Lobbies - how should they work? #7
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I don't know what all of our games would play like in the way of having players move around and exist. If that were to happen it could mean having player characters exist in lobbies. But, of course, not all games will have player characters that could move around in lobbies like for card games (although having models like in VR poker does exist but definitely involves far more coding). The focus of lobbies, like the rest of the games, can still be the chat. In these lobbies, people can also busy themselves with interactables or very simple minigames either with an A.I. or other players (it may just be simpler that everyone does not exist in the same lobby and is not spamming stuff and players these minigames). Some examples of interactables in a house-based lobby can be turning on a TV and swapping between channels, turning on a radio which can have preset music or music the lobby host can select to be on the radio, moving curtains, knocking on a door, having pets that move around or are placed somewhere can be pet; played with; and given a treat, opening a fridge, clicking an instrument and playing a tune. I don't know what the size or scale of lobbies should be. I am imagining an isometric view of a lobby in my prior example. Perhaps lobbies can have multiple rooms or areas that you can enter or move to by clicking an arrow or some type of indicator that leads to this next area. It is not completely separate but simply provides a better perspective as your isometric view is now moved to that new area. Players may also be able to swap their perspective in the lobby like from a top-right front-facing corner of a cube (isometric) to the top-left front-facing corner of a cube. |
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By the way, we were thinking that you'd be able to create multiple different rooms and they'd all upgrade separately between each new one you create. So it's like a fun form of progression where if you keep playing you can make more rooms and make more cool ones. If you're the lobby host, you'd be able to just lock seats so that no more people can join, but if your room runs out of space you can also switch to one of your other rooms if it has more seats! Would be sick Also I discussed having paintings as decor that you could paint yourself and you could share paintings on some sort of gallery page. |
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more inspiration for how they could look and a fallback idea if these kinds of 3D room-based lobbies don't work - we can make this a pet thing where you can build a cute room for a tomogatchi pet (idk if i mentioned this before) |
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i'll change this post later to give the gist of what lobbies would be like.
what i'm wondering is how should they be implemented?
key ideas and problems:
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