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* initial commit * Update NavGrid.hpp * Update mapInfo.hpp * Update mapInfo.hpp * Update mission.sqm * Update mission.sqm * formatting * Update mapInfo.hpp * Update mission.sqm * removed disabled towns from population * Update mission.sqm * Stringtable stuff * Update mission.sqm * reinforced airbase * Update mission.sqm * marked pics as placeholder and adapted texts --------- Co-authored-by: Bob-Murphy <[email protected]>
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#include "\x\A3A\Addons\core\Includes\cba_settings.sqf" |
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#include "..\missionDescription\master.hpp" | ||
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OnLoadName = $STR_antistasi_mission_info_Pulau_mapname_short_text; | ||
OnLoadMission = $STR_antistasi_mission_info_Pulau_blurb_text; | ||
briefingName = $STR_antistasi_mission_info_Pulau_mapname_text; | ||
overviewText = $STR_antistasi_mission_info_Pulau_description_text; | ||
loadScreen = "Pictures\Mission\pic.jpg"; // NB, this will resolve from root | ||
overviewPicture = "Pictures\Mission\pic.jpg"; // NB, this will resolve from root | ||
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class CfgNotifications | ||
{ | ||
#include "..\missionDescription\CfgNotificationsContents.hpp" | ||
}; | ||
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class CfgDebriefing { | ||
#include "..\missionDescription\CfgDebriefingContents.hpp" | ||
class End1 | ||
{ | ||
title = "V I C T O R Y"; | ||
subtitle = "Pulau is Ours!"; | ||
description = "The population of Pulau loves you!<br/>The SDK brave soldiers have proven their valour, and Petros, Paluas new Prime Minister, could at last to have a nice holiday. A deserved rest in a Greek island with drinks and fine food."; | ||
picture = "n_inf"; | ||
pictureColor[] = {0.0,0.5,0.0,1}; | ||
}; | ||
class petrosDead | ||
{ | ||
title = "Petros is Dead"; | ||
subtitle = "Petros is Dead"; | ||
description = "Congratulations!: Petros is Dead. Now with Syndikat without a leader, you may think about joining them, and free Pulau"; | ||
picture = "b_unknown"; | ||
pictureColor[] = {0.5,0.0,0.0,1}; | ||
}; | ||
class destroyedSites | ||
{ | ||
title = "Pulau is Destroyed"; | ||
subtitle = "Pulau got Destroyed by OPFOR"; | ||
description = "One third of the population in Pulau has been murdered by OPFOR.<br/>Pulau no longer exists, nobody wants to live here."; | ||
picture = "b_unknown"; | ||
pictureColor[] = {0.5,0.0,0.0,1}; | ||
}; | ||
}; |
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_this call A3A_fnc_initClient; |
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call A3A_fnc_initServer; |
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class pulau { | ||
population[] = { | ||
{"DefaultKeyPoint1",38}, | ||
{"DefaultKeyPoint2",59}, | ||
{"DefaultKeyPoint3",76}, | ||
{"DefaultKeyPoint4",41}, | ||
{"DefaultKeyPoint5",57}, | ||
{"DefaultKeyPoint7",43}, | ||
{"DefaultKeyPoint8",28}, | ||
{"DefaultKeyPoint10",47}, | ||
{"DefaultKeyPoint15",31}, | ||
{"DefaultKeyPoint19",33}, | ||
{"DefaultKeyPoint20",64}, | ||
{"DefaultKeyPoint21",34}, | ||
{"DefaultKeyPoint22",27}, | ||
{"DefaultKeyPoint23",58}, | ||
{"DefaultKeyPoint24",30}, | ||
{"DefaultKeyPoint25",38}, | ||
{"DefaultKeyPoint26",33}, | ||
{"DefaultKeyPoint27",59}, | ||
{"DefaultKeyPoint28",52}, | ||
{"DefaultKeyPoint32",31}, | ||
{"Loholoho",233} | ||
}; | ||
disabledTowns[] = {"DefaultKeyPoint6","DefaultKeyPoint9","DefaultKeyPoint11","DefaultKeyPoint12","DefaultKeyPoint13","DefaultKeyPoint14","DefaultKeyPoint16","DefaultKeyPoint17","DefaultKeyPoint18","DefaultKeyPoint29","DefaultKeyPoint30","DefaultKeyPoint31"}; | ||
antennas[] = { | ||
{6004.48,6269.15,-7.62939e-006},{5367.93,8981.39,0.00322723},{7329.88,2402.91,0.0544472},{1907,7127.88,0.0916786},{9409.2,3129.01,0.885342},{7075.77,1006.8,7.62939e-005},{2626.32,1945.44,0.00999451} | ||
}; | ||
antennasBlacklistIndex[] = {}; | ||
banks[] = { | ||
{5934.3,5828.19,0} | ||
}; | ||
garrison[] = { | ||
{},{"seaport_1","outpost_1","outpost_18"},{},{"control_0","control_1","control_2","control_10","control_11"} | ||
}; | ||
fuelStationTypes[] = { | ||
"Land_FuelStation_Feed_F","Land_fs_feed_F","Land_FuelStation_01_pump_malevil_F","Land_FuelStation_01_pump_F","Land_FuelStation_02_pump_F","Land_FuelStation_03_pump_F" | ||
}; | ||
climate = "tropical"; | ||
buildObjects[] = { | ||
// Large vanilla tropical structures | ||
{"Land_BagBunker_01_large_green_F", 300}, {"Land_HBarrier_01_tower_green_F", 300}, {"Land_BagBunker_01_small_green_F", 60}, | ||
{"Land_Shed_09_F", 120}, {"Land_Shed_10_F", 140}, | ||
// vanilla tropical sandbag walls | ||
{"Land_BagFence_01_short_green_F", 10}, {"Land_BagFence_01_round_green_F", 10}, {"Land_BagFence_01_long_green_F", 10}, | ||
// Non-camo vanilla stuff | ||
{"Land_SandbagBarricade_01_half_F", 20}, {"Land_SlumWall_01_s_2m_F", 5}, {"Land_PillboxBunker_01_hex_F", 200}, | ||
{"Land_Barricade_01_4m_F", 30}, {"Land_GuardBox_01_brown_F", 80}, {"Land_Tyres_F", 10} | ||
}; | ||
}; |
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