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/////////////////////////// | ||
// Rebel Information // | ||
/////////////////////////// | ||
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["name", "AK"] call _fnc_saveToTemplate; | ||
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["flag", "Flag_FIA_F"] call _fnc_saveToTemplate; | ||
["flagTexture", "\x\A3A\addons\core\Pictures\Flags\ifa_ak.paa"] call _fnc_saveToTemplate; | ||
["flagMarkerType", "a3a_flag_AK"] call _fnc_saveToTemplate; | ||
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////////////////////////// | ||
// Mission/HQ Objects // | ||
////////////////////////// | ||
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// All of bellow are optional overrides. | ||
["diveGear", [""]] call _fnc_saveToTemplate; | ||
["flyGear", ["U_LIB_US_Bomber_Pilot"]] call _fnc_saveToTemplate; | ||
["vehiclesCivSupply", ["LIB_OpelBlitz_Ambulance_w"]] call _fnc_saveToTemplate; //We should create a inert "box truck" version | ||
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["surrenderCrate", "LIB_Lone_Big_Box"] call _fnc_saveToTemplate; | ||
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////////////////////////// | ||
// Vehicles // | ||
////////////////////////// | ||
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["vehiclesBasic", ["LIB_Willys_MB"]] call _fnc_saveToTemplate; | ||
["vehiclesLightUnarmed", ["LIB_GazM1_SOV", "LIB_Willys_MB_Hood"]] call _fnc_saveToTemplate; | ||
["vehiclesLightArmed", ["LIB_UK_Willys_MB_M1919"]] call _fnc_saveToTemplate; //replace with a version in plain green | ||
["vehiclesTruck", ["LIB_Zis5v"]] call _fnc_saveToTemplate; | ||
["vehiclesAT", []] call _fnc_saveToTemplate; | ||
["vehiclesAA", ["LIB_Zis5v_61K"]] call _fnc_saveToTemplate; | ||
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["vehiclesBoat", ["LIB_LCA"]] call _fnc_saveToTemplate; | ||
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["vehiclesPlane", ["LIB_C47_RAF"]] call _fnc_saveToTemplate; | ||
["vehiclesMedical", ["LIB_Zis5v_Med"]] call _fnc_saveToTemplate; | ||
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["vehiclesCivCar", ["LIB_GazM1_dirty", "LIB_GazM1"]] call _fnc_saveToTemplate; | ||
["vehiclesCivTruck", ["LIB_CIV_FFI_CitC4", "LIB_CIV_FFI_CitC4_3"]] call _fnc_saveToTemplate; | ||
["vehiclesCivHeli", []] call _fnc_saveToTemplate; | ||
["vehiclesCivBoat", ["B_Boat_Transport_01_F"]] call _fnc_saveToTemplate; | ||
["vehiclesCivPlane", []] call _fnc_saveToTemplate; | ||
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["staticMGs", ["LIB_Maxim_M30_base"]] call _fnc_saveToTemplate; | ||
["staticAT", ["LIB_Zis3"]] call _fnc_saveToTemplate; | ||
["staticAA", ["LIB_61k"]] call _fnc_saveToTemplate; | ||
["staticMortars", ["LIB_M2_60"]] call _fnc_saveToTemplate; | ||
["staticMortarMagHE", "LIB_8Rnd_60mmHE_M2"] call _fnc_saveToTemplate; | ||
["staticMortarMagSmoke", ""] call _fnc_saveToTemplate; | ||
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["mineAT", ""] call _fnc_saveToTemplate; | ||
["mineAPERS", ""] call _fnc_saveToTemplate; | ||
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["breachingExplosivesAPC", [["LIB_Ladung_Big_MINE_mag", 1], ["LIB_Ladung_Small_MINE_mag", 1]]] call _fnc_saveToTemplate; | ||
["breachingExplosivesTank", [["LIB_US_TNT_4pound_mag", 1], ["LIB_Ladung_Big_MINE_mag", 2]]] call _fnc_saveToTemplate; | ||
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switch (A3A_climate) do | ||
{ | ||
case "arid": { | ||
["vehiclesBasic", ["LIB_US_NAC_Willys_MB"]] call _fnc_saveToTemplate; | ||
["vehiclesLightUnarmed", ["LIB_GazM1_SOV_camo_sand", "LIB_US_NAC_Willys_MB_Hood"]] call _fnc_saveToTemplate; | ||
["vehiclesLightArmed", ["LIB_US_NAC_Willys_MB_M1919"]] call _fnc_saveToTemplate; | ||
}; | ||
case "arctic": { | ||
["vehiclesBasic", ["LIB_Willys_MB_w"]] call _fnc_saveToTemplate; | ||
["vehiclesLightUnarmed", ["LIB_GazM1_SOV", "LIB_Willys_MB_Hood_w"]] call _fnc_saveToTemplate; | ||
["vehiclesLightArmed", ["LIB_US_Willys_MB_M1919_w"]] call _fnc_saveToTemplate; | ||
["vehiclesTruck", ["LIB_Zis5v_w"]] call _fnc_saveToTemplate; | ||
["vehiclesMedical", ["LIB_Zis5v_med_w"]] call _fnc_saveToTemplate; | ||
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["staticAT", ["LIB_Zis3_w"]] call _fnc_saveToTemplate; | ||
}; | ||
}; | ||
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#include "IFA_Reb_Vehicle_Attributes.sqf" | ||
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/////////////////////////// | ||
// Rebel Starting Gear // | ||
/////////////////////////// | ||
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private _initialRebelEquipment = [ | ||
"LIB_WaltherPPK", "LIB_7Rnd_765x17_PPK", | ||
"LIB_M1895", "LIB_7Rnd_762x38", | ||
"LIB_FLARE_PISTOL", "LIB_1Rnd_flare_white", | ||
"V_LIB_SOV_RA_Belt", "V_LIB_UK_P37_Crew", | ||
["LIB_Ladung_Small_MINE_mag", 10], | ||
"B_LIB_DAK_A_frame", | ||
"LIB_Binocular_GER", | ||
["H_LIB_WP_Helmet", 1], | ||
["H_LIB_WP_Helmet_camo", 1], | ||
["H_LIB_WP_Helmet_med", 1] | ||
]; | ||
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if (A3A_hasTFAR) then {_initialRebelEquipment append ["tf_microdagr","tf_anprc154"]}; | ||
if (A3A_hasTFAR && startWithLongRangeRadio) then {_initialRebelEquipment append ["tf_anprc155","tf_anprc155_coyote"]}; | ||
if (A3A_hasTFARBeta) then {_initialRebelEquipment append ["TFAR_microdagr","TFAR_anprc154"]}; | ||
if (A3A_hasTFARBeta && startWithLongRangeRadio) then {_initialRebelEquipment append ["TFAR_anprc155","TFAR_anprc155_coyote"]}; | ||
["initialRebelEquipment", _initialRebelEquipment] call _fnc_saveToTemplate; | ||
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private _rebUniforms = [ | ||
"U_LIB_WP_Soldier_camo_1", | ||
"U_LIB_WP_Soldier_camo_2", | ||
"U_LIB_WP_Soldier_camo_3" | ||
]; //Uniforms given to Normal Rebels | ||
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private _civUniforms = [ | ||
"U_LIB_CIV_Citizen_1", | ||
"U_LIB_CIV_Citizen_2", | ||
"U_LIB_CIV_Citizen_3", | ||
"U_LIB_CIV_Citizen_4", | ||
"U_LIB_CIV_Citizen_5", | ||
"U_LIB_CIV_Citizen_6", | ||
"U_LIB_CIV_Citizen_7", | ||
"U_LIB_CIV_Citizen_8", | ||
"U_LIB_CIV_Villager_1", | ||
"U_LIB_CIV_Villager_2", | ||
"U_LIB_CIV_Villager_3", | ||
"U_LIB_CIV_Villager_4", | ||
"U_LIB_CIV_Woodlander_1", | ||
"U_LIB_CIV_Woodlander_2", | ||
"U_LIB_CIV_Woodlander_3", | ||
"U_LIB_CIV_Woodlander_4" | ||
]; | ||
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["uniforms", _rebUniforms + _civUniforms] call _fnc_saveToTemplate; //These Items get added to the Arsenal | ||
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["headgear", ["H_LIB_WP_Cap"]] call _fnc_saveToTemplate; //Headgear used by Rebell Ai until you have Armored Headgear. | ||
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///////////////////// | ||
/// Identities /// | ||
///////////////////// | ||
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["faces", ["LivonianHead_1","LivonianHead_10","LivonianHead_2","LivonianHead_3","LivonianHead_4","LivonianHead_6","LivonianHead_9","Sturrock","WhiteHead_01","WhiteHead_02","WhiteHead_03","WhiteHead_04","WhiteHead_05","WhiteHead_06","WhiteHead_07","WhiteHead_08","WhiteHead_09","WhiteHead_10","WhiteHead_11","WhiteHead_13","WhiteHead_14","WhiteHead_15","WhiteHead_17","WhiteHead_18","WhiteHead_20","WhiteHead_21","WhiteHead_30"]] call _fnc_saveToTemplate; | ||
