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* Created files, filled in vics * Snow uniform, police loadouts * SF camo faces * Update Templates.hpp * complemented with CUP * Changed support trucks * 1st draft of loadouts * Modern template + modern snow template draft * Early temprate and winter template draft * Rifle smoke grenades * Cleanup * error fixing - status: testable * AT for early templates * adjusted vests of early templates, added flashlights to shotguns * Modern vests updated * helmets, AT backpacks * backpacks * Update Templates.hpp * error fix * renamed SvAF to SDF * More snow camo'd rifles * Changed to american english, gave more discounts * Replaced SFP turrets & sidearms with CUP * setup * cargo nodes step 1 * Updated blocked seats * replaced mortar * JAS 39 Aircraft loadouts * fixed tank lineup * Vehicle adjustments * moved light tank to light tank * update 23/11/17 New hats, new MP, m/45 and M/45b swapped places, new helicopters * ammountion diversity ish * Update SFP_AI_SWE_early_snow.sqf * Update SFP_AI_SWE_early.sqf * Update SFP_AI_SWE_early_snow.sqf * Update SFP_AI_SWE.sqf * Update SFP_AI_SWE_early.sqf * Update SFP_AI_SWE_early_snow.sqf * Update SFP_AI_SWE_snow.sqf * Update fn_setPlaneLoadout.sqf * Update fn_setPlaneLoadout.sqf * Update SFP_AI_SWE_snow.sqf * Update SFP_AI_SWE_snow.sqf * Update SFP_AI_SWE_early_snow.sqf * Update SFP_AI_SWE_early.sqf * Update SFP_AI_SWE.sqf * police backpacks be gone * rocket JAS, Bk90 for invaders * Update SFP_AI_SWE.sqf * Update SFP_AI_SWE_early.sqf * Update SFP_AI_SWE_early_snow.sqf * Update SFP_AI_SWE_snow.sqf * fix + slimmed loadouts * no more AA backpacks * replacements for militia truck and MG static * Helicopter adjustment * Names * killed some logi nodes * Update SFP_AI_SWE.sqf * formatting, dropped AH1 * Migrated plane loadouts * Tweaked air assets
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//Vanilla - CfgVehicles.hpp | ||
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class CfgVehicles | ||
{ | ||
#include "sfp_air.hpp" | ||
}; |
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//CUP-SFP - sfp_air.hpp | ||
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class CUP_B_UH60S_USN; | ||
class CUP_MH60S_Unarmed_USN; | ||
class CUP_MH60S_Unarmed_FFV_USN; | ||
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class a3a_SFP_B_UH60S_USN : CUP_B_UH60S_USN | ||
{ | ||
displayName = "UH-60M (M3M)"; | ||
textureList[] = {"Black", 1}; | ||
animationList[] = {"Navyclan_hide",1,"Navyclan2_hide",1,"Filters_Hide",1,"mainRotor_folded",1,"mainRotor_unfolded",0,"Hide_ESSS2x",1,"Hide_ESSS4x",1,"Hide_Nose",0,"Blackhawk_Hide",0,"Hide_FlirTurret",1,"Hide_Probe",1,"Doorcock_Hide",0}; | ||
class EventHandlers | ||
{ | ||
fired = "_this call (uinamespace getvariable 'BIS_fnc_effectFired');"; | ||
init = "if (local (_this select 0)) then {[(_this select 0), """", [], false] call bis_fnc_initVehicle;};"; | ||
killed = "_this call (uinamespace getvariable 'BIS_fnc_effectKilled');"; | ||
}; | ||
}; | ||
class a3a_SFP_MH60S_Unarmed_USN : CUP_MH60S_Unarmed_USN | ||
{ | ||
displayName = "UH-60M (Unarmed)"; | ||
textureList[] = {"Black", 1}; | ||
animationList[] = {"Navyclan_hide",1,"Navyclan2_hide",1,"Filters_Hide",1,"mainRotor_folded",1,"mainRotor_unfolded",0,"Hide_ESSS2x",1,"Hide_ESSS4x",1,"Hide_Nose",0,"Blackhawk_Hide",0,"Hide_FlirTurret",0,"Hide_Probe",1,"Doorcock_Hide",0}; | ||
