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When fast travelling, it is possible to become permanently immune to damage when changing groups soon after fast travel has completed.
From a cursory glance at the source code, I think it might be due to fn_fastTravelRadio.sqf not keeping track of the group's original units before it runs _x allowDamage true, letting the player bypass it by changing group:
Describe the bug
When fast travelling, it is possible to become permanently immune to damage when changing groups soon after fast travel has completed.
From a cursory glance at the source code, I think it might be due to fn_fastTravelRadio.sqf not keeping track of the group's original units before it runs
_x allowDamage true
, letting the player bypass it by changing group:A3-Antistasi/A3A/addons/core/functions/Dialogs/fn_fastTravelRadio.sqf
Lines 151 to 152 in 6a9361c
If this theory is correct, it should be fixable by storing
units _groupX
in a variable instead of re-evaluating it across the file.How to reproduce
isDamageAllowed player
in debug consoleVersion
3.5.1.e520f09
Have you altered the code?
No
What i have changed
No response
Map
Tanoa
What server?
Private dedicated server
Time bug occured (Server time/UTC)
No response
Mods
No response
Additional context
No response
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