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Map Port of Pulau (#3214)
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* initial commit

* Update NavGrid.hpp

* Update mapInfo.hpp

* Update mapInfo.hpp

* Update mission.sqm

* Update mission.sqm

* formatting

* Update mapInfo.hpp

* Update mission.sqm

* removed disabled towns from population

* Update mission.sqm

* Stringtable stuff

* Update mission.sqm

* reinforced airbase

* Update mission.sqm

* marked pics as placeholder and adapted texts

---------

Co-authored-by: Bob-Murphy <[email protected]>
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ante185 and Bob-Murphy authored Jun 15, 2024
1 parent 11bd70f commit a1bcecf
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1 change: 1 addition & 0 deletions A3A/addons/maps/Antistasi_pulau.pulau/cba_settings.sqf
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#include "\x\A3A\Addons\core\Includes\cba_settings.sqf"
41 changes: 41 additions & 0 deletions A3A/addons/maps/Antistasi_pulau.pulau/description.ext
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#include "..\missionDescription\master.hpp"

OnLoadName = $STR_antistasi_mission_info_Pulau_mapname_short_text;
OnLoadMission = $STR_antistasi_mission_info_Pulau_blurb_text;
briefingName = $STR_antistasi_mission_info_Pulau_mapname_text;
overviewText = $STR_antistasi_mission_info_Pulau_description_text;
loadScreen = "Pictures\Mission\pic.jpg"; // NB, this will resolve from root
overviewPicture = "Pictures\Mission\pic.jpg"; // NB, this will resolve from root

class CfgNotifications
{
#include "..\missionDescription\CfgNotificationsContents.hpp"
};

class CfgDebriefing {
#include "..\missionDescription\CfgDebriefingContents.hpp"
class End1
{
title = "V I C T O R Y";
subtitle = "Pulau is Ours!";
description = "The population of Pulau loves you!<br/>The SDK brave soldiers have proven their valour, and Petros, Paluas new Prime Minister, could at last to have a nice holiday. A deserved rest in a Greek island with drinks and fine food.";
picture = "n_inf";
pictureColor[] = {0.0,0.5,0.0,1};
};
class petrosDead
{
title = "Petros is Dead";
subtitle = "Petros is Dead";
description = "Congratulations!: Petros is Dead. Now with Syndikat without a leader, you may think about joining them, and free Pulau";
picture = "b_unknown";
pictureColor[] = {0.5,0.0,0.0,1};
};
class destroyedSites
{
title = "Pulau is Destroyed";
subtitle = "Pulau got Destroyed by OPFOR";
description = "One third of the population in Pulau has been murdered by OPFOR.<br/>Pulau no longer exists, nobody wants to live here.";
picture = "b_unknown";
pictureColor[] = {0.5,0.0,0.0,1};
};
};
1 change: 1 addition & 0 deletions A3A/addons/maps/Antistasi_pulau.pulau/initPlayerLocal.sqf
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_this call A3A_fnc_initClient;
1 change: 1 addition & 0 deletions A3A/addons/maps/Antistasi_pulau.pulau/initServer.sqf
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call A3A_fnc_initServer;
50 changes: 50 additions & 0 deletions A3A/addons/maps/Antistasi_pulau.pulau/mapInfo.hpp
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class pulau {
population[] = {
{"DefaultKeyPoint1",38},
{"DefaultKeyPoint2",59},
{"DefaultKeyPoint3",76},
{"DefaultKeyPoint4",41},
{"DefaultKeyPoint5",57},
{"DefaultKeyPoint7",43},
{"DefaultKeyPoint8",28},
{"DefaultKeyPoint10",47},
{"DefaultKeyPoint15",31},
{"DefaultKeyPoint19",33},
{"DefaultKeyPoint20",64},
{"DefaultKeyPoint21",34},
{"DefaultKeyPoint22",27},
{"DefaultKeyPoint23",58},
{"DefaultKeyPoint24",30},
{"DefaultKeyPoint25",38},
{"DefaultKeyPoint26",33},
{"DefaultKeyPoint27",59},
{"DefaultKeyPoint28",52},
{"DefaultKeyPoint32",31},
{"Loholoho",233}
};
disabledTowns[] = {"DefaultKeyPoint6","DefaultKeyPoint9","DefaultKeyPoint11","DefaultKeyPoint12","DefaultKeyPoint13","DefaultKeyPoint14","DefaultKeyPoint16","DefaultKeyPoint17","DefaultKeyPoint18","DefaultKeyPoint29","DefaultKeyPoint30","DefaultKeyPoint31"};
antennas[] = {
{6004.48,6269.15,-7.62939e-006},{5367.93,8981.39,0.00322723},{7329.88,2402.91,0.0544472},{1907,7127.88,0.0916786},{9409.2,3129.01,0.885342},{7075.77,1006.8,7.62939e-005},{2626.32,1945.44,0.00999451}
};
antennasBlacklistIndex[] = {};
banks[] = {
{5934.3,5828.19,0}
};
garrison[] = {
{},{"seaport_1","outpost_1","outpost_18"},{},{"control_0","control_1","control_2","control_10","control_11"}
};
fuelStationTypes[] = {
"Land_FuelStation_Feed_F","Land_fs_feed_F","Land_FuelStation_01_pump_malevil_F","Land_FuelStation_01_pump_F","Land_FuelStation_02_pump_F","Land_FuelStation_03_pump_F"
};
climate = "tropical";
buildObjects[] = {
// Large vanilla tropical structures
{"Land_BagBunker_01_large_green_F", 300}, {"Land_HBarrier_01_tower_green_F", 300}, {"Land_BagBunker_01_small_green_F", 60},
{"Land_Shed_09_F", 120}, {"Land_Shed_10_F", 140},
// vanilla tropical sandbag walls
{"Land_BagFence_01_short_green_F", 10}, {"Land_BagFence_01_round_green_F", 10}, {"Land_BagFence_01_long_green_F", 10},
// Non-camo vanilla stuff
{"Land_SandbagBarricade_01_half_F", 20}, {"Land_SlumWall_01_s_2m_F", 5}, {"Land_PillboxBunker_01_hex_F", 200},
{"Land_Barricade_01_4m_F", 30}, {"Land_GuardBox_01_brown_F", 80}, {"Land_Tyres_F", 10}
};
};
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