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Version 0.3

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The Problem

This tool aims to improve the workflow between game programmer and the audio engineer. gdx-soundboard addresses the problem where audio-engineers want to describe events and event transitions without touching code. gdx-soundboard solves with easy-to-use GUI and the ability to export json.

The Workflow

* Your audio guy creates music tracks for the game.
* Your audio guy specifies transitions between these tracks.
* Your audio guy saves the track by exporting the json.
* You import the json in your game using the library.
* You fire events and the music automatically transitions using the defined transitions.

Supports:

Standard libgdx formats: ogg, wav and mp3.

Supported controls:

  • Fade in / out
  • Stop / Play

Contribute

Need an effect? Want to fix a bug? Want to change the format? Pull requests and issues are welcome.

ToDo v0.3

  • Cleanup (done)
  • Configure to remember song position when switching between states. (done)
  • Configure loop songs vs iterating the lists. (Loops song if only item)
  • Remove Match Position. (Done)
  • Proper save and load dialogs. (Done)
  • Fix bugs with resume position. (Done)
  • Test and release.

Credits

The example audio tracks were created by @Sweeppah (https://twitter.com/Sweeppah)

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Libgdx sound board for event based music.

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