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It looks like something has changed recently and now the SimpleOpenGLView sample isn't running for me. It dies in renderView with the message
Error : Invalid constructor arguments for Float32Array
I think this might be a pretty recent change. I haven't worked out how this can be fixed.
The text was updated successfully, but these errors were encountered:
Could you try upgrading your copy of Lime and OpenFL? I believe it should work with the latest versions
Sorry, something went wrong.
I cloned the openfl-samples repository just in case the haxelib version is out-of-date.
Here's my haxelib list:
actuate: 1.8.6 [1.8.7] babylonhx: git [dev:/usr/local/lib/haxelib/babylonhx/git] format: [3.2.1] hxcpp: 3.2.205 [3.3.49] hxsl: [2.0.6] hxtelemetry: 0.3.3 [0.3.4] lime: 2.9.0 2.9.1 3.0.3 3.1.0 [3.2.1] linc_dialogs: git [dev:/usr/local/lib/haxelib/linc_dialogs/git] nme: 5.5.7 [5.6.4] oimohx: git [dev:/usr/local/lib/haxelib/oimohx/git] openfl-samples: 3.3.1 [4.0.0] openfl-texturepacker: [1.0.0] openfl: 3.6.1 4.0.3 4.1.0 [4.2.0] poly2trihx: [0.1.4] random: [1.4.1] thx.core: [0.40.1]
I ran haxelib upgrade before trying this again, so it should be completely up to date.
I still get Error : Invalid constructor arguments for Float32Array.
Have I missed something?
edit: so just to be completely clear, the version of openfl-samples I'm testing is the git clone, not the one in haxelib.
openfl-samples
Ah, I've found some discussion which looks relevant
No branches or pull requests
It looks like something has changed recently and now the SimpleOpenGLView sample isn't running for me. It dies in renderView with the message
Error : Invalid constructor arguments for Float32Array
I think this might be a pretty recent change. I haven't worked out how this can be fixed.
The text was updated successfully, but these errors were encountered: