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* Created the LLF faction * Identities * launch_RPG32_green_F * enoch offroads * Update Templates.hpp * renamed files * Update Templates.hpp * Update Vanilla_Reb_LFF.sqf
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A3A/addons/core/Templates/Templates/Vanilla/Vanilla_Reb_LFF.sqf
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/////////////////////////// | ||
// Rebel Information // | ||
/////////////////////////// | ||
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["name", "LFF"] call _fnc_saveToTemplate; | ||
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["flag", "Flag_FIA_F"] call _fnc_saveToTemplate; | ||
["flagTexture", "\A3\Data_F_Enoch\Flags\flag_looters_co.paa"] call _fnc_saveToTemplate; | ||
["flagMarkerType", "flag_EnochLooters"] call _fnc_saveToTemplate; | ||
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["vehiclesBasic", ["C_Quadbike_01_black_F"]] call _fnc_saveToTemplate; | ||
private _vehiclesLightUnarmed = ["a3a_Offroad_01_black_F"]; | ||
private _vehiclesLightArmed = ["a3a_Offroad_01_black_armed_F"]; | ||
["vehiclesTruck", ["I_G_Van_01_transport_F", "a3a_Van_02_black_transport_F", "a3a_Van_02_black_vehicle_F"]] call _fnc_saveToTemplate; | ||
private _vehiclesAT = ["a3a_Offroad_01_black_AT_F"]; | ||
private _vehicleAA = []; | ||
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["vehiclesBoat", ["I_C_Boat_Transport_02_F"]] call _fnc_saveToTemplate; | ||
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["vehiclesPlane", ["I_C_Plane_Civil_01_F"]] call _fnc_saveToTemplate; | ||
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private _vehiclesCivCar = ["C_Offroad_01_comms_F", "C_Offroad_01_covered_F","C_Offroad_01_F", "C_Hatchback_01_F", "C_Hatchback_01_sport_F", "C_SUV_01_F"]; | ||
["vehiclesCivTruck", ["C_Van_01_transport_F", "C_Van_02_transport_F", "C_Van_02_vehicle_F"]] call _fnc_saveToTemplate; | ||
["vehiclesCivHeli", ["C_Heli_Light_01_civil_F", "a3a_C_Heli_Transport_02_F"]] call _fnc_saveToTemplate; | ||
["vehiclesCivBoat", ["C_Boat_Civil_01_F", "C_Rubberboat"]] call _fnc_saveToTemplate; | ||
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["staticMGs", ["I_G_HMG_02_high_F", "I_G_HMG_02_F"]] call _fnc_saveToTemplate; | ||
["staticAT", ["I_static_AT_F"]] call _fnc_saveToTemplate; | ||
private _staticAA = ["I_static_AA_F"]; | ||
["staticMortars", ["I_G_Mortar_01_F"]] call _fnc_saveToTemplate; | ||
["staticMortarMagHE", "8Rnd_82mm_Mo_shells"] call _fnc_saveToTemplate; | ||
["staticMortarMagSmoke", "8Rnd_82mm_Mo_Smoke_white"] call _fnc_saveToTemplate; | ||
["staticMortarMagFlare", "8Rnd_82mm_Mo_Flare_white"] call _fnc_saveToTemplate; | ||
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["mineAT", "ATMine_Range_Mag"] call _fnc_saveToTemplate; | ||
["mineAPERS", "APERSMine_Range_Mag"] call _fnc_saveToTemplate; | ||
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["breachingExplosivesAPC", [["DemoCharge_Remote_Mag", 1]]] call _fnc_saveToTemplate; | ||
["breachingExplosivesTank", [["SatchelCharge_Remote_Mag", 1], ["DemoCharge_Remote_Mag", 2]]] call _fnc_saveToTemplate; | ||
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if ("expansion" in A3A_enabledDLC) then { | ||
_vehiclesCivCar append ["C_Offroad_02_unarmed_F"]; | ||
_vehiclesLightUnarmed append ["a3a_Offroad_02_black_unarmed_F"]; | ||
_vehiclesLightArmed append ["a3a_Offroad_02_LMG_black_F"]; | ||
