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[Change Request]: Use VN withstand/revive system prevalent in campaign missions #1925
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yakamashii2
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Something that needs discussing
Change
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May 13, 2021
The only addition needed is a delayed addAction button that consumes medial supplies and revives the player. |
More ideas:
|
CalebSerafin
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Jul 28, 2021
We could load the vanilla revive system if no ACE is loaded. if (! (isClass (configfile >> "CfgPatches" >> "ace_medical"))) then {
diag_log "[Vindicta] Ace medican system is disabled, initializing standard Arma revive system";
[1] call BIS_fnc_paramReviveMode; // Enabled
[10] call BIS_fnc_paramReviveDuration;
[0] call BIS_fnc_paramReviveRequiredTrait; // 0 - no trait required
[1.5] call BIS_fnc_paramReviveMedicSpeedMultiplier;
[2] call BIS_fnc_paramReviveRequiredItems; // 2 - medkit or FAK
[0] call BIS_fnc_paramReviveUnconsciousStateMode;
[200] call BIS_fnc_paramReviveBleedOutDuration;
[3] call BIS_fnc_paramReviveForceRespawnDuration;
// Initialize BIS revive
call BIS_fnc_reviveInit;
}; |
MeltedPixel
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Use VN withstand/revive system prevalent in campaign missions
[Change Request]: Use VN withstand/revive system prevalent in campaign missions
Apr 12, 2023
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Is your feature request related to a problem? Please describe.
Antistasi revive sucks. The withstand/revive system is way easier to use, and would allow solo player squads to res themselves without the ai, or at least crawl to safety instead of being dragged into a small rock and joining the VC Space program.
Describe the solution you'd like
Use a modified withstand/revive system from the campaign
Describe alternatives you've considered
just use it ripped straight out of the campaign, or even just allowing players to crawl away from the open to be able to be revived.
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