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If the auto render loop is enabled, it will constantly throw errors due to referencing surface._tileLoadQueue, which no longer exists in Cesium.
To reproduce, load the ol3cesium example, then start the render loop:
ol3d.enableAutoRenderLoop()
Break on caught exceptions and you'll see the problem. It looks like there is now a _tileLoadQueue[High|Medium|Low], so it will hopefully be as simple as checking all three.
The text was updated successfully, but these errors were encountered:
If the auto render loop is enabled, it will constantly throw errors due to referencing
surface._tileLoadQueue
, which no longer exists in Cesium.To reproduce, load the ol3cesium example, then start the render loop:
ol3d.enableAutoRenderLoop()
Break on caught exceptions and you'll see the problem. It looks like there is now a
_tileLoadQueue[High|Medium|Low]
, so it will hopefully be as simple as checking all three.The text was updated successfully, but these errors were encountered: