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REFramework

oneup03 edited this page Oct 20, 2024 · 11 revisions

REFramework is a VR mod for games built in Capcoms RE Engine

  • The main GitHub is here but there are newer versions available as nightlies and on the pd_upscaler branch
  • Support praydog's efforts on Patreon
  • Some Game-Specific Settings and profiles are available
  • 3DVision is compatible with older RE Engine games, but the drivers are too old for newer ones (Dragon's Dogma 2 and newer)

Quick Reference

  • REFramework menu can be toggled using INSERT
  • The menu is navigable by Mouse, but sometimes you can't properly click on it
  • The menu looks like this:
  • Screenshot 2024-10-19 234658
  • Screenshot 2024-10-19 234714
  • The main settings you may want to modify are 2D UI Scale, 2D UI Distance, World-Space UI Scale
  • If you can't properly modify settings in-game, you can edit the generated re2_fw_config.txt config file when the game isn't running
  • In general, you want to set the game to run in windowed mode for single and multi display VRto3D configurations
  • OpenXR seems to be a bit more stable, but OpenVR should also work
  • The pd_upscaler branch has a newer renderer that fixes TAA and some other effects better, but it's still WIP and isn't fully compatible with all games. You need a GitHub account to access downloads for it

Game Specific Configurations

Game 3DVision Compatible
Dragon's Dogma 2 (#dragons-dogma-2-and-kunitsu-gami) No
Kunitsu-Gami (#dragons-dogma-2-and-kunitsu-gami) No
Monster Hunter Rise Yes
RE 4 Yes
RE VIllage Yes

Dragon's Dogma 2 and Kunitsu-Gami

  • no VRto3D profile created for either yet
  • REFramework support is WIP but the games are relatively playable in their current states
  • Both use the DD2.zip
  • Can try either the REFramework nightly or the pd_upscaler branch

Monster Hunter Rise

  • Unfortunately, the pd_upscaler build currently crashes MHRise
  • There are some rendering issues with the release and nightly versions of REFramework and MHRise, but it's roughly 90% fixed. The pd_upscaler version should fix these when the crashing is fixed
    • One-eye issues: Some NPC hair in the Hubs, Great Wroggi boss, Bombadgy enemy
    • Sometimes shadows in the Hub flicker when interacting with a shop
    • Some UI elements don't render at all (weapon thumbnails in blacksmith menu)
    • Some maybe TAA haloing in darker areas, but it's generally not visible otherwise
  • On the positive side, a lot of the UI has depth that matches geometry - for example, text bubbles appear above NPCs and the target lock indicator appears at the monster's depth

VRto3D Settings for MHRise

  • Close SteamVR if it is running
  • Save this profile into your Documents\My Games\vrto3d\ folder
  • This profile sets:
    • A lower depth preset toggle when you press the guide button for menus/NPCs

REFramework Installation for MHRise

  • Download either the latest release or nightly MHRISE.zip and extract it to your MonsterHunterRise folder
  • Delete openvr_api.dll from the folder
  • Download re2_fw_config.txt and also place it in your MonsterHunterRise folder
  • Optionally, additional MHRise mods that are compatible with REFramework can be added if desired - SpiritBirds and Remove Monster Kill-Cam Plus Stylish SlowMo Finishers work
  • Run the game and REFramework should initialize and load up SteamVR
  • Change in-game settings:
    • Display: Screen Mode to Windowed Mode
    • Display: Resolution to your render resolution
    • Display: Display Frequency to 59.95Hz
    • REFramework should already force off Advanced Graphics Settings that are incompatible
    • Game Settings - HUD Settings - Open Settings Menu and adjust as desired. Recommendations:
    • Screenshot 2024-10-20 001141
  • Close out of the game and SteamVR
  • Start MHRise again and verify that everything works properly
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