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CircularBuffer.cs
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CircularBuffer.cs
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// <copyright file="CircularBuffer.cs" company="OpenTelemetry Authors">
// Copyright The OpenTelemetry Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// </copyright>
#nullable enable
using System.Runtime.CompilerServices;
namespace OpenTelemetry.Internal
{
/// <summary>
/// Lock-free implementation of single-reader multi-writer circular buffer.
/// </summary>
/// <typeparam name="T">The type of the underlying value.</typeparam>
internal sealed class CircularBuffer<T>
where T : class
{
private readonly T?[] trait;
private long head;
private long tail;
/// <summary>
/// Initializes a new instance of the <see cref="CircularBuffer{T}"/> class.
/// </summary>
/// <param name="capacity">The capacity of the circular buffer, must be a positive integer.</param>
public CircularBuffer(int capacity)
{
Guard.ThrowIfOutOfRange(capacity, min: 1);
this.Capacity = capacity;
this.trait = new T[capacity];
}
/// <summary>
/// Gets the capacity of the <see cref="CircularBuffer{T}"/>.
/// </summary>
public int Capacity { get; }
/// <summary>
/// Gets the number of items contained in the <see cref="CircularBuffer{T}"/>.
/// </summary>
public int Count
{
get
{
var tailSnapshot = Volatile.Read(ref this.tail);
return (int)(Volatile.Read(ref this.head) - tailSnapshot);
}
}
/// <summary>
/// Gets the number of items added to the <see cref="CircularBuffer{T}"/>.
/// </summary>
public long AddedCount => Volatile.Read(ref this.head);
/// <summary>
/// Gets the number of items removed from the <see cref="CircularBuffer{T}"/>.
/// </summary>
public long RemovedCount => Volatile.Read(ref this.tail);
/// <summary>
/// Adds the specified item to the buffer.
/// </summary>
/// <param name="value">The value to add.</param>
/// <returns>
/// Returns <c>true</c> if the item was added to the buffer successfully;
/// <c>false</c> if the buffer is full.
/// </returns>
public bool Add(T value)
{
Guard.ThrowIfNull(value);
while (true)
{
var tailSnapshot = Volatile.Read(ref this.tail);
var headSnapshot = Volatile.Read(ref this.head);
if (headSnapshot - tailSnapshot >= this.Capacity)
{
return false; // buffer is full
}
if (Interlocked.CompareExchange(ref this.head, headSnapshot + 1, headSnapshot) != headSnapshot)
{
continue;
}
Volatile.Write(ref this.trait[headSnapshot % this.Capacity], value);
return true;
}
}
/// <summary>
/// Attempts to add the specified item to the buffer.
/// </summary>
/// <param name="value">The value to add.</param>
/// <param name="maxSpinCount">The maximum allowed spin count, when set to a negative number or zero, will spin indefinitely.</param>
/// <returns>
/// Returns <c>true</c> if the item was added to the buffer successfully;
/// <c>false</c> if the buffer is full or the spin count exceeded <paramref name="maxSpinCount"/>.
/// </returns>
public bool TryAdd(T value, int maxSpinCount)
{
if (maxSpinCount <= 0)
{
return this.Add(value);
}
Guard.ThrowIfNull(value);
var spinCountDown = maxSpinCount;
while (true)
{
var tailSnapshot = Volatile.Read(ref this.tail);
var headSnapshot = Volatile.Read(ref this.head);
if (headSnapshot - tailSnapshot >= this.Capacity)
{
return false; // buffer is full
}
if (Interlocked.CompareExchange(ref this.head, headSnapshot + 1, headSnapshot) != headSnapshot)
{
if (spinCountDown-- == 0)
{
return false; // exceeded maximum spin count
}
continue;
}
Volatile.Write(ref this.trait[headSnapshot % this.Capacity], value);
return true;
}
}
/// <summary>
/// Reads an item from the <see cref="CircularBuffer{T}"/>.
/// </summary>
/// <remarks>
/// This function is not reentrant-safe, only one reader is allowed at any given time.
/// Warning: There is no bounds check in this method. Do not call unless you have verified Count > 0.
/// </remarks>
/// <returns>Item read.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public T Read()
{
var tail = Volatile.Read(ref this.tail);
var index = (int)(tail % this.Capacity);
while (true)
{
var previous = Interlocked.Exchange(ref this.trait[index], null);
if (previous == null)
{
// If we got here it means a writer isn't done.
continue;
}
Volatile.Write(ref this.tail, tail + 1);
return previous;
}
}
}
}