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REFramework
oneup03 edited this page Oct 20, 2024
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- The main GitHub is here but there are newer versions available as nightlies and on the pd_upscaler branch
- Support praydog's efforts on Patreon
- Some Game-Specific Settings and profiles are available
- 3DVision is compatible with older RE Engine games, but the drivers are too old for newer ones (Dragon's Dogma 2 and newer)
- REFramework menu can be toggled using
INSERT
- The menu is navigable by Mouse, but sometimes you can't properly click on it
- The menu looks like this:
- The main settings you may want to modify are
2D UI Scale, 2D UI Distance, World-Space UI Scale
- If you can't properly modify settings in-game, you can edit the generated
re2_fw_config.txt
config file when the game isn't running - In general, you want to set the game to run in windowed mode for single and multi display VRto3D configurations
- OpenXR seems to be a bit more stable, but OpenVR should also work
- The
pd_upscaler
branch has a newer renderer that fixes TAA and some other effects better, but it's still WIP and isn't fully compatible with all games. You need a GitHub account to access downloads for it
Game | 3DVision Compatible |
---|---|
Dragon's Dogma 2 (#dragons-dogma-2-and-kunitsu-gami) | No |
Kunitsu-Gami (#dragons-dogma-2-and-kunitsu-gami) | No |
Monster Hunter Rise | Yes |
RE 4 | Yes |
RE VIllage | Yes |
- no VRto3D profile created for either yet
- REFramework support is WIP but the games are relatively playable in their current states
- Both use the
DD2.zip
- Can try either the REFramework nightly or the pd_upscaler branch
- Unfortunately, the
pd_upscaler
build currently crashes MHRise - There are some rendering issues with the release and nightly versions of REFramework and MHRise, but it's roughly 90% fixed. The pd_upscaler version should fix these when the crashing is fixed
- One-eye issues: Some NPC hair in the Hubs, Great Wroggi boss, Bombadgy enemy
- Sometimes shadows in the Hub flicker when interacting with a shop
- Some UI elements don't render at all (weapon thumbnails in blacksmith menu)
- Some maybe TAA haloing in darker areas, but it's generally not visible otherwise
- On the positive side, a lot of the UI has depth that matches geometry - for example, text bubbles appear above NPCs and the target lock indicator appears at the monster's depth
- Close SteamVR if it is running
- Save this profile into your
Documents\My Games\vrto3d\
folder - This profile sets:
- A lower depth preset toggle when you press the guide button for menus/NPCs
- Download either the latest release or nightly
MHRISE.zip
and extract it to yourMonsterHunterRise
folder - Delete
openvr_api.dll
from the folder - Download re2_fw_config.txt and also place it in your
MonsterHunterRise
folder - Optionally, additional MHRise mods that are compatible with REFramework can be added if desired - SpiritBirds and Remove Monster Kill-Cam Plus Stylish SlowMo Finishers work
- Run the game and REFramework should initialize and load up SteamVR
- Change in-game settings:
- Display: Screen Mode to
Windowed Mode
- Display: Resolution to your render resolution
- Display: Display Frequency to
59.95Hz
- REFramework should already force off Advanced Graphics Settings that are incompatible
- Game Settings - HUD Settings - Open Settings Menu and adjust as desired. Recommendations:
- Display: Screen Mode to
- Close out of the game and SteamVR
- Start MHRise again and verify that everything works properly