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RasterSynchronizer.ts
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RasterSynchronizer.ts
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import type Map from 'ol/Map.js';
import {getUid} from './util';
import olcsAbstractSynchronizer from './AbstractSynchronizer';
import {type LayerWithParents, tileLayerToImageryLayer, updateCesiumLayerProperties} from './core';
import type {Scene, ImageryLayer, ImageryLayerCollection} from 'cesium';
import type BaseLayer from 'ol/layer/Base.js';
import type Projection from 'ol/proj/Projection.js';
import BaseVectorLayer from 'ol/layer/BaseVector.js';
import LayerGroup from 'ol/layer/Group.js';
export default class RasterSynchronizer extends olcsAbstractSynchronizer<ImageryLayer> {
private cesiumLayers_: ImageryLayerCollection;
private ourLayers_: ImageryLayerCollection;
/**
* This object takes care of one-directional synchronization of
* Openlayers raster layers to the given Cesium globe.
*/
constructor(map: Map, scene: Scene) {
super(map, scene);
this.cesiumLayers_ = scene.imageryLayers;
this.ourLayers_ = new Cesium.ImageryLayerCollection();
}
addCesiumObject(object: ImageryLayer): void {
this.cesiumLayers_.add(object);
this.ourLayers_.add(object);
}
destroyCesiumObject(object: ImageryLayer): void {
object.destroy();
}
removeSingleCesiumObject(object: ImageryLayer, destroy: boolean): void {
this.cesiumLayers_.remove(object, destroy);
this.ourLayers_.remove(object, false);
}
removeAllCesiumObjects(destroy: boolean): void {
for (let i = 0; i < this.ourLayers_.length; ++i) {
this.cesiumLayers_.remove(this.ourLayers_.get(i), destroy);
}
this.ourLayers_.removeAll(false);
}
/**
* Creates an array of Cesium.ImageryLayer.
* May be overriden by child classes to implement custom behavior.
* The default implementation handles tiled imageries in EPSG:4326 or
* EPSG:3859.
*/
protected convertLayerToCesiumImageries(olLayer: BaseLayer, viewProj: Projection): ImageryLayer[] {
const result = tileLayerToImageryLayer(this.map, olLayer, viewProj);
return result ? [result] : null;
}
createSingleLayerCounterparts(olLayerWithParents: LayerWithParents): ImageryLayer[] {
const olLayer = olLayerWithParents.layer;
const uid = getUid(olLayer).toString();
const viewProj = this.view.getProjection();
console.assert(viewProj);
const cesiumObjects = this.convertLayerToCesiumImageries(olLayer, viewProj);
if (cesiumObjects) {
const listenKeyArray = [];
[olLayerWithParents.layer].concat(olLayerWithParents.parents).forEach((olLayerItem) => {
listenKeyArray.push(olLayerItem.on(['change:opacity', 'change:visible'], () => {
// the compiler does not seem to be able to infer this
console.assert(cesiumObjects);
for (let i = 0; i < cesiumObjects.length; ++i) {
updateCesiumLayerProperties(olLayerWithParents, cesiumObjects[i]);
}
}));
});
if (olLayer instanceof BaseVectorLayer) {
let previousStyleFunction = olLayer.getStyleFunction();
// there is no convenient way to detect a style function change in OL
listenKeyArray.push(olLayer.on('change', () => {
const currentStyleFunction = olLayer.getStyleFunction();
if (previousStyleFunction === currentStyleFunction) {
return;
}
previousStyleFunction = currentStyleFunction;
for (let i = 0; i < cesiumObjects.length; ++i) {
const csObj = cesiumObjects[i];
// clear cache and set new style
// @ts-ignore TS2341
if (csObj._imageryCache) {
// @ts-ignore TS2341
csObj._imageryCache = {};
}
const ip = csObj.imageryProvider;
if (ip) {
// @ts-ignore TS2341
ip.tileCache?.clear();
// @ts-ignore TS2341
ip.styleFunction_ = currentStyleFunction;
}
}
this.scene.requestRender();
}));
}
for (let i = 0; i < cesiumObjects.length; ++i) {
updateCesiumLayerProperties(olLayerWithParents, cesiumObjects[i]);
}
// there is no way to modify Cesium layer extent,
// we have to recreate when OpenLayers layer extent changes:
listenKeyArray.push(olLayer.on('change:extent', (e) => {
for (let i = 0; i < cesiumObjects.length; ++i) {
this.cesiumLayers_.remove(cesiumObjects[i], true); // destroy
this.ourLayers_.remove(cesiumObjects[i], false);
}
delete this.layerMap[getUid(olLayer)]; // invalidate the map entry
this.synchronize();
}));
listenKeyArray.push(olLayer.on('change', (e) => {
// when the source changes, re-add the layer to force update
for (let i = 0; i < cesiumObjects.length; ++i) {
const position = this.cesiumLayers_.indexOf(cesiumObjects[i]);
if (position >= 0) {
this.cesiumLayers_.remove(cesiumObjects[i], false);
this.cesiumLayers_.add(cesiumObjects[i], position);
}
}
}));
this.olLayerListenKeys[uid].push(...listenKeyArray);
}
return Array.isArray(cesiumObjects) ? cesiumObjects : null;
}
/**
* Order counterparts using the same algorithm as the Openlayers renderer:
* z-index then original sequence order.
* @override
* @protected
*/
orderLayers() {
const layers = [];
const zIndices: Record<number, number> = {};
const queue: Array<BaseLayer | LayerGroup> = [this.mapLayerGroup];
while (queue.length > 0) {
const olLayer = queue.splice(0, 1)[0];
layers.push(olLayer);
zIndices[getUid(olLayer)] = olLayer.getZIndex() || 0;
if (olLayer instanceof LayerGroup) {
const sublayers = olLayer.getLayers();
if (sublayers) {
// Prepend queue with sublayers in order
queue.unshift(...sublayers.getArray());
}
}
}
// We assume sort is stable (which has been in the spec since a long time already).
// See https://caniuse.com/mdn-javascript_builtins_array_sort_stable
layers.sort((layer1, layer2) =>
zIndices[getUid(layer1)] - zIndices[getUid(layer2)]
);
layers.forEach((olLayer) => {
const olLayerId = getUid(olLayer).toString();
const cesiumObjects = this.layerMap[olLayerId];
if (cesiumObjects) {
cesiumObjects.forEach((cesiumObject) => { this.raiseToTop(cesiumObject); });
}
});
}
raiseToTop(counterpart: ImageryLayer) {
this.cesiumLayers_.raiseToTop(counterpart);
}
}