_vehiclesAT append ["a3a_Offroad_02_black_AT_F"]; | ||
}; | ||
["vehiclesCivCar", _vehiclesCivCar] call _fnc_saveToTemplate; | ||
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if ("ws" in A3A_enabledDLC) then { | ||
_vehicleAA append ["a3a_ION_Truck_02_zu23_F"]; | ||
_staticAA insert [0, ["I_Tura_ZU23_lxWS"]]; | ||
_vehiclesLightUnarmed insert [1, ["a3a_ION_Offroad_armor"]]; | ||
_vehiclesLightArmed insert [1, ["a3a_ION_Offroad_armor_armed"]]; | ||
_vehiclesAT insert [1, ["a3a_ION_Offroad_armor_at"]]; | ||
}; | ||
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["vehiclesLightUnarmed", _vehiclesLightUnarmed] call _fnc_saveToTemplate; | ||
["vehiclesLightArmed", _vehiclesLightArmed] call _fnc_saveToTemplate; | ||
["vehiclesAT", _vehiclesAT] call _fnc_saveToTemplate; | ||
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["vehiclesAA", _vehicleAA] call _fnc_saveToTemplate; | ||
["staticAA", _staticAA] call _fnc_saveToTemplate; | ||
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#include "Vanilla_Reb_Vehicle_Attributes.sqf" | ||
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/////////////////////////// | ||
// Rebel Starting Gear // | ||
/////////////////////////// | ||
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private _initialRebelEquipment = [ | ||
"hgun_Pistol_heavy_02_F","hgun_P07_blk_F","hgun_Rook40_F", | ||
"sgun_HunterShotgun_01_F", "sgun_HunterShotgun_01_sawedoff_F", "2Rnd_12Gauge_Pellets", "2Rnd_12Gauge_Slug", | ||
"6Rnd_45ACP_Cylinder","16Rnd_9x21_Mag","MiniGrenade","SmokeShell", | ||
["IEDUrbanSmall_Remote_Mag", 10], ["IEDLandSmall_Remote_Mag", 10], ["IEDUrbanBig_Remote_Mag", 3], ["IEDLandBig_Remote_Mag", 3], | ||
"B_FieldPack_oli","B_FieldPack_blk","B_FieldPack_ocamo","B_FieldPack_oucamo","B_FieldPack_cbr","B_FieldPack_khk", | ||
"V_Chestrig_blk","V_Chestrig_rgr","V_Chestrig_khk","V_Chestrig_oli","V_BandollierB_blk","V_BandollierB_cbr","V_BandollierB_rgr", | ||
"V_BandollierB_khk","V_BandollierB_oli","V_Rangemaster_belt", | ||
"Binocular","hgun_Pistol_Signal_F","6Rnd_GreenSignal_F","6Rnd_RedSignal_F", | ||
"acc_flashlight","acc_flashlight_smg_01","acc_flashlight_pistol"]; | ||
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if ("expansion" in A3A_enabledDLC) then { | ||
_initialRebelEquipment append [["launch_RPG7_F", 15], ["RPG7_F", 45], "hgun_Pistol_01_F", "10Rnd_9x21_Mag"]; | ||
} else { | ||
_initialRebelEquipment append [["launch_RPG32_green_F", 15], ["RPG32_F", 30]]; | ||
}; | ||
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if (A3A_hasTFAR) then {_initialRebelEquipment append ["tf_microdagr","tf_anprc154"]}; | ||
if (A3A_hasTFAR && startWithLongRangeRadio) then {_initialRebelEquipment append ["tf_anprc155","tf_anprc155_coyote"]}; | ||
if (A3A_hasTFARBeta) then {_initialRebelEquipment append ["TFAR_microdagr","TFAR_anprc154"]}; | ||
if (A3A_hasTFARBeta && startWithLongRangeRadio) then {_initialRebelEquipment append ["TFAR_anprc155","TFAR_anprc155_coyote"]}; | ||
_initialRebelEquipment append ["Chemlight_blue","Chemlight_green","Chemlight_red","Chemlight_yellow"]; | ||
["initialRebelEquipment", _initialRebelEquipment] call _fnc_saveToTemplate; | ||
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private _rebUniforms = [ | ||
"U_C_E_LooterJacket_01_F", | ||
"U_I_L_Uniform_01_deserter_F", | ||
"U_I_L_Uniform_01_tshirt_black_F", | ||
"U_I_L_Uniform_01_tshirt_olive_F", | ||
"U_I_L_Uniform_01_tshirt_skull_F", | ||
"U_I_L_Uniform_01_tshirt_sport_F", | ||
