This tool aims to improve the workflow between game programmer and the audio engineer. gdx-soundboard addresses the problem where audio-engineers want to describe events and event transitions without touching code. gdx-soundboard solves with easy-to-use GUI and the ability to export json.
* Your audio guy creates music tracks for the game.
* Your audio guy specifies transitions between these tracks.
* Your audio guy saves the track by exporting the json.
* You import the json in your game using the library.
* You fire events and the music automatically transitions using the defined transitions.
Standard libgdx formats: ogg, wav and mp3.
Supported controls:
- Fade in / out
- Stop / Play
Need an effect? Want to fix a bug? Want to change the format? Pull requests and issues are welcome.
- Cleanup (done)
- Configure to remember song position when switching between states. (done)
- Configure loop songs vs iterating the lists. (Loops song if only item)
- Remove Match Position. (Done)
- Proper save and load dialogs. (Done)
- Fix bugs with resume position. (Done)
- Test and release.
The example audio tracks were created by @Sweeppah (https://twitter.com/Sweeppah)