["voices", ["Male01pol","Male02pol","Male03pol"]] call _fnc_saveToTemplate; | ||
"EnochMen" call _fnc_saveNames; | ||
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////////////////////////// | ||
// Loadouts // | ||
////////////////////////// | ||
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private _winterGear = []; | ||
if(A3A_climate == "arctic") then { | ||
_winterGear = ["G_LIB_Scarf2_B", "G_LIB_Scarf2_G","G_LIB_Scarf_B", "G_LIB_Scarf_G", "G_LIB_Headwrap_gloves", "G_LIB_Headwrap","G_LIB_GER_Gloves1", "G_LIB_GER_Gloves2", "G_LIB_GER_Gloves3", "G_LIB_GER_Gloves4"]; | ||
["headgear", [ | ||
"H_LIB_CIV_Worker_Cap_1", | ||
"H_LIB_CIV_Worker_Cap_2", | ||
"H_LIB_CIV_Worker_Cap_3", | ||
"H_LIB_CIV_Worker_Cap_4", | ||
"H_LIB_GER_Ushanka"]] call _fnc_saveToTemplate; | ||
}; | ||
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private _loadoutData = call _fnc_createLoadoutData; | ||
_loadoutData set ["maps", ["ItemMap"]]; | ||
_loadoutData set ["watches", ["ItemWatch"]]; | ||
_loadoutData set ["compasses", ["ItemCompass"]]; | ||
_loadoutData set ["binoculars", ["Binocular"]]; | ||
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_loadoutData set ["uniforms", _rebUniforms]; | ||
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_loadoutData set ["facewear", _winterGear + ["G_Bandanna_blk", "G_Bandanna_tan", "G_LIB_Dienst_Brille", "G_LIB_Dienst_Brille2","G_LIB_Scarf2_B", "G_LIB_Scarf2_G","G_LIB_Scarf_B", "G_LIB_Scarf_G"]]; | ||
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_loadoutData set ["items_medical_basic", ["BASIC"] call A3A_fnc_itemset_medicalSupplies]; | ||
_loadoutData set ["items_medical_standard", ["STANDARD"] call A3A_fnc_itemset_medicalSupplies]; | ||
_loadoutData set ["items_medical_medic", ["MEDIC"] call A3A_fnc_itemset_medicalSupplies]; | ||
_loadoutData set ["items_miscEssentials", [] call A3A_fnc_itemset_miscEssentials]; | ||
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//////////////////////// | ||
// Rebel Unit Types // | ||
///////////////////////. | ||
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private _squadLeaderTemplate = { | ||
["uniforms"] call _fnc_setUniform; | ||
["facewear"] call _fnc_setFacewear; | ||
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["maps"] call _fnc_addMap; | ||
["watches"] call _fnc_addWatch; | ||
["compasses"] call _fnc_addCompass; | ||
["binoculars"] call _fnc_addBinoculars; | ||
}; | ||
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private _riflemanTemplate = { | ||
["uniforms"] call _fnc_setUniform; | ||
["facewear"] call _fnc_setFacewear; | ||
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["maps"] call _fnc_addMap; | ||
["watches"] call _fnc_addWatch; | ||
["compasses"] call _fnc_addCompass; | ||
}; | ||
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private _prefix = "militia"; | ||
private _unitTypes = [ | ||
["Petros", _squadLeaderTemplate], | ||
["SquadLeader", _squadLeaderTemplate], | ||
["Rifleman", _riflemanTemplate], | ||
["staticCrew", _riflemanTemplate], | ||
["Medic", _riflemanTemplate, [["medic", true]]], | ||
["Engineer", _riflemanTemplate, [["engineer", true]]], | ||
["ExplosivesExpert", _riflemanTemplate, [["explosiveSpecialist", true]]], | ||
["Grenadier", _riflemanTemplate], | ||
["LAT", _riflemanTemplate], | ||
["AT", _riflemanTemplate], | ||
["AA", _riflemanTemplate], | ||
["MachineGunner", _riflemanTemplate], | ||
["Marksman", _riflemanTemplate], | ||
["Sniper", _riflemanTemplate], | ||
["Unarmed", _riflemanTemplate] | ||
]; | ||
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[_prefix, _unitTypes, _loadoutData] call _fnc_generateAndSaveUnitsToTemplate; |
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