"U_O_R_Gorka_01_black_F", | ||
"U_I_C_Soldier_Bandit_3_F", | ||
"U_I_C_Soldier_Bandit_2_F" | ||
]; | ||
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private _dlcUniforms = [ | ||
"U_IG_Guerilla1_1", | ||
"U_IG_Guerilla2_1", | ||
"U_IG_Guerilla2_2", | ||
"U_IG_Guerilla2_3", | ||
"U_IG_Guerilla3_1", | ||
"U_IG_leader", | ||
"U_IG_Guerrilla_6_1", | ||
"U_I_G_resistanceLeader_F" | ||
]; | ||
//They aren't DLC uniforms, but i think you get it | ||
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if ("expansion" in A3A_enabledDLC) then {_dlcUniforms append [ | ||
"U_I_C_Soldier_Bandit_4_F", | ||
"U_I_C_Soldier_Bandit_1_F", | ||
"U_I_C_Soldier_Bandit_5_F", | ||
"U_I_C_Soldier_Para_2_F", | ||
"U_I_C_Soldier_Para_3_F", | ||
"U_I_C_Soldier_Para_5_F", | ||
"U_I_C_Soldier_Para_4_F", | ||
"U_I_C_Soldier_Para_1_F", | ||
"U_I_C_Soldier_Camo_F" | ||
]; | ||
}; | ||
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if ("ws" in A3A_enabledDLC) then {_dlcUniforms append [ | ||
"U_lxWS_ION_Casual1", | ||
"U_lxWS_ION_Casual2", | ||
"U_lxWS_ION_Casual3", | ||
"U_lxWS_ION_Casual4", | ||
"U_lxWS_ION_Casual5", | ||
"U_lxWS_SFIA_deserter" | ||
]; | ||
}; | ||
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["uniforms", _rebUniforms + _dlcUniforms] call _fnc_saveToTemplate; | ||
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["headgear", [ | ||
"H_Booniehat_khk_hs", | ||
"H_Booniehat_tan", | ||
"H_Cap_tan", | ||
"H_Cap_oli_hs", | ||
"H_Cap_blk", | ||
"H_Cap_Lyfe", | ||
"H_Cap_red", | ||
"H_Cap_blu", | ||
"H_Cap_headphones", | ||
"H_Bandanna_khk_hs", | ||
"H_Bandanna_blu", | ||
"H_Bandanna_cbr" | ||
]] call _fnc_saveToTemplate; | ||
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///////////////////// | ||
/// Identities /// | ||
///////////////////// | ||
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["faces", ["LivonianHead_1","LivonianHead_10","LivonianHead_2","LivonianHead_3","LivonianHead_4","LivonianHead_6","LivonianHead_9","Sturrock","WhiteHead_01","WhiteHead_02","WhiteHead_03","WhiteHead_04","WhiteHead_05","WhiteHead_06","WhiteHead_07","WhiteHead_08","WhiteHead_09","WhiteHead_10","WhiteHead_11","WhiteHead_13","WhiteHead_14","WhiteHead_15","WhiteHead_17","WhiteHead_18","WhiteHead_20","WhiteHead_21","WhiteHead_30"]] call _fnc_saveToTemplate; | ||
["voices", ["Male01pol","Male02pol","Male03pol"]] call _fnc_saveToTemplate; | ||
"EnochMen" call _fnc_saveNames; | ||
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////////////////////////// | ||
// Loadouts // | ||
////////////////////////// | ||
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private _loadoutData = call _fnc_createLoadoutData; | ||
_loadoutData set ["maps", ["ItemMap"]]; | ||
_loadoutData set ["watches", ["ItemWatch"]]; | ||
_loadoutData set ["compasses", ["ItemCompass"]]; | ||
_loadoutData set ["binoculars", ["Binocular"]]; | ||
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_loadoutData set ["uniforms", _rebUniforms]; | ||
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_loadoutData set ["glasses", ["G_Shades_Black", "G_Shades_Blue", "G_Shades_Green", "G_Shades_Red", "G_Aviator", "G_Spectacles", "G_Spectacles_Tinted", "G_Sport_BlackWhite", "G_Sport_Blackyellow", "G_Sport_Greenblack", "G_Sport_Checkered", "G_Sport_Red", "G_Squares", "G_Squares_Tinted"]]; | ||
_loadoutData set ["goggles", ["G_Lowprofile"]]; | ||
