,Friday 20th of October 2023 12:24:02 PM CDT,"#include
+#include
+
+#define l first
+#define r second
+
+#define int int64_t
+#define double long double
+
+using namespace std;
+using namespace __gnu_pbds;
+
+std::mt19937_64 rnd(std::chrono::steady_clock::now().time_since_epoch().count());
+std::uniform_real_distribution rnd_double(0, 1);
+
+int nextInt(int r) { // [0; R)
+ return rnd() % r;
+}
+
+int nextInt(int l, int r) { // [L; R)
+ return l + rnd() % (r - l);
+}
+
+double nextDouble() { // [0; 1]
+ return rnd_double(rnd);
+}
+
+double nextDouble(double r) { // [0; R]
+ return r * nextDouble();
+}
+
+double nextDouble(double l, double r) { // [L; R]
+ return l + (r - l) * nextDouble();
+}
+
+template
+using Orset = __gnu_pbds::tree, __gnu_pbds::rb_tree_tag,
+ __gnu_pbds::tree_order_statistics_node_update>;
+
+template
+using Ormultiset =
+ __gnu_pbds::tree, __gnu_pbds::rb_tree_tag,
+ __gnu_pbds::tree_order_statistics_node_update>;
+
+void runSolve() {
+ int n, m;
+ cin >> n >> m;
+ vector> queries;
+ while (n--) {
+ int l, r;
+ cin >> l >> r;
+ queries.emplace_back(l, 1);
+ queries.emplace_back(r, 3);
+ }
+ while (m--) {
+ int x;
+ cin >> x;
+ queries.emplace_back(x, 2);
+ }
+ sort(queries.begin(), queries.end());
+
+ int cnt = 0;
+ pair ans = {-1, -1};
+ for (auto [x, type] : queries) {
+ if (type == 1) {
+ cnt++;
+ } else if (type == 2) {
+ if (ans.second < cnt) {
+ ans = {x, cnt};
+ }
+ } else {
+ cnt--;
+ }
+ }
+ cout << ans.first << ' ' << ans.second << '\n';
+}
+
+int32_t main() {
+ ios::sync_with_stdio(false);
+ cin.tie(nullptr);
+ int t = 1;
+// cin >> t;
+ while (t--) {
+ runSolve();
+ }
+}
+"
+7S01Z2wL,Spammers and Scammers [10-1/2023],bombaires,AIMMS,Friday 20th of October 2023 12:21:35 PM CDT,"Jean-ChristopheLALOUX@hotmail.com
+akavyevich@gmail.com
+a.k.avy.e.vi.ch@gmail.com
+a.k.a.vyevi.c.h@gmail.com
+ak.a.vye.v.i.c.h@gmail.com
+ak.a.v.y.e.vi.c.h@gmail.com
+ak.a.v.yev.ich@gmail.com
+ak.av.ye.v.i.c.h@gmail.com
+akavy.evic.h@gmail.com
+akavyev.ic.h@gmail.com
+a.k.a.vy.e.v.i.c.h@gmail.com
+a.k.a.v.ye.vi.c.h@gmail.com
+aka.v.y.e.vic.h@gmail.com
+akavye.vi.c.h@gmail.com
+aka.vye.v.ic.h@gmail.com
+a.k.avy.e.v.ich@gmail.com
+aka.vy.e.v.ic.h@gmail.com
+a.k.a.vy.ev.ich@gmail.com
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+a.k.avyev.i.c.h@gmail.com
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+a.kavy.e.vich@gmail.com
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+ak.a.v.yev.i.c.h@gmail.com
+ak.avye.v.ich@gmail.com
+a.k.a.v.y.evich@gmail.com
+a.kav.ye.v.i.ch@gmail.com
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+a.k.a.v.y.e.v.i.ch@gmail.com
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+ak.av.ye.v.ich@gmail.com
+a.kavy.e.v.i.c.h@gmail.com
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+akav.y.evich@gmail.com
+a.kav.ye.v.ic.h@gmail.com
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+ak.avy.evi.ch@gmail.com
+akav.y.e.v.i.ch@gmail.com
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+ak.a.vy.ev.ich@gmail.com
+a.k.a.v.y.evi.c.h@gmail.com
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+akavyev.i.ch@gmail.com
+ak.a.vy.e.vich@gmail.com
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+aka.vyev.ich@gmail.com
+akav.y.e.v.ich@gmail.com
+ak.a.vye.vich@gmail.com
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+akavyevi.ch@gmail.com
+akav.y.evi.c.h@gmail.com
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+a.ka.v.ye.v.ic.h@gmail.com
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+"
+SeMkcu94,Untitled,Josif_tepe,C++,Friday 20th of October 2023 12:08:13 PM CDT,"#include
+
+using namespace std;
+
+int main() {
+
+ int n;
+ cin >> n;
+
+ if(n % 2 == 0) {
+ cout << ""PAREN"" << endl;
+ }
+ else {
+ cout << ""NEPAREN"" << endl;
+ }
+
+ return 0;
+}
+"
+S8SS6XN4,Untitled,Josif_tepe,C++,Friday 20th of October 2023 12:05:51 PM CDT,"#include
+
+using namespace std;
+
+int main() {
+
+ int n;
+ cin >> n;
+
+ if(n % 2 == 0) {
+ cout << ""PAREN"" << endl;
+ }
+ if(n % 2 == 1) {
+ cout << ""NEPAREN"" << endl;
+ }
+
+ return 0;
+}
+"
+Te4EtW4q,Untitled,dllbridge,C,Friday 20th of October 2023 11:58:13 AM CDT,"
+
+
+
+#include
+
+
+int foo();
+
+int n = 8899;
+
+
+////////////////////////////////////////////////////
+int main() //
+{
+
+// int nA = foo();
+
+ printf(""%d%d"", foo(), 4);
+}
+
+
+
+
+
+
+
+/////////////////////////////////////////////////////
+int foo()
+{
+
+ int n1 = 100;
+ int n2 = 2;
+
+ int nSumm = n1 + n2;
+
+
+return nSumm;
+}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+/*
+
+#include
+
+
+
+char sz[12] = ""Dima"";
+
+int n = 8899;
+
+////////////////////////////////////////////////////
+int main() //
+{
+
+ printf(""SONY\n"");
+
+ printf(""%s\n"", ""SONY"");
+ printf(""%s\n"", sz);
+ printf(""%d\n"", 10 );
+
+}
+
+
+
+*/
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+/*
+
+
+#include
+
+
+
+
+
+
+
+
+
+////////////////////////////////////////////////////
+int main() //
+{
+
+
+ for(int i = 2; i < 28; i += 2) Transit[2][i] = 10000 + i;
+
+ system(""pause"");
+}
+
+
+
+
+*/
+
+
+
+"