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sleep_detection.cpp
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sleep_detection.cpp
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#include <dlib/opencv.h>
#include <opencv2/highgui/highgui.hpp>
#include <dlib/image_processing/frontal_face_detector.h>
#include <dlib/image_processing/render_face_detections.h>
#include <dlib/image_processing.h>
#include <dlib/gui_widgets.h>
#include <dlib/image_io.h>
#include <unistd.h>
using namespace dlib;
using namespace std;
using namespace cv;
image_window win;
shape_predictor sp;
std::vector<cv::Point> righteye;
std::vector<cv::Point> lefteye;
char c;
cv::Point p;
double compute_EAR(std::vector<cv::Point> vec)
{
double a = cv::norm(cv::Mat(vec[1]), cv::Mat(vec[5]));
double b = cv::norm(cv::Mat(vec[2]), cv::Mat(vec[4]));
double c = cv::norm(cv::Mat(vec[0]), cv::Mat(vec[3]));
//compute EAR
double ear = (a + b) / (2.0 * c);
return ear;
}
int main()
{
int frameCounter = 0;
float threshold = 0.2;
try {
cv::VideoCapture cap(0);
if (!cap.isOpened()) {
cerr << "Unable to connect to camera" << endl;
return 1;
}
cap.set(CAP_PROP_FRAME_WIDTH, 640); //use small resolution for fast processing
cap.set(CAP_PROP_FRAME_HEIGHT, 480);
cap.set(CAP_PROP_FPS, 30); //fps to 30
// Load face detection and deserialize face landmarks model.
frontal_face_detector detector = get_frontal_face_detector();
deserialize("../shape_predictor_68_face_landmarks.dat") >> sp;
// Grab and process frames until the main window is closed by the user.
while (!win.is_closed()) {
// Grab a frame
cv::Mat temp;
if (!cap.read(temp)) {
break;
}
cv_image<bgr_pixel> cimg(temp);
full_object_detection shape;
// Detect faces
std::vector<rectangle> faces = detector(cimg);
//cout << "Number of faces detected: " << faces.size() << endl;
win.clear_overlay();
win.set_image(cimg);
// Find the pose of each face.
if (faces.size() > 0) {
shape = sp(cimg, faces[0]); //work only with 1 face
for (int b = 36; b < 42; ++b) {
p.x = shape.part(b).x();
p.y = shape.part(b).y();
lefteye.push_back(p);
}
for (int b = 42; b < 48; ++b) {
p.x = shape.part(b).x();
p.y = shape.part(b).y();
righteye.push_back(p);
}
//Compute Eye aspect ration for eyes
double right_ear = compute_EAR(righteye);
double left_ear = compute_EAR(lefteye);
//if the avarage eye aspect ratio of lef and right eye less than 0.2, the status is sleeping.
if ((right_ear + left_ear) / 2 < threshold) {
frameCounter++;
if (frameCounter >= 27) {
cout << "SLEEP" << endl;
win.add_overlay(dlib::image_window::overlay_rect(faces[0], rgb_pixel(255, 255, 255), "SLEEP"));
}
else {
win.add_overlay(dlib::image_window::overlay_rect(faces[0], rgb_pixel(255, 255, 255), "drowsing"));
}
}
else {
win.add_overlay(dlib::image_window::overlay_rect(faces[0], rgb_pixel(255, 255, 255), "not drowsing"));
frameCounter = 0;
}
righteye.clear();
lefteye.clear();
win.add_overlay(render_face_detections(shape));
c = (char)waitKey(30);
if (c == 27)
break;
}
}
}
catch (serialization_error& e) {
cout << "Check the path to dlib's default face landmarking model file to run this example." << endl;
cout << "You can get it from the following URL: " << endl;
cout << " http://dlib.net/files/shape_predictor_68_face_landmarks.dat.bz2" << endl;
cout << endl
<< e.what() << endl;
}
catch (exception& e) {
cout << e.what() << endl;
}
}