_loadoutData set ["balaclavas", ["G_Balaclava_blk", "G_Balaclava_BlueStrips", "G_Balaclava_Flecktarn", "G_Balaclava_Halloween_01", "G_Balaclava_lowprofile", "G_Balaclava_oli", "G_Balaclava_Flames1", "G_Balaclava_Scarecrow_01", "G_Balaclava_Skull1", "G_Balaclava_Tropentarn"]]; | ||
_loadoutData set ["facemask", ["G_Bandanna_blk", "G_Bandanna_oli", "G_Bandanna_khk", "G_Bandanna_tan", "G_Bandanna_beast", "G_Bandanna_shades", "G_Bandanna_sport", "G_Bandanna_aviator"]]; | ||
_loadoutData set ["argoFacemask", ["G_Bandanna_BlueFlame1", "G_Bandanna_BlueFlame2", "G_Bandanna_CandySkull", "G_Bandanna_OrangeFlame1", "G_Bandanna_RedFlame1", "G_Bandanna_Skull1", "G_Bandanna_Syndikat1", "G_Bandanna_Syndikat2","G_Bandanna_Skull2", "G_Bandanna_Vampire_01"]]; | ||
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_loadoutData set ["items_medical_basic", ["BASIC"] call A3A_fnc_itemset_medicalSupplies]; | ||
_loadoutData set ["items_medical_standard", ["STANDARD"] call A3A_fnc_itemset_medicalSupplies]; | ||
_loadoutData set ["items_medical_medic", ["MEDIC"] call A3A_fnc_itemset_medicalSupplies]; | ||
_loadoutData set ["items_miscEssentials", [] call A3A_fnc_itemset_miscEssentials]; | ||
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//////////////////////// | ||
// Rebel Unit Types // | ||
///////////////////////. | ||
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private _squadLeaderTemplate = { | ||
["uniforms"] call _fnc_setUniform; | ||
[selectRandomWeighted [[], 1.25, "glasses", 1, "goggles", 0.75, "facemask", 1, "balaclavas", 1, "argoFacemask", 1]] call _fnc_setFacewear; | ||
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["items_medical_standard"] call _fnc_addItemSet; | ||
["items_miscEssentials"] call _fnc_addItemSet; | ||
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["maps"] call _fnc_addMap; | ||
["watches"] call _fnc_addWatch; | ||
["compasses"] call _fnc_addCompass; | ||
["binoculars"] call _fnc_addBinoculars; | ||
}; | ||
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private _riflemanTemplate = { | ||
["uniforms"] call _fnc_setUniform; | ||
[selectRandomWeighted [[], 1.25, "glasses", 1, "goggles", 0.75, "facemask", 1, "balaclavas", 1, "argoFacemask", 1]] call _fnc_setFacewear; | ||
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["items_medical_standard"] call _fnc_addItemSet; | ||
["items_miscEssentials"] call _fnc_addItemSet; | ||
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["maps"] call _fnc_addMap; | ||
["watches"] call _fnc_addWatch; | ||
["compasses"] call _fnc_addCompass; | ||
}; | ||
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private _prefix = "militia"; | ||
private _unitTypes = [ | ||
["Petros", _squadLeaderTemplate], | ||
["SquadLeader", _squadLeaderTemplate], | ||
["Rifleman", _riflemanTemplate], | ||
["staticCrew", _riflemanTemplate], | ||
["Medic", _riflemanTemplate, [["medic", true]]], | ||
["Engineer", _riflemanTemplate, [["engineer", true]]], | ||
["ExplosivesExpert", _riflemanTemplate, [["explosiveSpecialist", true]]], | ||
["Grenadier", _riflemanTemplate], | ||
["LAT", _riflemanTemplate], | ||
["AT", _riflemanTemplate], | ||
["AA", _riflemanTemplate], | ||
["MachineGunner", _riflemanTemplate], | ||
["Marksman", _riflemanTemplate], | ||
["Sniper", _riflemanTemplate], | ||
["Unarmed", _riflemanTemplate] | ||
]; | ||
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[_prefix, _unitTypes, _loadoutData] call _fnc_generateAndSaveUnitsToTemplate; |
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