class EventHandlers | ||
{ | ||
fired = "_this call (uinamespace getvariable 'BIS_fnc_effectFired');"; | ||
init = "if (local (_this select 0)) then {[(_this select 0), """", [], false] call bis_fnc_initVehicle;};"; | ||
killed = "_this call (uinamespace getvariable 'BIS_fnc_effectKilled');"; | ||
}; | ||
}; | ||
class a3a_SFP_MH60S_Unarmed_FFV_USN : CUP_MH60S_Unarmed_FFV_USN | ||
{ | ||
displayName = "UH-60M (Unarmed/FFV)"; | ||
textureList[] = {"Black", 1}; | ||
animationList[] = {"Navyclan_hide",1,"Navyclan2_hide",1,"Filters_Hide",1,"mainRotor_folded",1,"mainRotor_unfolded",0,"Hide_ESSS2x",1,"Hide_ESSS4x",1,"Hide_Nose",0,"Blackhawk_Hide",0,"Hide_FlirTurret",0,"Hide_Probe",1,"Doorcock_Hide",0}; | ||
class EventHandlers | ||
{ | ||
fired = "_this call (uinamespace getvariable 'BIS_fnc_effectFired');"; | ||
init = "if (local (_this select 0)) then {[(_this select 0), """", [], false] call bis_fnc_initVehicle;};"; | ||
killed = "_this call (uinamespace getvariable 'BIS_fnc_effectKilled');"; | ||
}; | ||
}; |
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#include "..\..\..\script_component.hpp" | ||
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class CfgPatches { | ||
class ADDON { | ||
name = COMPONENT_NAME; | ||
units[] = {}; | ||
weapons[] = {}; | ||
requiredVersion = REQUIRED_VERSION; | ||
requiredAddons[] = {"Swedish_Forces_Pack","CUP_Creatures_People_Civil_Russia", "CUP_BaseConfigs", "CUP_AirVehicles_Core"}; | ||
skipWhenMissingDependencies = 1; | ||
author = AUTHOR; | ||
authors[] = { AUTHORS }; | ||
authorUrl = ""; | ||
VERSION_CONFIG; | ||
}; | ||
}; | ||
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class A3A { | ||
class Loadouts | ||
{ | ||
class CASPlane | ||
{ | ||
class baseCAS; | ||
class sfp_jas39 : baseCAS { | ||
loadout[] = {"sfp_1x_rb98","sfp_1x_rb98","PylonRack_3Rnd_LG_scalpel","PylonRack_3Rnd_LG_scalpel","sfp_6rnd_arak135_AP","sfp_6rnd_arak135_AP","CUP_PylonPod_3Rnd_AGM65_Maverick_M"}; | ||
mainGun[] = {"sfp_mauser_bk27_27mm"}; | ||
rocketLauncher[] = {"sfp_arak135_launcher"}; | ||
missileLauncher[] = {"CUP_Vmlauncher_AGM65pod_veh","missiles_SCALPEL"}; | ||
}; | ||
class sfp_jas39_bk90 : sfp_jas39 { | ||
loadout[] = {"sfp_1x_rb98","sfp_1x_rb98","CUP_PylonPod_3Rnd_AGM65_Maverick_M","CUP_PylonPod_3Rnd_AGM65_Maverick_M","sfp_6rnd_arak135_AP","sfp_6rnd_arak135_AP","sfp_1rnd_bk90"}; | ||
missileLauncher[] = {"sfp_bk90_launcher","CUP_Vmlauncher_AGM65pod_veh","missiles_SCALPEL"}; | ||
code = "params ['_plane']; _plane setVehicleRadar 1;"; | ||
}; | ||
class sfp_jas39_rb15 : sfp_jas39 { | ||
loadout[] = {"sfp_1x_rb98","sfp_1x_rb98","sfp_6rnd_arak135_AP","sfp_6rnd_arak135_AP","sfp_6rnd_arak135_AP","sfp_6rnd_arak135_AP","CUP_PylonPod_3Rnd_AGM65_Maverick_M"}; | ||
missileLauncher[] = {"CUP_Vmlauncher_AGM65pod_veh"}; | ||
}; | ||
}; | ||
class CAPPlane | ||
{ | ||
class baseCAP; | ||
class sfp_jas39 : baseCAP { | ||
loadout[] = {"sfp_1x_rb98","sfp_1x_rb98","CUP_PylonPod_2Rnd_AIM_9L_LAU_Sidewinder_M","CUP_PylonPod_2Rnd_AIM_9L_LAU_Sidewinder_M","sfp_2x_rb100","sfp_2x_rb100","CUP_PylonPod_2Rnd_AGM114L_Hellfire_II_Plane_M"}; | ||
}; | ||
class sfp_jas39_cap : sfp_jas39 {}; | ||
}; | ||
class Helicopter | ||
{ | ||
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}; | ||
}; | ||
}; |
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