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A3A/addons/maps/Antistasi_Hyde_Sark.Hyde_Sark/Pictures/Mission/PIC.jpg
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A3A/addons/maps/Antistasi_Hyde_Sark.Hyde_Sark/Pictures/Mission/whiteboard.jpg
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#include "\x\A3A\Addons\core\Includes\cba_settings.sqf" |
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A3A/addons/maps/Antistasi_Hyde_Sark.Hyde_Sark/description.ext
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#include "..\missionDescription\master.hpp" | ||
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OnLoadName = $STR_antistasi_mission_info_Stratis_mapname_short_text; | ||
OnLoadMission = $STR_antistasi_mission_info_Stratis_blurb_text; | ||
briefingName = $STR_antistasi_mission_info_Stratis_mapname_text; | ||
overviewText = $STR_antistasi_mission_info_Stratis_description_text; | ||
loadScreen = "Pictures\Mission\pic.jpg"; // NB, this will resolve from root | ||
overviewPicture = "Pictures\Mission\pic.jpg"; // NB, this will resolve from root | ||
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class CfgNotifications | ||
{ | ||
#include "..\missionDescription\CfgNotificationsContents.hpp" | ||
}; | ||
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class CfgDebriefing { | ||
#include "..\missionDescription\CfgDebriefingContents.hpp" | ||
class End1 | ||
{ | ||
title = "V I C T O R Y"; | ||
subtitle = "Sark is Ours!"; | ||
description = "The population of Sark loves you!<br/>The brave soldiers of the FFI have proven their valour, and Petros, Sark's new Prime Minister, could at last to have a nice holiday. A deserved rest in a Greek island with drinks and fine food."; | ||
picture = "n_inf"; | ||
pictureColor[] = {0.0,0.5,0.0,1}; | ||
}; | ||
class petrosDead | ||
{ | ||
title = "Petros is Dead"; | ||
subtitle = "Petros is Dead"; | ||
description = "Congratulations!: Petros is Dead. Now with Syndikat without a leader, you may think about joining them, and free Malden"; | ||
picture = "b_unknown"; | ||
pictureColor[] = {0.5,0.0,0.0,1}; | ||
}; | ||
class destroyedSites | ||
{ | ||
title = "Sark is Destroyed"; | ||
subtitle = "Sark got Destroyed by OPFOR"; | ||
description = "One third of the population in Sark has been murdered by OPFOR.<br/>Sark no longer exists, nobody wants to live here."; | ||
picture = "b_unknown"; | ||
pictureColor[] = {0.5,0.0,0.0,1}; | ||
}; | ||
}; |
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A3A/addons/maps/Antistasi_Hyde_Sark.Hyde_Sark/initPlayerLocal.sqf
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_this call A3A_fnc_initClient; |
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call A3A_fnc_initServer; |
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class Hyde_Sark { | ||
population[] = {{"DefaultKeyPoint1",209},{"DefaultKeyPoint2",29},{"DefaultKeyPoint5",43}}; | ||
disabledTowns[] = {}; | ||
antennas[] = {}; | ||
antennasBlacklistIndex[] = {}; | ||
banks[] = {}; | ||
garrison[] = {{},{"outpost_1"},{},{}}; | ||
fuelStationTypes[] = {}; | ||
climate = "temperate"; | ||
buildObjects[] = { | ||
// Large vanilla tropical structures | ||
{"Land_BagBunker_01_large_green_F", 300}, {"Land_HBarrier_01_tower_green_F", 300}, {"Land_BagBunker_01_small_green_F", 60}, | ||
{"Land_Shed_09_F", 120}, {"Land_Shed_10_F", 140}, | ||
// vanilla tropical sandbag walls | ||
{"Land_BagFence_01_short_green_F", 10}, {"Land_BagFence_01_round_green_F", 10}, {"Land_BagFence_01_long_green_F", 10}, | ||
// Non-camo vanilla stuff | ||
{"Land_SandbagBarricade_01_half_F", 20}, {"Land_SlumWall_01_s_2m_F", 5}, {"Land_PillboxBunker_01_hex_F", 200}, | ||
{"Land_Barricade_01_4m_F", 30}, {"Land_GuardBox_01_brown_F", 80}, {"Land_Tyres_F", 10} | ||
}; | ||
}; |
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